<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://newbradford.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Bestiary%2FGolem</id>
	<title>Bestiary/Golem - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://newbradford.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Bestiary%2FGolem"/>
	<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;action=history"/>
	<updated>2026-11-02T18:50:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;diff=2994&amp;oldid=prev</id>
		<title>nb&gt;Admin: Link skills, speed and bonding</title>
		<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;diff=2994&amp;oldid=prev"/>
		<updated>2026-10-31T00:30:00Z</updated>

		<summary type="html">&lt;p&gt;Link skills, speed and bonding&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:30, 31 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>nb&gt;Admin</name></author>
	</entry>
	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;diff=2995&amp;oldid=prev</id>
		<title>Admin: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;diff=2995&amp;oldid=prev"/>
		<updated>2026-10-30T22:51:11Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:51, 30 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| damage      = 13–24&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| damage      = 13–24&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| armor       = 0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| armor       = 0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| speed       = Slow&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| speed       = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Movement Speeds|&lt;/ins&gt;Slow&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| tameable    = No&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| tameable    = No&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| taming_section =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| taming_section =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Skill !! Range&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Skill !! Range&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Magic Resistance || 150.1–190.0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[Skills/Resisting Spells&lt;/ins&gt;|Magic Resistance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;|| 150.1–190.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Tactics || 60.1–100.0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Skills/&lt;/ins&gt;Tactics&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Tactics]] &lt;/ins&gt;|| 60.1–100.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Wrestling || 60.1–100.0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Skills/&lt;/ins&gt;Wrestling&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Wrestling]] &lt;/ins&gt;|| 60.1–100.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;diff=1967&amp;oldid=prev</id>
		<title>Admin: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;diff=1967&amp;oldid=prev"/>
		<updated>2026-10-27T14:32:28Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:32, 27 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;diff=1966&amp;oldid=prev</id>
		<title>nb&gt;Admin: Remove staff command and code-check wording</title>
		<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;diff=1966&amp;oldid=prev"/>
		<updated>2026-10-27T14:30:26Z</updated>

		<summary type="html">&lt;p&gt;Remove staff command and code-check wording&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:30, 27 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;In-game name:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;a golem&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;In-game name:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;a golem&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Corpse:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;a golem corpse&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Corpse:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;a golem corpse&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Wild and built:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same script makes &lt;/del&gt;the wild golem and the golem a tinker builds from a clockwork assembly. A built golem has a bronze-gray hue (2101), weaker stats, and no loot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Wild and built:&#039;&#039;&#039; the wild golem and the golem a tinker builds from a clockwork assembly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are the same creature&lt;/ins&gt;. A built golem has a bronze-gray hue (2101), weaker stats, and no loot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Behavior:&amp;#039;&amp;#039;&amp;#039; it attacks the nearest target it sees and fights in melee.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Behavior:&amp;#039;&amp;#039;&amp;#039; it attacks the nearest target it sees and fights in melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; it is one of the slower creatures in the game (slow speed), so you can outrun it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; it is one of the slower creatures in the game (slow speed), so you can outrun it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l84&quot;&gt;Line 84:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Skill:&amp;#039;&amp;#039;&amp;#039; you need at least &amp;#039;&amp;#039;&amp;#039;60 Tinkering&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;quot;You must be a Journeyman or higher Tinker to construct a golem.&amp;quot;&amp;#039;&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Skill:&amp;#039;&amp;#039;&amp;#039; you need at least &amp;#039;&amp;#039;&amp;#039;60 Tinkering&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;quot;You must be a Journeyman or higher Tinker to construct a golem.&amp;quot;&amp;#039;&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Parts used up:&amp;#039;&amp;#039;&amp;#039; the assembly itself, plus &amp;#039;&amp;#039;&amp;#039;1 power crystal&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;5 gears&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;50 bronze ingots&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;50 iron ingots&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Parts used up:&amp;#039;&amp;#039;&amp;#039; the assembly itself, plus &amp;#039;&amp;#039;&amp;#039;1 power crystal&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;5 gears&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;50 bronze ingots&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;50 iron ingots&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Followers:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the check requires &lt;/del&gt;room for &#039;&#039;&#039;4&#039;&#039;&#039; more followers, but the finished golem uses &#039;&#039;&#039;3&#039;&#039;&#039; control slots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Followers:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you need &lt;/ins&gt;room for &#039;&#039;&#039;4&#039;&#039;&#039; more followers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to build it&lt;/ins&gt;, but the finished golem uses &#039;&#039;&#039;3&#039;&#039;&#039; control slots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Strength of the golem:&amp;#039;&amp;#039;&amp;#039; its stats, skills and damage are scaled by your Tinkering: 100+ = full (×1.0), 90+ = ×0.9, 80+ = ×0.8, 70+ = ×0.7, below 70 = ×0.6.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Strength of the golem:&amp;#039;&amp;#039;&amp;#039; its stats, skills and damage are scaled by your Tinkering: 100+ = full (×1.0), 90+ = ×0.9, 80+ = ×0.8, 70+ = ×0.7, below 70 = ×0.6.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Bound to its builder:&amp;#039;&amp;#039;&amp;#039; it&amp;#039;s a controlled pet that can&amp;#039;t be bonded and eats nothing, and it&amp;#039;s &amp;#039;&amp;#039;&amp;#039;deleted if you release it&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Bound to its builder:&amp;#039;&amp;#039;&amp;#039; it&amp;#039;s a controlled pet that can&amp;#039;t be bonded and eats nothing, and it&amp;#039;s &amp;#039;&amp;#039;&amp;#039;deleted if you release it&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot;&gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Location ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Location ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The Deceit brazier&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(a scripted item named for the dungeon Deceit)&lt;/del&gt;: double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it (&quot;Heed this warning well, and use this brazier at your own peril&quot;). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to &#039;&#039;&#039;attack the closest target&#039;&#039;&#039;, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The Deceit brazier&#039;&#039;&#039;: double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it (&quot;Heed this warning well, and use this brazier at your own peril&quot;). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to &#039;&#039;&#039;attack the closest target&#039;&#039;&#039;, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tips ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tips ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>nb&gt;Admin</name></author>
	</entry>
	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;diff=512&amp;oldid=prev</id>
		<title>Admin: 1 revision imported: Bestiary expansion: all pre-AoS creatures</title>
		<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;diff=512&amp;oldid=prev"/>
		<updated>2026-10-27T03:41:36Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Bestiary expansion: all pre-AoS creatures&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:41, 27 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;diff=511&amp;oldid=prev</id>
		<title>nb&gt;Bestiary import: Bestiary: new creature page generated from the shard&#039;s creature scripts</title>
		<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Bestiary/Golem&amp;diff=511&amp;oldid=prev"/>
		<updated>2026-10-27T03:28:28Z</updated>

		<summary type="html">&lt;p&gt;Bestiary: new creature page generated from the shard&amp;#039;s creature scripts&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature&lt;br /&gt;
| name        = Golem&lt;br /&gt;
| image       = [[File:NB_Golem_1x.png|link=|A golem]]&lt;br /&gt;
| type        = Construct&lt;br /&gt;
| category    = Constructs&lt;br /&gt;
| alignment   = Evil&lt;br /&gt;
| karma       = −3,500&lt;br /&gt;
| fame        = 3,500&lt;br /&gt;
| aggression  = Attacks on sight&lt;br /&gt;
| str         = 251–350&lt;br /&gt;
| dex         = 76–100&lt;br /&gt;
| int         = 101–150&lt;br /&gt;
| hits        = 151–210&lt;br /&gt;
| stam        = 76–100&lt;br /&gt;
| mana        = 101–150&lt;br /&gt;
| damage      = 13–24&lt;br /&gt;
| armor       = 0&lt;br /&gt;
| speed       = Slow&lt;br /&gt;
| tameable    = No&lt;br /&gt;
| taming_section = &lt;br /&gt;
| carve       = Nothing&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Golem&amp;#039;&amp;#039;&amp;#039; is a clockwork construct that attacks on sight and stuns with colossal blows. Wild golems carry the parts to build another one, and a skilled tinker can build their own golem to fight alongside them.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;In-game name:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;a golem&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Corpse:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;a golem corpse&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wild and built:&amp;#039;&amp;#039;&amp;#039; the same script makes the wild golem and the golem a tinker builds from a clockwork assembly. A built golem has a bronze-gray hue (2101), weaker stats, and no loot.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Behavior:&amp;#039;&amp;#039;&amp;#039; it attacks the nearest target it sees and fights in melee.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; it is one of the slower creatures in the game (slow speed), so you can outrun it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bard skills:&amp;#039;&amp;#039;&amp;#039; it can&amp;#039;t be provoked, calmed with Peacemaking or discorded.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scary to pets:&amp;#039;&amp;#039;&amp;#039; if you order most pets to attack it, they refuse: &amp;#039;&amp;#039;&amp;quot;Your pet refuses to attack this creature!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bleed immune:&amp;#039;&amp;#039;&amp;#039; bleed attacks (a weapon special New Bradford enables) don&amp;#039;t affect it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wild vs. built:&amp;#039;&amp;#039;&amp;#039; a wild golem dispels summons, can&amp;#039;t be discorded and is immune to poison and bleeding. A built golem doesn&amp;#039;t dispel, is still immune to poison and bleeding, and can&amp;#039;t be discorded either.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 251–350&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 76–100&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || 101–150&lt;br /&gt;
|-&lt;br /&gt;
| Hit points || 151–210&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 76–100 (same as its Dexterity)&lt;br /&gt;
|-&lt;br /&gt;
| Mana || 101–150 (same as its Intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| Melee damage || 13–24&lt;br /&gt;
|-&lt;br /&gt;
| Armor rating || 0&lt;br /&gt;
|-&lt;br /&gt;
| Fame / Karma || 3,500 / −3,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Skill !! Range&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resistance || 150.1–190.0&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 60.1–100.0&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling || 60.1–100.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are a wild golem&amp;#039;s stats. A built golem has the same stats multiplied by the builder&amp;#039;s Tinkering factor (see below). Wild golems have Fame 3,500 and Karma −3,500; built golems have 10 and 10.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Poison immunity ===&lt;br /&gt;
It is immune to &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; poison, so poisoned weapons, the Poison spell and poison potions do nothing to it.&lt;br /&gt;
&lt;br /&gt;
=== Dispels summons ===&lt;br /&gt;
Any summoned creature that can be dispelled is &amp;#039;&amp;#039;&amp;#039;destroyed instantly&amp;#039;&amp;#039;&amp;#039; when it hits the golem in melee or the golem hits it. Blade spirits, energy vortexes, summoned elementals and daemons are wasted against it.&lt;br /&gt;
&lt;br /&gt;
=== Colossal blow ===&lt;br /&gt;
Each melee hit has a &amp;#039;&amp;#039;&amp;#039;30%&amp;#039;&amp;#039;&amp;#039; chance to be a colossal blow: an extra weapon hit, and the target is &amp;#039;&amp;#039;&amp;#039;frozen for 5 seconds&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;quot;You have been stunned by a colossal blow!&amp;quot;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
== Building a golem ==&lt;br /&gt;
Double-click a &amp;#039;&amp;#039;&amp;#039;clockwork assembly&amp;#039;&amp;#039;&amp;#039; in your backpack:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skill:&amp;#039;&amp;#039;&amp;#039; you need at least &amp;#039;&amp;#039;&amp;#039;60 Tinkering&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;quot;You must be a Journeyman or higher Tinker to construct a golem.&amp;quot;&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Parts used up:&amp;#039;&amp;#039;&amp;#039; the assembly itself, plus &amp;#039;&amp;#039;&amp;#039;1 power crystal&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;5 gears&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;50 bronze ingots&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;50 iron ingots&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Followers:&amp;#039;&amp;#039;&amp;#039; the check requires room for &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; more followers, but the finished golem uses &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; control slots.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strength of the golem:&amp;#039;&amp;#039;&amp;#039; its stats, skills and damage are scaled by your Tinkering: 100+ = full (×1.0), 90+ = ×0.9, 80+ = ×0.8, 70+ = ×0.7, below 70 = ×0.6.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bound to its builder:&amp;#039;&amp;#039;&amp;#039; it&amp;#039;s a controlled pet that can&amp;#039;t be bonded and eats nothing, and it&amp;#039;s &amp;#039;&amp;#039;&amp;#039;deleted if you release it&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage costs you mana:&amp;#039;&amp;#039;&amp;#039; while you&amp;#039;re within 20 tiles, every hit point of damage your golem takes also drains that much of &amp;#039;&amp;#039;&amp;#039;your mana&amp;#039;&amp;#039;&amp;#039;. When your mana runs out, the rest comes off &amp;#039;&amp;#039;&amp;#039;your hit points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* A built golem can&amp;#039;t be distracted, and pets still refuse to attack it.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
Every golem carries:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;13–21 iron ingots&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
It may also carry:&lt;br /&gt;
* a &amp;#039;&amp;#039;&amp;#039;power crystal&amp;#039;&amp;#039;&amp;#039; (10%)&lt;br /&gt;
* a &amp;#039;&amp;#039;&amp;#039;clockwork assembly&amp;#039;&amp;#039;&amp;#039; (15%)&lt;br /&gt;
* an &amp;#039;&amp;#039;&amp;#039;arcane gem&amp;#039;&amp;#039;&amp;#039; (20%)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;gears&amp;#039;&amp;#039;&amp;#039; (25%)&lt;br /&gt;
* a &amp;#039;&amp;#039;&amp;#039;music box gear&amp;#039;&amp;#039;&amp;#039; for Dawn&amp;#039;s music box (5% chance; 3 in 4 of those are a common tune, the rest uncommon)&lt;br /&gt;
A wild golem has no loot packs, so it never drops gold. A built golem carries nothing.&lt;br /&gt;
&lt;br /&gt;
=== Carving ===&lt;br /&gt;
There&amp;#039;s nothing to carve from its corpse.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Deceit brazier&amp;#039;&amp;#039;&amp;#039; (a scripted item named for the dungeon Deceit): double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it (&amp;quot;Heed this warning well, and use this brazier at your own peril&amp;quot;). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to &amp;#039;&amp;#039;&amp;#039;attack the closest target&amp;#039;&amp;#039;&amp;#039;, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Wild golems are the main source of clockwork assemblies; collect the other parts from Exodus constructs and betrayers.&lt;br /&gt;
* Keep your mana up when fighting with your own golem: its damage drains you first.&lt;br /&gt;
* A built golem is only as strong as your Tinkering; build it at 100 for full stats.&lt;br /&gt;
* Pets refuse to attack wild golems, and a wild golem destroys summons on contact.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>nb&gt;Bestiary import</name></author>
	</entry>
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