Bestiary/Orcish Lord
Appearance
(Redirected from Orcish Lord)
| General | |
|---|---|
| Type | Humanoid |
| Category | Humanoids & tribes |
| Alignment | Evil |
| Karma | −2,500 |
| Fame | 2,500 |
| Behavior | Attacks on sight |
| Speed | Medium |
| Stats | |
| Strength | 147–215 |
| Dexterity | 91–115 |
| Intelligence | 61–85 |
| Hit points | 95–123 |
| Stamina | 91–115 |
| Mana | 61–85 |
| Damage | 4–14 |
| Armor | 0 |
| Resources | |
| Carving | 1 raw ribs |
The Orcish Lord is a big, armored orc chief with 95–123 hit points. It carries a ringmail tunic and odds and ends. A second kind, identical in the fight, is the orcish lord that an orc brute calls up when it's hit by spells; that one leaves nothing behind.
Overview
- In-game name: an orcish lord
- Corpse: an orcish corpse
- Behavior: it attacks the nearest target it sees and fights in melee.
- Enemies: savages and orcs are enemies and attack each other on sight.
- Rummages corpses: from time to time it takes a random item from a corpse within 2 tiles (*rummages through a corpse and takes an item*). Loot your kills quickly near one.
- Speech: it speaks orcish.
- Two kinds, same stats: the summoned kind has exactly the same stats and skills; only its loot and rewards differ.
Stats
| Stat | Orcish lord | Brute-summoned |
|---|---|---|
| Strength | 147–215 | 147–215 |
| Dexterity | 91–115 | 91–115 |
| Intelligence | 61–85 | 61–85 |
| Hit points | 95–123 | 95–123 |
| Stamina | 91–115 (same as its Dexterity) | 91–115 (same as its Dexterity) |
| Mana | 61–85 (same as its Intelligence) | 61–85 (same as its Intelligence) |
| Melee damage | 4–14 | 4–14 |
| Armor rating | 0 | 0 |
| Fame / Karma | 2,500 / −2,500 | 2,500 / −2,500 |
Skills
| Skill | Orcish lord | Brute-summoned |
|---|---|---|
| Tactics | 75.1–90.0 | 75.1–90.0 |
| Magic Resistance | 70.1–85.0 | 70.1–85.0 |
| Swordsmanship | 60.1–85.0 | 60.1–85.0 |
| Wrestling | 60.1–85.0 | 60.1–85.0 |
Special behaviors
- Orcish kin mask. It won't treat a player wearing an orcish kin mask as an enemy, so a masked player can walk among orcs. But if a masked player attacks it (or does anything else hostile to it), the mask is destroyed and they take 50 fire damage.
- Summoned lords (from orc brutes). An orc brute calls one up next to anyone who damages it with a spell. These lords start with no backpack, give no fame or karma, drop no treasure map and leave no corpse (it's deleted as they die), so there's nothing to gain from killing them.
Loot
Every orcish lord carries:
- Gold: about 90–225 in total (from its "Meager" and "Average" loot)
- a ringmail tunic
- one of: a lockpick, a mortar and pestle, an empty bottle, raw ribs or a shovel
It may also carry:
- A magic weapon, armor piece or shield (up to 5 chances, from about 5% down to 0.2% each)
- A musical instrument (about 0.5% or less)
- a random reagent (30%)
- a bola ball (20%), which a tinker can make into a bola
- A level 1 treasure map (1% chance)
Everything above is for the normal orcish lord. The kind summoned by an orc brute has nothing: no pack, no corpse and no fame or karma.
Carving
Use a blade on the corpse to get:
- 1 raw ribs
Location
- The Deceit brazier: double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.
Tips
- Its armor rating is 0, so ordinary weapons hit it full force.
- It rummages through corpses, so loot your kills before it reaches them.
- If an orc brute is near, don't fight it with spells, or more orcish lords will keep arriving.