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	<title>Skills/Healing - Revision history</title>
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	<updated>2026-11-02T17:45:58Z</updated>
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	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Healing&amp;diff=2497&amp;oldid=prev</id>
		<title>nb&gt;Admin: Create Healing skill guide</title>
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		<updated>2026-10-27T20:00:00Z</updated>

		<summary type="html">&lt;p&gt;Create Healing skill guide&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 27 October 2026&lt;/td&gt;
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		<author><name>nb&gt;Admin</name></author>
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	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Healing&amp;diff=2498&amp;oldid=prev</id>
		<title>Admin: 1 revision imported</title>
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		<updated>2026-10-27T16:05:54Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;creature-backlink&amp;quot;&amp;gt;[[Skills|&amp;amp;laquo; Back to Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; is the skill of treating wounds with bandages. With a stack of bandages you can heal yourself and others, cure poison, stop bleeding and even bring fallen friends back to life. It&amp;#039;s the warrior&amp;#039;s best friend: cheap, reliable and needing no mana or reagents.&lt;br /&gt;
&lt;br /&gt;
Healing works on &amp;#039;&amp;#039;&amp;#039;people&amp;#039;&amp;#039;&amp;#039;. To bandage animals and monsters (such as your pets), you need [[Skills/Veterinary|Veterinary]] instead.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== At a glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill category&lt;br /&gt;
| Combat&lt;br /&gt;
|-&lt;br /&gt;
! Tool&lt;br /&gt;
| Bandages (one per use)&lt;br /&gt;
|-&lt;br /&gt;
! What it does&lt;br /&gt;
| Heals health, cures poison (60+), stops bleeding and resurrects (80+)&lt;br /&gt;
|-&lt;br /&gt;
! Works with&lt;br /&gt;
| [[Skills/Anatomy|Anatomy]], which raises every heal and is needed for cures and resurrections&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
| Your patient must be right next to you (1 tile) for the whole time&lt;br /&gt;
|-&lt;br /&gt;
! Skill cap&lt;br /&gt;
| 100 (Grandmaster), raised up to 120 with Healing power scrolls&lt;br /&gt;
|-&lt;br /&gt;
! Stats it can raise&lt;br /&gt;
| Intelligence, Strength and Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Starting gear&lt;br /&gt;
| Choosing Healing as a starting skill gives you 50 bandages and a pair of scissors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bandages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | !! Item !! How to get it&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Healing_Bandage.png|link=|Bandages]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bandages&amp;#039;&amp;#039;&amp;#039; || Healers sell them for about 5 gold each. You can also make your own: use &amp;#039;&amp;#039;&amp;#039;scissors&amp;#039;&amp;#039;&amp;#039; on cloth (or a bolt of cloth) to cut it into bandages, one per piece of cloth.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Tool_Scissors.png|link=|Scissors]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scissors&amp;#039;&amp;#039;&amp;#039; || Sold by weavers and tinkers for about 11 gold.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Tailor_Cloth.png|link=|Cloth]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039; || Weavers sell cloth (about 3 gold a piece) and whole bolts of cloth. Leftover cloth from [[Skills/Tailoring|Tailoring]] is perfect bandage material.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to bandage ==&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Double-click your bandages.&amp;#039;&amp;#039;&amp;#039; You&amp;#039;ll see &amp;#039;&amp;#039;&amp;quot;Who will you use the bandages on?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Target yourself or someone next to you.&amp;#039;&amp;#039;&amp;#039; You&amp;#039;ll see &amp;#039;&amp;#039;&amp;quot;You begin applying the bandages.&amp;quot;&amp;#039;&amp;#039; and one bandage is used up.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Stay close and wait.&amp;#039;&amp;#039;&amp;#039; After a few seconds the bandage finishes and does its work. If your patient moves away, you&amp;#039;ll see &amp;#039;&amp;#039;&amp;quot;You did not stay close enough to heal your patient!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
What the bandage does depends on your patient:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bleeding&amp;#039;&amp;#039;&amp;#039; patients have their bleeding stopped (and nothing else that time).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Poisoned&amp;#039;&amp;#039;&amp;#039; patients are cured instead of healed (if you have the skill).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ghosts&amp;#039;&amp;#039;&amp;#039; can be resurrected (if you have the skill).&lt;br /&gt;
* Everyone else is &amp;#039;&amp;#039;&amp;#039;healed&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== How long it takes ===&lt;br /&gt;
Bandaging &amp;#039;&amp;#039;&amp;#039;someone else&amp;#039;&amp;#039;&amp;#039; is quick: &amp;#039;&amp;#039;&amp;#039;3 seconds&amp;#039;&amp;#039;&amp;#039; with 100 Dexterity or more, &amp;#039;&amp;#039;&amp;#039;4 seconds&amp;#039;&amp;#039;&amp;#039; from 40 to 99 Dexterity, and &amp;#039;&amp;#039;&amp;#039;5 seconds&amp;#039;&amp;#039;&amp;#039; below 40. Resurrecting takes &amp;#039;&amp;#039;&amp;#039;5 seconds longer&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Bandaging &amp;#039;&amp;#039;&amp;#039;yourself&amp;#039;&amp;#039;&amp;#039; is much slower, and gets faster with Dexterity:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Dexterity !! Time to bandage yourself&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 15.1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 13.6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 12.1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 10.6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 9.4 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Your fingers slip! ===&lt;br /&gt;
Every time you take damage while a bandage is being applied, your fingers &amp;#039;&amp;#039;&amp;#039;slip&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;quot;Your fingers slip!&amp;quot;&amp;#039;&amp;#039; Each slip lowers your chance of success by 2% and takes 4 health off the heal. Get out of the fight, or put a friend between you and the attacker, before bandaging.&lt;br /&gt;
&lt;br /&gt;
== Healing health ==&lt;br /&gt;
Your chance to heal is &amp;#039;&amp;#039;&amp;#039;(Healing + 10)%&amp;#039;&amp;#039;&amp;#039;, so from 90 Healing you never fail. When you succeed, the bandage restores a random amount between:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Least:&amp;#039;&amp;#039;&amp;#039; Anatomy ÷ 5 + Healing ÷ 5 + 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Most:&amp;#039;&amp;#039;&amp;#039; Anatomy ÷ 5 + Healing ÷ 2 + 10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Healing / Anatomy !! Chance to heal !! Health restored&lt;br /&gt;
|-&lt;br /&gt;
| 0 / 0 || 10% || 3–10&lt;br /&gt;
|-&lt;br /&gt;
| 30 / 30 || 40% || 15–31&lt;br /&gt;
|-&lt;br /&gt;
| 50 / 50 || 60% || 23–45&lt;br /&gt;
|-&lt;br /&gt;
| 60 / 60 || 70% || 27–52&lt;br /&gt;
|-&lt;br /&gt;
| 80 / 80 || 90% || 35–66&lt;br /&gt;
|-&lt;br /&gt;
| 90 / 90 || 100% || 39–73&lt;br /&gt;
|-&lt;br /&gt;
| 100 / 100 || 100% || 43–80&lt;br /&gt;
|-&lt;br /&gt;
| 120 / 120 || 100% || 51–94&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you fail, you&amp;#039;ll see &amp;#039;&amp;#039;&amp;quot;You apply the bandages, but they barely help.&amp;quot;&amp;#039;&amp;#039; Someone who has been hit by a &amp;#039;&amp;#039;&amp;#039;Mortal Strike&amp;#039;&amp;#039;&amp;#039; can&amp;#039;t be healed until it wears off.&lt;br /&gt;
&lt;br /&gt;
== Curing poison ==&lt;br /&gt;
You need at least &amp;#039;&amp;#039;&amp;#039;60 Healing and 60 Anatomy&amp;#039;&amp;#039;&amp;#039; to cure poison with a bandage. Your chance is &amp;#039;&amp;#039;&amp;#039;(Healing − 30) ÷ 50&amp;#039;&amp;#039;&amp;#039;, minus &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; for each step of poison strength above lesser:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Healing !! Lesser !! Regular !! Greater !! Deadly !! Lethal&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 60% || 50% || 40% || 30% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 80% || 70% || 60% || 50% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 100% || 90% || 80% || 70% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 100% || 100% || 100% || 90% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a success all poison is removed: &amp;#039;&amp;#039;&amp;quot;You have cured the target of all poisons!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Resurrection ==&lt;br /&gt;
With at least &amp;#039;&amp;#039;&amp;#039;80 Healing and 80 Anatomy&amp;#039;&amp;#039;&amp;#039; you can bring a ghost back to life. Stand next to the ghost and bandage it. Your chance is &amp;#039;&amp;#039;&amp;#039;(Healing − 68) ÷ 50&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Healing !! Chance to resurrect&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 44%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 64%&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 84%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a success, the ghost gets a window asking whether they want to come back. If the ghost is standing somewhere there&amp;#039;s no room for a body, you&amp;#039;ll see &amp;#039;&amp;#039;&amp;quot;Target cannot be resurrected at that location.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Training Healing ==&lt;br /&gt;
* You gain Healing (and [[Skills/Anatomy|Anatomy]]) each time a bandage &amp;#039;&amp;#039;&amp;#039;finishes on someone who needs it&amp;#039;&amp;#039;&amp;#039;. Healing a hurt person, curing poison (from 60/60) and resurrecting (from 80/80) all count. Bandaging someone at full health doesn&amp;#039;t.&lt;br /&gt;
* Your chance to gain doesn&amp;#039;t depend on whether the heal worked. It slows down as your Healing gets higher and stops at your cap.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Below 10.0&amp;#039;&amp;#039;&amp;#039; you gain on every attempt, sometimes several tenths at once. Above that, each attempt has a chance to gain 0.1.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;harder the attempt&amp;#039;&amp;#039;&amp;#039; is for your skill level, the better your chance to gain. Your chance also drops as you get closer to your Healing cap and to your total skill cap of &amp;#039;&amp;#039;&amp;#039;700&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If you&amp;#039;ve set Healing to go down (the arrow in your skills list), gains elsewhere can lower it to make room under your total cap. Lock skills you want to keep.&lt;br /&gt;
* Reaching 100.0 adds Healing to the &amp;#039;&amp;#039;&amp;#039;Skills Mastered&amp;#039;&amp;#039;&amp;#039; count on your achievements.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Healing others&amp;#039;&amp;#039;&amp;#039; is fastest: it takes only 3 to 5 seconds instead of 10 or more on yourself.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Good partners:&amp;#039;&amp;#039;&amp;#039; a friend who trains a fighting skill, a guild hunt, or yourself after every fight.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Healing your friends&amp;#039;&amp;#039;&amp;#039; also earns you a little Karma when they&amp;#039;re in good standing.&lt;br /&gt;
* Healers, healer guildmasters and fortune tellers will train you for gold: up to a third of their own skill, at most &amp;#039;&amp;#039;&amp;#039;42.0&amp;#039;&amp;#039;&amp;#039;, for &amp;#039;&amp;#039;&amp;#039;1 gold per 0.1&amp;#039;&amp;#039;&amp;#039; points. Ask them (or use their context menu) to train the skill, then drop the gold on them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039; each successful use has about a 2% chance to raise Strength, about a 2% chance to raise Dexterity and about a 2% chance to raise Intelligence by 1 point. Each stat can rise at most once every 10 minutes, and only if it&amp;#039;s set to rise.&lt;br /&gt;
&lt;br /&gt;
=== Suggested path ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Healing !! How to train&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 42 || Buy the first points from a healer, along with a few hundred bandages.&lt;br /&gt;
|-&lt;br /&gt;
| 42 to 60 || Heal yourself and friends after fights. Training [[Skills/Anatomy|Anatomy]] alongside it is free, since both rise together.&lt;br /&gt;
|-&lt;br /&gt;
| 60 to 80 || Cure poison as well as healing. Poisonous creatures, or a friend with [[Skills/Poisoning|Poisoning]], give you lots of chances.&lt;br /&gt;
|-&lt;br /&gt;
| 80 to 100 || Keep healing in group hunts, and offer resurrections to fallen adventurers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power scrolls ===&lt;br /&gt;
[[File:NB_PowerScroll.png|right|link=|Power scroll]]&lt;br /&gt;
Healing tops out at &amp;#039;&amp;#039;&amp;#039;100.0&amp;#039;&amp;#039;&amp;#039; unless you use a &amp;#039;&amp;#039;&amp;#039;Healing power scroll&amp;#039;&amp;#039;&amp;#039;. There are three kinds: &amp;#039;&amp;#039;exalted&amp;#039;&amp;#039; (110), &amp;#039;&amp;#039;mythical&amp;#039;&amp;#039; (115) and &amp;#039;&amp;#039;legendary&amp;#039;&amp;#039; (120). Double-click one to raise your Healing cap to that number: &amp;#039;&amp;#039;&amp;quot;You feel a surge of magic as the scroll enhances your Healing!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Healing power scrolls come from &amp;#039;&amp;#039;&amp;#039;champion bosses&amp;#039;&amp;#039;&amp;#039;: [[Bestiary/Barracoon|Barracoon]], [[Bestiary/Lord Oaks|Lord Oaks]], [[Bestiary/Mephitis|Mephitis]], [[Bestiary/Neira|Neira]], [[Bestiary/Rikktor|Rikktor]], [[Bestiary/Semidar|Semidar]] and [[Bestiary/Silvani|Silvani]]. Each champion boss leaves &amp;#039;&amp;#039;&amp;#039;6 power scrolls&amp;#039;&amp;#039;&amp;#039; in random fighting, magic, bard and animal skills, handed out among the players who helped kill it. Each scroll is a 110 (60%), 115 (35%) or 120 (5%).&lt;br /&gt;
* A scroll only works if it&amp;#039;s higher than your current cap. Otherwise: &amp;#039;&amp;#039;&amp;quot;Your Healing is too high for this power scroll.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
* Champion power scrolls are &amp;#039;&amp;#039;&amp;#039;cursed&amp;#039;&amp;#039;&amp;#039;: they always drop when you die, even from a blessed container. Use them or bank them quickly.&lt;br /&gt;
* Raising the cap doesn&amp;#039;t raise your skill. You still have to train the extra points.&lt;br /&gt;
&lt;br /&gt;
== Messages you&amp;#039;ll see ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Message !! What it means&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Who will you use the bandages on?&amp;#039;&amp;#039; || Pick your patient.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You begin applying the bandages.&amp;#039;&amp;#039; || The bandage is on its way. Stay close until it finishes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You finish applying the bandages.&amp;#039;&amp;#039; || The heal worked.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You apply the bandages, but they barely help.&amp;#039;&amp;#039; || The heal failed (or healed almost nothing).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Your fingers slip!&amp;#039;&amp;#039; || You were hit while bandaging. The heal will be weaker.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You did not stay close enough to heal your patient!&amp;#039;&amp;#039; || Your patient moved away before the bandage finished.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;That being is not damaged!&amp;#039;&amp;#039; || Your patient is at full health and isn&amp;#039;t poisoned or bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You bind the wound and stop the bleeding&amp;#039;&amp;#039; || You stopped a bleed. Bandage again to heal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You have cured the target of all poisons!&amp;#039;&amp;#039; || Your cure worked.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You have failed to cure your target!&amp;#039;&amp;#039; || The cure failed, or you need 60 Healing and 60 Anatomy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You cannot heal yourself in your current state.&amp;#039;&amp;#039; || You&amp;#039;ve been hit by a Mortal Strike. Wait for it to wear off.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You cannot heal that target in their current state.&amp;#039;&amp;#039; || Your patient has been hit by a Mortal Strike.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You are unable to resurrect your patient.&amp;#039;&amp;#039; || The resurrection failed, or you need 80 Healing and 80 Anatomy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Target cannot be resurrected at that location.&amp;#039;&amp;#039; || Move the ghost somewhere else first.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Bandages cannot be used on that.&amp;#039;&amp;#039; || That can&amp;#039;t be bandaged.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;As a young player, you may not use beneficial skills on older players.&amp;#039;&amp;#039; || Young players can only bandage other young players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Step back before you bandage.&amp;#039;&amp;#039;&amp;#039; Every hit you take makes the heal weaker.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dexterity matters.&amp;#039;&amp;#039;&amp;#039; It shortens your self-bandage time by 0.6 seconds for every 10 points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cut your own bandages.&amp;#039;&amp;#039;&amp;#039; Scissors and cloth are far cheaper than buying bandages.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Keep Anatomy level with Healing.&amp;#039;&amp;#039;&amp;#039; Cures and resurrections need both.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bandage, then potion.&amp;#039;&amp;#039;&amp;#039; Drinking a heal potion doesn&amp;#039;t interrupt a bandage, so the two together are a strong combination.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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