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	<id>https://newbradford.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Skills%2FAnatomy</id>
	<title>Skills/Anatomy - Revision history</title>
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	<updated>2026-11-02T16:59:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Anatomy&amp;diff=2493&amp;oldid=prev</id>
		<title>nb&gt;Admin: Create Anatomy skill guide</title>
		<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Skills/Anatomy&amp;diff=2493&amp;oldid=prev"/>
		<updated>2026-10-27T20:00:00Z</updated>

		<summary type="html">&lt;p&gt;Create Anatomy skill guide&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 27 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>nb&gt;Admin</name></author>
	</entry>
	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Anatomy&amp;diff=2494&amp;oldid=prev</id>
		<title>Admin: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Skills/Anatomy&amp;diff=2494&amp;oldid=prev"/>
		<updated>2026-10-27T16:05:54Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;creature-backlink&amp;quot;&amp;gt;[[Skills|&amp;amp;laquo; Back to Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Anatomy&amp;#039;&amp;#039;&amp;#039; is the study of living bodies. Use it on a person or creature to judge how strong and quick they are, but its real value is what it does for you without being used: it makes your weapon hits harder, makes your bandages heal more, unlocks the stun and other fighting tricks, and helps unarmed fighters and mages defend themselves.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== At a glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill category&lt;br /&gt;
| Combat&lt;br /&gt;
|-&lt;br /&gt;
! Active use&lt;br /&gt;
| Examine a person or creature within 8 tiles to judge their Strength, Dexterity and stamina&lt;br /&gt;
|-&lt;br /&gt;
! Passive benefits&lt;br /&gt;
| More weapon damage, bigger bandage heals, cures and resurrections, the wrestling stun, concussion and crushing blows, and better defense with empty hands&lt;br /&gt;
|-&lt;br /&gt;
! Works with&lt;br /&gt;
| [[Skills/Healing|Healing]], [[Skills/Tactics|Tactics]], [[Skills/Wrestling|Wrestling]] and every weapon skill&lt;br /&gt;
|-&lt;br /&gt;
! Skill cap&lt;br /&gt;
| 100 (Grandmaster), raised up to 120 with Anatomy power scrolls&lt;br /&gt;
|-&lt;br /&gt;
! Stats it can raise&lt;br /&gt;
| Intelligence (mostly), Strength and Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Starting gear&lt;br /&gt;
| Choosing Anatomy as a starting skill gives you 3 bandages and a robe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Examining someone ==&lt;br /&gt;
[[File:NB_Healing_Bandage.png|right|link=|Bandages]]&lt;br /&gt;
# Use the Anatomy skill (the button beside it in your skills list, or a macro). You&amp;#039;ll see &amp;#039;&amp;#039;&amp;quot;Whom shall I examine?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
# Target a person or creature within &amp;#039;&amp;#039;&amp;#039;8 tiles&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# On a success, a message over their head tells you how strong and dexterous they look. At &amp;#039;&amp;#039;&amp;#039;65&amp;#039;&amp;#039;&amp;#039; Anatomy or more, a second message tells you how much &amp;#039;&amp;#039;&amp;#039;stamina&amp;#039;&amp;#039;&amp;#039; they have left, in steps of ten percent: &amp;#039;&amp;#039;&amp;quot;This being is at seventy percent endurance.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Your chance of success equals your Anatomy (50% at 50, 100% at 100). The descriptions aren&amp;#039;t exact: the game adds a random error to the stats it reads, and the error shrinks as your skill rises.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Anatomy !! Possible error in each stat&lt;br /&gt;
|-&lt;br /&gt;
| 0 || ±25&lt;br /&gt;
|-&lt;br /&gt;
| 25 || ±19&lt;br /&gt;
|-&lt;br /&gt;
| 50 || ±13&lt;br /&gt;
|-&lt;br /&gt;
| 75 || ±7&lt;br /&gt;
|-&lt;br /&gt;
| 100 || ±0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What the descriptions mean ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat !! Strength looks… !! Dexterity looks…&lt;br /&gt;
|-&lt;br /&gt;
| 0–9 || &amp;#039;&amp;#039;like they have trouble lifting small objects&amp;#039;&amp;#039; || &amp;#039;&amp;#039;like they barely manage to stay standing&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10–19 || &amp;#039;&amp;#039;rather feeble&amp;#039;&amp;#039; || &amp;#039;&amp;#039;very clumsy&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 20–29 || &amp;#039;&amp;#039;somewhat weak&amp;#039;&amp;#039; || &amp;#039;&amp;#039;somewhat uncoordinated&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30–39 || &amp;#039;&amp;#039;to be of normal strength&amp;#039;&amp;#039; || &amp;#039;&amp;#039;moderately dexterous&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 40–49 || &amp;#039;&amp;#039;somewhat strong&amp;#039;&amp;#039; || &amp;#039;&amp;#039;somewhat agile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 50–59 || &amp;#039;&amp;#039;very strong&amp;#039;&amp;#039; || &amp;#039;&amp;#039;very agile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 60–69 || &amp;#039;&amp;#039;extremely strong&amp;#039;&amp;#039; || &amp;#039;&amp;#039;extremely agile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 70–79 || &amp;#039;&amp;#039;extraordinarily strong&amp;#039;&amp;#039; || &amp;#039;&amp;#039;extraordinarily agile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 80–89 || &amp;#039;&amp;#039;strong as an ox&amp;#039;&amp;#039; || &amp;#039;&amp;#039;moves like quicksilver&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 90–99 || &amp;#039;&amp;#039;stronger than anything you have ever seen&amp;#039;&amp;#039; || &amp;#039;&amp;#039;faster than anything you have ever seen&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 100 or more || &amp;#039;&amp;#039;superhumanly strong&amp;#039;&amp;#039; || &amp;#039;&amp;#039;superhumanly agile&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Anatomy does for you ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Where it helps !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;+1% damage for every 5 points&amp;#039;&amp;#039;&amp;#039;, plus an extra &amp;#039;&amp;#039;&amp;#039;+10%&amp;#039;&amp;#039;&amp;#039; at 100. That&amp;#039;s +30% at Grandmaster, with any weapon or your fists. It&amp;#039;s added to the [[Skills/Tactics|Tactics]] and Strength bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Skills/Healing|Healing]] with bandages&amp;#039;&amp;#039;&amp;#039; || Every bandage heals &amp;#039;&amp;#039;&amp;#039;Anatomy ÷ 5&amp;#039;&amp;#039;&amp;#039; more health. You need &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; Anatomy to cure poison and &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; to resurrect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Skills/Wrestling|Wrestling]]&amp;#039;&amp;#039;&amp;#039; || The &amp;#039;&amp;#039;&amp;#039;stun&amp;#039;&amp;#039;&amp;#039; needs 80 Anatomy and its chance rises with Anatomy. Paralyzing Blow with your fists also needs 80.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Two-handed weapons&amp;#039;&amp;#039;&amp;#039; || From 80 Anatomy, axes and polearms land &amp;#039;&amp;#039;&amp;#039;concussion blows&amp;#039;&amp;#039;&amp;#039; and the war hammer lands &amp;#039;&amp;#039;&amp;#039;crushing blows&amp;#039;&amp;#039;&amp;#039;, each with an Anatomy ÷ 4 percent chance per hit. Two-handed spears freeze targets with the same chance at any Anatomy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defense with empty hands&amp;#039;&amp;#039;&amp;#039; || When you&amp;#039;re unarmed, your defense is the higher of your Wrestling and &amp;#039;&amp;#039;&amp;#039;(Anatomy + [[Skills/Evaluating Intelligence|Evaluating Intelligence]] + 20) ÷ 2&amp;#039;&amp;#039;&amp;#039;. A mage with 100 in both is as hard to hit as a 110 wrestler.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Training Anatomy ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; is the easiest way: every hit you land with a weapon or your fists is a chance to gain Anatomy.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bandaging&amp;#039;&amp;#039;&amp;#039; trains it too. Each time you finish a bandage on someone who needed healing, both [[Skills/Healing|Healing]] and Anatomy get a chance to rise.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Examining&amp;#039;&amp;#039;&amp;#039; people and creatures also works. Your chance to succeed (and so to gain) is your Anatomy, so it&amp;#039;s quick early on and slows as you improve.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Below 10.0&amp;#039;&amp;#039;&amp;#039; you gain on every attempt, sometimes several tenths at once. Above that, each attempt has a chance to gain 0.1.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;harder the attempt&amp;#039;&amp;#039;&amp;#039; is for your skill level, the better your chance to gain. Your chance also drops as you get closer to your Anatomy cap and to your total skill cap of &amp;#039;&amp;#039;&amp;#039;700&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If you&amp;#039;ve set Anatomy to go down (the arrow in your skills list), gains elsewhere can lower it to make room under your total cap. Lock skills you want to keep.&lt;br /&gt;
* Reaching 100.0 adds Anatomy to the &amp;#039;&amp;#039;&amp;#039;Skills Mastered&amp;#039;&amp;#039;&amp;#039; count on your achievements.&lt;br /&gt;
* Healers, healer guildmasters and fortune tellers will train you for gold: up to a third of their own skill, at most &amp;#039;&amp;#039;&amp;#039;42.0&amp;#039;&amp;#039;&amp;#039;, for &amp;#039;&amp;#039;&amp;#039;1 gold per 0.1&amp;#039;&amp;#039;&amp;#039; points. Ask them (or use their context menu) to train the skill, then drop the gold on them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039; each successful use has a smaller chance (under 1%) to raise Strength, a smaller chance (under 1%) to raise Dexterity and about a 2% chance to raise Intelligence by 1 point. Each stat can rise at most once every 10 minutes, and only if it&amp;#039;s set to rise.&lt;br /&gt;
&lt;br /&gt;
=== Suggested path ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Anatomy !! How to train&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 42 || Buy the first points from a healer.&lt;br /&gt;
|-&lt;br /&gt;
| 42 to 70 || Examine creatures and townsfolk while you fight and bandage. Most warriors never need to train it separately.&lt;br /&gt;
|-&lt;br /&gt;
| 70 to 100 || Keep fighting and bandaging. Healing others during group hunts gives lots of chances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power scrolls ===&lt;br /&gt;
[[File:NB_PowerScroll.png|right|link=|Power scroll]]&lt;br /&gt;
Anatomy tops out at &amp;#039;&amp;#039;&amp;#039;100.0&amp;#039;&amp;#039;&amp;#039; unless you use a &amp;#039;&amp;#039;&amp;#039;Anatomy power scroll&amp;#039;&amp;#039;&amp;#039;. There are three kinds: &amp;#039;&amp;#039;exalted&amp;#039;&amp;#039; (110), &amp;#039;&amp;#039;mythical&amp;#039;&amp;#039; (115) and &amp;#039;&amp;#039;legendary&amp;#039;&amp;#039; (120). Double-click one to raise your Anatomy cap to that number: &amp;#039;&amp;#039;&amp;quot;You feel a surge of magic as the scroll enhances your Anatomy!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Anatomy power scrolls come from &amp;#039;&amp;#039;&amp;#039;champion bosses&amp;#039;&amp;#039;&amp;#039;: [[Bestiary/Barracoon|Barracoon]], [[Bestiary/Lord Oaks|Lord Oaks]], [[Bestiary/Mephitis|Mephitis]], [[Bestiary/Neira|Neira]], [[Bestiary/Rikktor|Rikktor]], [[Bestiary/Semidar|Semidar]] and [[Bestiary/Silvani|Silvani]]. Each champion boss leaves &amp;#039;&amp;#039;&amp;#039;6 power scrolls&amp;#039;&amp;#039;&amp;#039; in random fighting, magic, bard and animal skills, handed out among the players who helped kill it. Each scroll is a 110 (60%), 115 (35%) or 120 (5%).&lt;br /&gt;
* A scroll only works if it&amp;#039;s higher than your current cap. Otherwise: &amp;#039;&amp;#039;&amp;quot;Your Anatomy is too high for this power scroll.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
* Champion power scrolls are &amp;#039;&amp;#039;&amp;#039;cursed&amp;#039;&amp;#039;&amp;#039;: they always drop when you die, even from a blessed container. Use them or bank them quickly.&lt;br /&gt;
* Raising the cap doesn&amp;#039;t raise your skill. You still have to train the extra points.&lt;br /&gt;
&lt;br /&gt;
== Messages you&amp;#039;ll see ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Message !! What it means&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Whom shall I examine?&amp;#039;&amp;#039; || Pick a person or creature to examine.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;That looks somewhat strong and very agile.&amp;#039;&amp;#039; || A successful examination (the words change with their stats, see above).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;This being is at fifty percent endurance.&amp;#039;&amp;#039; || At 65 Anatomy you also see how much stamina they have left.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You cannot quite get a sense of their physical characteristics.&amp;#039;&amp;#039; || The examination failed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You know yourself quite well enough already.&amp;#039;&amp;#039; || You can&amp;#039;t examine yourself.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Only living things have anatomies!&amp;#039;&amp;#039; || You targeted an object.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;That cannot be inspected.&amp;#039;&amp;#039; || Shopkeepers who can&amp;#039;t be harmed can&amp;#039;t be examined.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Every warrior should have it.&amp;#039;&amp;#039;&amp;#039; +30% damage and much better bandages make Anatomy one of the best value skills in the game.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Check their stamina.&amp;#039;&amp;#039;&amp;#039; At 65 Anatomy you can see when an opponent is running out of stamina, which means slower swings and a chance to finish them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mages love it too.&amp;#039;&amp;#039;&amp;#039; With [[Skills/Evaluating Intelligence|Evaluating Intelligence]] it gives an unarmed mage a strong defense without training Wrestling.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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