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	<title>Skills/Arms Lore - Revision history</title>
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	<updated>2026-11-02T16:59:34Z</updated>
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		<title>nb&gt;Admin: Create Arms Lore skill guide</title>
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		<updated>2026-10-28T13:00:00Z</updated>

		<summary type="html">&lt;p&gt;Create Arms Lore skill guide&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:00, 28 October 2026&lt;/td&gt;
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		<author><name>nb&gt;Admin</name></author>
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	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Arms_Lore&amp;diff=2677&amp;oldid=prev</id>
		<title>Admin: 1 revision imported</title>
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		<updated>2026-10-28T12:59:37Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;creature-backlink&amp;quot;&amp;gt;[[Skills|&amp;amp;laquo; Back to Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arms Lore&amp;#039;&amp;#039;&amp;#039; is the knowledge of weapons and armor. Use it on a weapon or a piece of armor to judge how worn it is, how hard it hits or how well it protects, and whether its blade is poisoned.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== At a glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill cap&lt;br /&gt;
| 100 (Grandmaster)&lt;br /&gt;
|-&lt;br /&gt;
! Use&lt;br /&gt;
| Use the skill, then target a weapon or armor within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
! Main uses&lt;br /&gt;
| Checking durability, damage, armor rating and poison&lt;br /&gt;
|-&lt;br /&gt;
! Stats it trains&lt;br /&gt;
| Strength, Dexterity and Intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to use it ==&lt;br /&gt;
Use Arms Lore from your skills list: &amp;#039;&amp;#039;What item do you wish to get information about?&amp;#039;&amp;#039; Then target a weapon or a piece of armor within 2 tiles. It also works on items for sale on a player vendor. If the check fails: &amp;#039;&amp;#039;You are not certain...&amp;#039;&amp;#039; Anything else gets &amp;#039;&amp;#039;This is neither weapon nor armor.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[File:NB_Smith_Longsword.png|link=|Longsword]] For a weapon you learn its &amp;#039;&amp;#039;&amp;#039;condition&amp;#039;&amp;#039;&amp;#039;, its &amp;#039;&amp;#039;&amp;#039;average damage&amp;#039;&amp;#039;&amp;#039; (described for its fighting style, such as slashing or shooting), and whether it &amp;#039;&amp;#039;&amp;#039;has poison&amp;#039;&amp;#039;&amp;#039; on it (&amp;#039;&amp;#039;It appears to have poison smeared on it.&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Average damage !! What you hear (for a one-handed sword)&lt;br /&gt;
|-&lt;br /&gt;
| Below 3 || This weapon might scratch your opponent slightly when you slashed with it at short range.&lt;br /&gt;
|-&lt;br /&gt;
| 3 to 5 || This weapon would do minimal damage when you slashed with it at short range.&lt;br /&gt;
|-&lt;br /&gt;
| 6 to 10 || This weapon would do some damage when you slashed with it at short range.&lt;br /&gt;
|-&lt;br /&gt;
| 11 to 15 || This weapon would probably hurt your opponent a fair amount when you slashed with it at short range.&lt;br /&gt;
|-&lt;br /&gt;
| 16 to 20 || This weapon would inflict quite a lot of damage and pain when you slashed with it at short range.&lt;br /&gt;
|-&lt;br /&gt;
| 21 to 25 || This weapon would be a superior weapon when you slashed with it at short range.&lt;br /&gt;
|-&lt;br /&gt;
| 26 and up || This weapon would be extraordinarily deadly when you slashed with it at short range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
[[File:NB_Smith_PlateChest.png|link=|Plate tunic]] For armor you learn its &amp;#039;&amp;#039;&amp;#039;condition&amp;#039;&amp;#039;&amp;#039; and its &amp;#039;&amp;#039;&amp;#039;armor rating&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor rating !! What you hear&lt;br /&gt;
|-&lt;br /&gt;
| 0 || This armor offers no defense against attackers.&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 5 || This armor provides almost no protection.&lt;br /&gt;
|-&lt;br /&gt;
| 6 to 10 || This armor provides very little protection.&lt;br /&gt;
|-&lt;br /&gt;
| 11 to 15 || This armor offers some protection against blows.&lt;br /&gt;
|-&lt;br /&gt;
| 16 to 20 || This armor serves as sturdy protection.&lt;br /&gt;
|-&lt;br /&gt;
| 21 to 25 || This armor is a superior defense against attack.&lt;br /&gt;
|-&lt;br /&gt;
| 26 to 30 || This armor offers excellent protection.&lt;br /&gt;
|-&lt;br /&gt;
| 31 and up || This armor is superbly crafted to provide maximum protection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Condition ===&lt;br /&gt;
Weapons and armor both describe how much durability is left:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What you hear !! Durability left&lt;br /&gt;
|-&lt;br /&gt;
| It looks like it is about to fall apart. || 0&amp;amp;ndash;9%&lt;br /&gt;
|-&lt;br /&gt;
| It looks rather flimsy and not at all trustworthy. || 10&amp;amp;ndash;19%&lt;br /&gt;
|-&lt;br /&gt;
| It looks somewhat badly damaged. || 20&amp;amp;ndash;29%&lt;br /&gt;
|-&lt;br /&gt;
| It looks rather battered. || 30&amp;amp;ndash;39%&lt;br /&gt;
|-&lt;br /&gt;
| It looks like it has been well-used. || 40&amp;amp;ndash;49%&lt;br /&gt;
|-&lt;br /&gt;
| It looks to have suffered some wear and tear. || 50&amp;amp;ndash;59%&lt;br /&gt;
|-&lt;br /&gt;
| It looks to be in fairly good condition. || 60&amp;amp;ndash;69%&lt;br /&gt;
|-&lt;br /&gt;
| It looks fairly new, with just a few nicks and scratches. || 70&amp;amp;ndash;79%&lt;br /&gt;
|-&lt;br /&gt;
| It looks almost new. || 80&amp;amp;ndash;89%&lt;br /&gt;
|-&lt;br /&gt;
| It looks unused. || 90&amp;amp;ndash;99%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swamp dragon barding ===&lt;br /&gt;
Use it on a barded [[Bestiary/Swamp Dragon|Swamp Dragon]] to see how much damage its barding can still take.&lt;br /&gt;
&lt;br /&gt;
== Training Arms Lore ==&lt;br /&gt;
* Every use on a weapon or armor is a chance to gain, from 0 to 100.&lt;br /&gt;
* Crafting &amp;#039;&amp;#039;&amp;#039;exceptional&amp;#039;&amp;#039;&amp;#039; armor with [[Skills/Blacksmithy|Blacksmithy]] also gives a chance to gain.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Below 10.0&amp;#039;&amp;#039;&amp;#039; you gain on every attempt, sometimes several tenths at once. Above that, each attempt has a chance to gain 0.1.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;harder the attempt&amp;#039;&amp;#039;&amp;#039; is for your skill level, the better your chance to gain. Your chance also drops as you get closer to your Arms Lore cap and to your total skill cap of &amp;#039;&amp;#039;&amp;#039;700&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If you&amp;#039;ve set Arms Lore to go down (the arrow in your skills list), gains elsewhere can lower it to make room under your total cap. Lock skills you want to keep.&lt;br /&gt;
* Reaching 100.0 adds Arms Lore to the &amp;#039;&amp;#039;&amp;#039;Skills Mastered&amp;#039;&amp;#039;&amp;#039; count on your achievements.&lt;br /&gt;
* Armorers, blacksmiths, weaponsmiths, iron workers, merchants and the blacksmith, merchant and warrior guildmasters will train you for gold: up to a third of their own skill, at most &amp;#039;&amp;#039;&amp;#039;42.0&amp;#039;&amp;#039;&amp;#039;, for &amp;#039;&amp;#039;&amp;#039;1 gold per 0.1&amp;#039;&amp;#039;&amp;#039; points. Ask them (or use their context menu) to train the skill, then drop the gold on them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039; each successful use has about a 2% chance to raise Strength, a smaller chance (under 1%) to raise Dexterity and a smaller chance (under 1%) to raise Intelligence by 1 point. Each stat can rise at most once every 10 minutes, and only if it&amp;#039;s set to rise.&lt;br /&gt;
&lt;br /&gt;
=== Suggested path ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Arms Lore !! How to train&lt;br /&gt;
|-&lt;br /&gt;
| 0 to about 33 || Buy it from a blacksmith or weaponsmith.&lt;br /&gt;
|-&lt;br /&gt;
| 33 to 100 || Keep a weapon in your pack and use the skill on it over and over.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Check gear before you buy it&amp;#039;&amp;#039;&amp;#039; from a player vendor.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Check your weapon after long fights&amp;#039;&amp;#039;&amp;#039; so it doesn&amp;#039;t break mid-battle.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Skills/Blacksmithy|Blacksmithy]] · [[Skills/Item Identification|Item Identification]] · [[Skills/Tactics|Tactics]] · [[Skills/Poisoning|Poisoning]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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