Bestiary/Ophidian Mage
Appearance
(Redirected from Ophidian Mage)
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| General | |
|---|---|
| Type | Ophidian |
| Category | Reptiles & serpents |
| Alignment | Evil |
| Karma | −4,000 |
| Fame | 4,000 |
| Behavior | Attacks on sight |
| Speed | Fast |
| Stats | |
| Strength | 181–205 |
| Dexterity | 191–215 |
| Intelligence | 96–120 |
| Hit points | 109–123 |
| Stamina | 191–215 |
| Mana | 96–120 |
| Damage | 5–10 |
| Armor | 30 |
| Resources | |
| Carving | 1 raw ribs |
The Ophidian Mage is an ophidian spellcaster with 85–100 Magery and 109–123 hit points, and a generous mix of scrolls and reagents in its loot.
Overview
- In-game name: an ophidian apprentice mage or an ophidian shaman (picked at random)
- Corpse: an ophidian corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Movement: it is one of the faster creatures in the game (fast speed).
- Enemies: terathans and ophidians are sworn enemies and attack each other on sight.
Stats
| Stat | Value |
|---|---|
| Strength | 181–205 |
| Dexterity | 191–215 |
| Intelligence | 96–120 |
| Hit points | 109–123 |
| Stamina | 191–215 (same as its Dexterity) |
| Mana | 96–120 (same as its Intelligence) |
| Melee damage | 5–10 |
| Armor rating | 30 |
| Fame / Karma | 4,000 / −4,000 |
Skills
| Skill | Range |
|---|---|
| Evaluating Intelligence | 85.1–100.0 |
| Magery | 85.1–100.0 |
| Magic Resistance | 75.0–97.5 |
| Tactics | 65.0–87.5 |
| Wrestling | 20.2–60.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 85.1–100.0 and its Evaluating Intelligence 85.1–100.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion and Flame Strike.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with 96+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Loot
Every ophidian mage carries:
- Gold: about 60–150 in total (from its "Average" loot)
- 1 magic scroll from circles 1–3 (now and then a blank scroll). With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
- 1 magic scroll from circles 4–7. With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
- 1 random potion: Agility, Strength, Refresh, Lesser Cure, Lesser Heal or Lesser Poison
- 10 reagents (random)
It may also carry:
- A magic weapon, armor piece or shield (up to 3 chances, from about 5% down to 0.5% each)
- A musical instrument (about 0.4% or less)
- A level 2 treasure map (1% chance)
Carving
Use a blade on the corpse to get:
- 1 raw ribs
Tips
- Ophidians and terathans are sworn enemies and attack each other on sight, so you can sometimes let them fight it out.
- Its loot includes scrolls of both low and middle circles and a potion.
