Bestiary/Ratman Mage
Appearance
(Redirected from Ratman Mage)
| General | |
|---|---|
| Type | Humanoid |
| Category | Humanoids & tribes |
| Alignment | Evil |
| Karma | −7,500 |
| Fame | 7,500 |
| Behavior | Attacks on sight |
| Speed | Medium |
| Stats | |
| Strength | 146–180 |
| Dexterity | 101–130 |
| Intelligence | 186–210 |
| Hit points | 88–108 |
| Stamina | 101–130 |
| Mana | 186–210 |
| Damage | 7–14 |
| Armor | 44 |
| Resources | |
| Carving | 1 raw ribs, 8 spined hides |
The Ratman Mage is a ratman spellcaster with 70–80 Magery and 88–108 hit points. It has Rich loot for its size and a small chance at a statue.
Overview
- In-game name: a random ratman name
- Corpse: a glowing ratman corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Rummages corpses: from time to time it takes a random item from a corpse within 2 tiles (*rummages through a corpse and takes an item*). Loot your kills quickly near one.
- Speech: it squeaks ratman speech.
Stats
| Stat | Value |
|---|---|
| Strength | 146–180 |
| Dexterity | 101–130 |
| Intelligence | 186–210 |
| Hit points | 88–108 |
| Stamina | 101–130 (same as its Dexterity) |
| Mana | 186–210 (same as its Intelligence) |
| Melee damage | 7–14 |
| Armor rating | 44 |
| Fame / Karma | 7,500 / −7,500 |
Skills
| Skill | Range |
|---|---|
| Magic Resistance | 65.1–90.0 |
| Evaluating Intelligence | 70.1–80.0 |
| Magery | 70.1–80.0 |
| Tactics | 50.1–75.0 |
| Wrestling | 50.1–75.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 70.1–80.0 and its Evaluating Intelligence 70.1–80.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt and Explosion. A stronger one (with more Magery) can also cast Flame Strike.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with 186+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Loot
Every ratman mage carries:
- Gold: about 260–350 in total (from its "Rich" loot)
- 1 magic scroll from circles 1–3 (now and then a blank scroll). With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
- 6 reagents (random)
It may also carry:
- A magic weapon, armor piece or shield (up to 3 chances, from about 20% down to 1% each)
- A musical instrument (about 1% or less)
- a statue (2%)
Carving
Use a blade on the corpse to get:
- 1 raw ribs
- 8 spined hides
Location
- Champion spawn: it is a level 3 creature of the Vermin Horde champion spawn (champion: Barracoon), so it appears at the fixed Vermin Horde altar at 5557, 827, and any of the 11 Lost Lands altars that rolls Vermin Horde. Each one killed during a spawn gives the killer Valor and champion-title progress.
- The Deceit brazier: double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.
Tips
- It's a fair target for a newer mage or warrior.
- Carve it for 8 spined hides.
- It rummages through corpses, so loot your kills before it reaches them.