Bestiary/Wraith
Appearance
(Redirected from Wraith)
| General | |
|---|---|
| Type | Undead |
| Category | Undead |
| Alignment | Evil |
| Karma | −4,000 |
| Fame | 4,000 |
| Behavior | Attacks on sight |
| Speed | Medium |
| Stats | |
| Strength | 76–100 |
| Dexterity | 76–95 |
| Intelligence | 36–60 |
| Hit points | 46–60 |
| Stamina | 76–95 |
| Mana | 36–60 |
| Damage | 7–11 |
| Armor | 28 |
| Resources | |
| Carving | Nothing |
The Wraith is a ghostly spellcaster with 55–70 Magery and 46–60 hit points. Shades, spectres and wraiths share identical stats and loot; only the name differs.
Overview
- In-game name: a wraith
- Corpse: a ghostly corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Enemies: fey creatures (wisps, pixies, centaurs, ethereal warriors and the like) and the undead are enemies and attack each other on sight.
- Bleed immune: bleed attacks (a weapon special New Bradford enables) don't affect it.
- Looks: a translucent ghostly figure.
Stats
| Stat | Value |
|---|---|
| Strength | 76–100 |
| Dexterity | 76–95 |
| Intelligence | 36–60 |
| Hit points | 46–60 |
| Stamina | 76–95 (same as its Dexterity) |
| Mana | 36–60 (same as its Intelligence) |
| Melee damage | 7–11 |
| Armor rating | 28 |
| Fame / Karma | 4,000 / −4,000 |
Skills
| Skill | Range |
|---|---|
| Evaluating Intelligence | 55.1–70.0 |
| Magery | 55.1–70.0 |
| Magic Resistance | 55.1–70.0 |
| Tactics | 45.1–60.0 |
| Wrestling | 45.1–55.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 55.1–70.0 and its Evaluating Intelligence 55.1–70.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning and Mind Blast. A stronger one (with more Magery) can also cast Energy Bolt and Explosion.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
Poison immunity
It is immune to all poison, so poisoned weapons, the Poison spell and poison potions do nothing to it.
Loot
Every wraith carries:
- Gold: about 30–75 in total (from its "Meager" loot)
- 10 reagents (random)
It may also carry:
- A magic weapon, armor piece or shield (up to 2 chances, from about 1% down to 0.2% each)
- A musical instrument (about 0.1% or less)
Carving
There's nothing to carve from its corpse.
Location
- Champion spawn: it is a level 1 creature of the Unholy Terror champion spawn (champion: Neira), so it appears at the fixed Unholy Terror altar at 5179, 709, and any of the 11 Lost Lands altars that rolls Unholy Terror. Each one killed during a spawn gives the killer Valor and champion-title progress.
- The Deceit brazier: double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.
Tips
- It's immune to all poison, so don't bother poisoning it.
- Fragile in melee; close in quickly.
- Its 10 reagents are handy for a mage.