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	<title>Skills/Mace Fighting - Revision history</title>
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	<updated>2026-11-02T18:43:04Z</updated>
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		<id>https://newbradford.com/wiki/index.php?title=Skills/Mace_Fighting&amp;diff=2469&amp;oldid=prev</id>
		<title>nb&gt;Admin: Create Mace Fighting skill guide</title>
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		<updated>2026-10-27T20:00:00Z</updated>

		<summary type="html">&lt;p&gt;Create Mace Fighting skill guide&lt;/p&gt;
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		<author><name>nb&gt;Admin</name></author>
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	<entry>
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		<title>Admin: 1 revision imported</title>
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		<updated>2026-10-27T16:05:53Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;creature-backlink&amp;quot;&amp;gt;[[Skills|&amp;amp;laquo; Back to Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mace Fighting&amp;#039;&amp;#039;&amp;#039; is the skill of fighting with blunt weapons: clubs, maces, hammers and staves. Every hit with a mace or staff also &amp;#039;&amp;#039;&amp;#039;knocks stamina out of your target&amp;#039;&amp;#039;&amp;#039;, which slows their swings and can leave them too tired to run. It&amp;#039;s a favourite against heavily armored opponents and anyone who relies on stamina.&lt;br /&gt;
&lt;br /&gt;
This page explains how mace fighting works, which weapons use the skill, their special moves, and how to train to Grandmaster.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== At a glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill category&lt;br /&gt;
| Combat&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| Clubs, maces, hammers, the war axe and staves (see [[#Weapons|Weapons]])&lt;br /&gt;
|-&lt;br /&gt;
! Works with&lt;br /&gt;
| [[Skills/Tactics|Tactics]] and [[Skills/Anatomy|Anatomy]] for damage, [[Skills/Parrying|Parrying]] for defense, [[Skills/Healing|Healing]] to stay alive&lt;br /&gt;
|-&lt;br /&gt;
! Special moves&lt;br /&gt;
| Two per weapon, at 70 and 90 skill&lt;br /&gt;
|-&lt;br /&gt;
! Skill cap&lt;br /&gt;
| 100 (Grandmaster), raised up to 120 with Mace Fighting power scrolls&lt;br /&gt;
|-&lt;br /&gt;
! Stats it can raise&lt;br /&gt;
| Strength (mostly) and Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Starting gear&lt;br /&gt;
| Choosing Mace Fighting as a starting skill gives you a club.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to fight ==&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Equip a mace or staff&amp;#039;&amp;#039;&amp;#039; from the tables below. You need enough Strength to wield it. Staves and the war hammer take both hands.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Switch to war mode&amp;#039;&amp;#039;&amp;#039; (Tab by default, or the war/peace button on your paperdoll).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Double-click your target&amp;#039;&amp;#039;&amp;#039; to attack. You&amp;#039;ll keep swinging automatically as long as you stay next to them.&lt;br /&gt;
&lt;br /&gt;
=== Stamina damage ===&lt;br /&gt;
Every hit with a mace, hammer or staff &amp;#039;&amp;#039;&amp;#039;drains 3 to 5 stamina&amp;#039;&amp;#039;&amp;#039; from the target (the war axe is the one exception), on top of the normal damage. Since swing speed depends on stamina, a target you keep hitting swings more and more slowly, and a target with no stamina left can&amp;#039;t run.&lt;br /&gt;
&lt;br /&gt;
=== Hitting ===&lt;br /&gt;
Every swing rolls to hit. Your chance depends on &amp;#039;&amp;#039;&amp;#039;your skill with the weapon you&amp;#039;re holding&amp;#039;&amp;#039;&amp;#039; against &amp;#039;&amp;#039;&amp;#039;the defender&amp;#039;s skill with the weapon they&amp;#039;re holding&amp;#039;&amp;#039;&amp;#039; (Wrestling if they&amp;#039;re unarmed):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Hit chance = (your skill + 50) ÷ ((their skill + 50) × 2)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So two fighters with equal skill hit each other &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; of the time. Here&amp;#039;s how it works out:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your weapon skill !! Defender&amp;#039;s skill 0 !! 50 !! 80 !! 100 !! 120&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| 100% || 50% || 38% || 33% || 29%&lt;br /&gt;
|-&lt;br /&gt;
! 80&lt;br /&gt;
| 100% || 65% || 50% || 43% || 38%&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| 100% || 75% || 58% || 50% || 44%&lt;br /&gt;
|-&lt;br /&gt;
! 120&lt;br /&gt;
| 100% || 85% || 65% || 57% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Magic weapons with an &amp;#039;&amp;#039;accuracy&amp;#039;&amp;#039; bonus add to your skill while you hold them: &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; (accurate), &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; (surpassingly), &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; (eminently), &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; (exceedingly) or &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; (supremely). That bonus counts toward both hitting and the 70/90 needed for special moves.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
When you hit, the game rolls the weapon&amp;#039;s damage range and then adjusts it:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Skills/Tactics|Tactics]]&amp;#039;&amp;#039;&amp;#039; is the big one: &amp;#039;&amp;#039;&amp;#039;−50%&amp;#039;&amp;#039;&amp;#039; at 0 Tactics, no change at 50, &amp;#039;&amp;#039;&amp;#039;+50%&amp;#039;&amp;#039;&amp;#039; at 100.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; adds &amp;#039;&amp;#039;&amp;#039;+1% for every 5 points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Skills/Anatomy|Anatomy]]&amp;#039;&amp;#039;&amp;#039; adds &amp;#039;&amp;#039;&amp;#039;+1% for every 5 points&amp;#039;&amp;#039;&amp;#039;, plus an extra &amp;#039;&amp;#039;&amp;#039;+10%&amp;#039;&amp;#039;&amp;#039; at 100.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Exceptional&amp;#039;&amp;#039;&amp;#039; weapons deal &amp;#039;&amp;#039;&amp;#039;+20%&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;low quality&amp;#039;&amp;#039;&amp;#039; ones &amp;#039;&amp;#039;&amp;#039;−20%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Magic weapons&amp;#039;&amp;#039;&amp;#039; add flat damage before all of that: &amp;#039;&amp;#039;ruin&amp;#039;&amp;#039; +1, &amp;#039;&amp;#039;might&amp;#039;&amp;#039; +3, &amp;#039;&amp;#039;force&amp;#039;&amp;#039; +5, &amp;#039;&amp;#039;power&amp;#039;&amp;#039; +7, &amp;#039;&amp;#039;vanquishing&amp;#039;&amp;#039; +9.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slayer&amp;#039;&amp;#039;&amp;#039; weapons deal &amp;#039;&amp;#039;&amp;#039;double damage&amp;#039;&amp;#039;&amp;#039; to the creatures they slay.&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;worn-out weapon&amp;#039;&amp;#039;&amp;#039; hits softer. Damage scales down as the weapon&amp;#039;s durability drops, to half at its last point.&lt;br /&gt;
* Damage against &amp;#039;&amp;#039;&amp;#039;players&amp;#039;&amp;#039;&amp;#039; (and damage dealt by creatures) is &amp;#039;&amp;#039;&amp;#039;halved&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* The target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;armor&amp;#039;&amp;#039;&amp;#039; then absorbs part of the hit, depending on where it lands (body 35%, legs 22%, head 15%, arms 14%, hands 7%, neck 7%). Every hit deals at least 1 damage.&lt;br /&gt;
&lt;br /&gt;
=== Swing speed ===&lt;br /&gt;
Each weapon has a &amp;#039;&amp;#039;&amp;#039;speed&amp;#039;&amp;#039;&amp;#039; rating. The higher it is, the faster you swing. Your &amp;#039;&amp;#039;&amp;#039;current stamina&amp;#039;&amp;#039;&amp;#039; matters too: more stamina means faster swings, and a winded fighter slows down. The tables below show seconds per swing with 100 stamina.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
All of these use Mace Fighting. Click a column heading to sort.&lt;br /&gt;
&lt;br /&gt;
=== Maces and hammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | !! Weapon !! Hands !! Strength needed !! Damage !! Speed !! Seconds per swing* !! Primary move (70) !! Secondary move (90) !! Weight !! Weaponsmith price&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Weapon_Club.png|link=|Club]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || One || data-sort-value=&amp;quot;10&amp;quot; | 10 || data-sort-value=&amp;quot;16.0&amp;quot; | 8–24 || 40 || data-sort-value=&amp;quot;1.88&amp;quot; | 1.88 || Shadow Strike || Dismount || data-sort-value=&amp;quot;9.0&amp;quot; | 9 stones || data-sort-value=&amp;quot;16&amp;quot; | about 16 gold&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Smith_Mace.png|link=|Mace]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || One || data-sort-value=&amp;quot;20&amp;quot; | 20 || data-sort-value=&amp;quot;20.0&amp;quot; | 8–32 || 30 || data-sort-value=&amp;quot;2.50&amp;quot; | 2.50 || Concussion Blow || Disarm || data-sort-value=&amp;quot;14.0&amp;quot; | 14 stones || data-sort-value=&amp;quot;28&amp;quot; | about 28 gold&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Smith_Maul.png|link=|Maul]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Maul&amp;#039;&amp;#039;&amp;#039; || One || data-sort-value=&amp;quot;20&amp;quot; | 20 || data-sort-value=&amp;quot;20.0&amp;quot; | 10–30 || 30 || data-sort-value=&amp;quot;2.50&amp;quot; | 2.50 || Crushing Blow || Concussion Blow || data-sort-value=&amp;quot;10.0&amp;quot; | 10 stones || data-sort-value=&amp;quot;21&amp;quot; | about 21 gold&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Smith_HammerPick.png|link=|Hammer pick]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hammer pick&amp;#039;&amp;#039;&amp;#039; || One || data-sort-value=&amp;quot;35&amp;quot; | 35 || data-sort-value=&amp;quot;19.5&amp;quot; | 6–33 || 30 || data-sort-value=&amp;quot;2.50&amp;quot; | 2.50 || Armor Ignore || Mortal Strike || data-sort-value=&amp;quot;9.0&amp;quot; | 9 stones || data-sort-value=&amp;quot;26&amp;quot; | about 26 gold&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Smith_WarAxe.png|link=|War axe]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War axe&amp;#039;&amp;#039;&amp;#039; || One || data-sort-value=&amp;quot;35&amp;quot; | 35 || data-sort-value=&amp;quot;18.0&amp;quot; | 9–27 || 40 || data-sort-value=&amp;quot;1.88&amp;quot; | 1.88 || Armor Ignore || Bleed Attack || data-sort-value=&amp;quot;8.0&amp;quot; | 8 stones || data-sort-value=&amp;quot;29&amp;quot; | about 29 gold&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Smith_WarHammer.png|link=|War hammer]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War hammer&amp;#039;&amp;#039;&amp;#039; || Two || data-sort-value=&amp;quot;40&amp;quot; | 40 || data-sort-value=&amp;quot;22.0&amp;quot; | 8–36 || 31 || data-sort-value=&amp;quot;2.42&amp;quot; | 2.42 || Whirlwind Attack || Crushing Blow || data-sort-value=&amp;quot;10.0&amp;quot; | 10 stones || data-sort-value=&amp;quot;25&amp;quot; | about 25 gold&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Smith_WarMace.png|link=|War mace]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War mace&amp;#039;&amp;#039;&amp;#039; || One || data-sort-value=&amp;quot;30&amp;quot; | 30 || data-sort-value=&amp;quot;20.0&amp;quot; | 10–30 || 32 || data-sort-value=&amp;quot;2.34&amp;quot; | 2.34 || Crushing Blow || Mortal Strike || data-sort-value=&amp;quot;17.0&amp;quot; | 17 stones || data-sort-value=&amp;quot;31&amp;quot; | about 31 gold&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;* Seconds per swing with 100 stamina. The formula is 15000 ÷ ((stamina + 100) × speed), so a tired fighter swings more slowly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Staves ===&lt;br /&gt;
Staves are two-handed, so you can&amp;#039;t carry a shield with them. A shepherd&amp;#039;s crook is also the tool for [[Skills/Herding|Herding]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | !! Weapon !! Hands !! Strength needed !! Damage !! Speed !! Seconds per swing* !! Primary move (70) !! Secondary move (90) !! Weight !! Weaponsmith price&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Weapon_BlackStaff.png|link=|Black staff]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black staff&amp;#039;&amp;#039;&amp;#039; || Two || data-sort-value=&amp;quot;35&amp;quot; | 35 || data-sort-value=&amp;quot;20.5&amp;quot; | 8–33 || 35 || data-sort-value=&amp;quot;2.14&amp;quot; | 2.14 || Whirlwind Attack || Paralyzing Blow || data-sort-value=&amp;quot;6.0&amp;quot; | 6 stones || data-sort-value=&amp;quot;22&amp;quot; | about 22 gold&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Weapon_GnarledStaff.png|link=|Gnarled staff]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled staff&amp;#039;&amp;#039;&amp;#039; || Two || data-sort-value=&amp;quot;20&amp;quot; | 20 || data-sort-value=&amp;quot;20.0&amp;quot; | 10–30 || 33 || data-sort-value=&amp;quot;2.27&amp;quot; | 2.27 || Concussion Blow || Force of Nature || data-sort-value=&amp;quot;3.0&amp;quot; | 3 stones || data-sort-value=&amp;quot;16&amp;quot; | about 16 gold&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Weapon_QuarterStaff.png|link=|Quarter staff]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quarter staff&amp;#039;&amp;#039;&amp;#039; || Two || data-sort-value=&amp;quot;30&amp;quot; | 30 || data-sort-value=&amp;quot;18.0&amp;quot; | 8–28 || 48 || data-sort-value=&amp;quot;1.56&amp;quot; | 1.56 || Double Strike || Concussion Blow || data-sort-value=&amp;quot;4.0&amp;quot; | 4 stones || data-sort-value=&amp;quot;19&amp;quot; | about 19 gold&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Weapon_ShepherdsCrook.png|link=|Shepherd&amp;#039;s crook]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shepherd&amp;#039;s crook&amp;#039;&amp;#039;&amp;#039; || Two || data-sort-value=&amp;quot;10&amp;quot; | 10 || data-sort-value=&amp;quot;7.5&amp;quot; | 3–12 || 30 || data-sort-value=&amp;quot;2.50&amp;quot; | 2.50 || Crushing Blow || Disarm || data-sort-value=&amp;quot;4.0&amp;quot; | 4 stones || data-sort-value=&amp;quot;20&amp;quot; | about 20 gold&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;* Seconds per swing with 100 stamina. The formula is 15000 ÷ ((stamina + 100) × speed), so a tired fighter swings more slowly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special moves ==&lt;br /&gt;
Every weapon knows two &amp;#039;&amp;#039;&amp;#039;special moves&amp;#039;&amp;#039;&amp;#039;: a &amp;#039;&amp;#039;&amp;#039;primary&amp;#039;&amp;#039;&amp;#039; move you can use from &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; skill in that weapon&amp;#039;s fighting skill, and a &amp;#039;&amp;#039;&amp;#039;secondary&amp;#039;&amp;#039;&amp;#039; move from &amp;#039;&amp;#039;&amp;#039;90&amp;#039;&amp;#039;&amp;#039;. To use one:&lt;br /&gt;
# Open your &amp;#039;&amp;#039;&amp;#039;combat book&amp;#039;&amp;#039;&amp;#039; (the &amp;#039;&amp;#039;Open › Combat Book&amp;#039;&amp;#039; macro), or set up the &amp;#039;&amp;#039;Primary Ability&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Secondary Ability&amp;#039;&amp;#039; macros. You can drag the move icons out of the book onto your screen.&lt;br /&gt;
# Click the move to ready it. It stays ready until your next hit lands.&lt;br /&gt;
# When that hit lands, the move goes off and its &amp;#039;&amp;#039;&amp;#039;mana&amp;#039;&amp;#039;&amp;#039; is used up. If you miss, the move stays ready and no mana is spent.&lt;br /&gt;
&lt;br /&gt;
Some things to know:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana cost drops with experience.&amp;#039;&amp;#039;&amp;#039; Each move has a base cost, but if your Swordsmanship, Mace Fighting, Fencing, Archery, Parrying, Lumberjacking, Stealth and Poisoning add up to &amp;#039;&amp;#039;&amp;#039;200 or more&amp;#039;&amp;#039;&amp;#039;, every move costs 5 less mana; at &amp;#039;&amp;#039;&amp;#039;300 or more&amp;#039;&amp;#039;&amp;#039; it costs 10 less.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t chain them too fast.&amp;#039;&amp;#039;&amp;#039; Using another special move within &amp;#039;&amp;#039;&amp;#039;3 seconds&amp;#039;&amp;#039;&amp;#039; of your last one costs &amp;#039;&amp;#039;&amp;#039;double mana&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If you don&amp;#039;t have the skill: &amp;#039;&amp;#039;&amp;quot;You need 70 weapon skill to perform that attack&amp;quot;&amp;#039;&amp;#039; (or 90). If you&amp;#039;re short on mana: &amp;#039;&amp;#039;&amp;quot;You need 30 mana to perform that attack&amp;quot;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | !! Move !! Base mana !! What it does !! Weapons&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_ArmorIgnore.png|link=|Armor Ignore]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armor Ignore&amp;#039;&amp;#039;&amp;#039; || data-sort-value=&amp;quot;30&amp;quot; | 30 || A precise strike for 90% of normal damage. Armor still absorbs part of the blow as usual. || Primary: Hammer pick, War axe&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_BleedAttack.png|link=|Bleed Attack]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bleed Attack&amp;#039;&amp;#039;&amp;#039; || data-sort-value=&amp;quot;30&amp;quot; | 30 || The target bleeds for 10 seconds, taking damage every 2 seconds: 15 to 30 in total against players, 30 to 60 against creatures. A bandage stops the bleeding. Some creatures, and anyone in lich or wraith form, can&amp;#039;t bleed. || Secondary: War axe&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_ConcussionBlow.png|link=|Concussion Blow]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Concussion Blow&amp;#039;&amp;#039;&amp;#039; || data-sort-value=&amp;quot;25&amp;quot; | 25 || Deals 10 to 30 extra damage on top of the hit. The bigger the gap between the target&amp;#039;s health and mana (as a percentage), the more it hurts. || Primary: Mace, Gnarled staff&amp;lt;br&amp;gt;Secondary: Maul, Quarter staff&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_CrushingBlow.png|link=|Crushing Blow]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crushing Blow&amp;#039;&amp;#039;&amp;#039; || data-sort-value=&amp;quot;25&amp;quot; | 25 || The hit deals 150% damage. || Primary: Maul, War mace, Shepherd&amp;#039;s crook&amp;lt;br&amp;gt;Secondary: War hammer&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_Disarm.png|link=|Disarm]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Disarm&amp;#039;&amp;#039;&amp;#039; || data-sort-value=&amp;quot;20&amp;quot; | 20 || Knocks the target&amp;#039;s weapon into their backpack, and they can&amp;#039;t re-equip a weapon for 5 seconds. || Secondary: Mace, Shepherd&amp;#039;s crook&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_Dismount.png|link=|Dismount]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dismount&amp;#039;&amp;#039;&amp;#039; || data-sort-value=&amp;quot;20&amp;quot; | 20 || Knocks a mounted target off their mount, and they can&amp;#039;t remount for 10 seconds. If you&amp;#039;re on foot they also take 15 to 25 damage. You must be on foot to use it, and you can&amp;#039;t mount up yourself for 10 seconds afterwards. || Secondary: Club&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_DoubleStrike.png|link=|Double Strike]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Double Strike&amp;#039;&amp;#039;&amp;#039; || data-sort-value=&amp;quot;30&amp;quot; | 30 || You strike twice in one swing. Each hit deals 90% damage. || Primary: Quarter staff&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_ForceOfNature.png|link=|Force of Nature]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Force of Nature&amp;#039;&amp;#039;&amp;#039; || data-sort-value=&amp;quot;40&amp;quot; | 40 || For up to 6 minutes your hits on that target deal 165% damage, but each of those hits also burns you for 25 to 34 energy damage. || Secondary: Gnarled staff&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_MortalStrike.png|link=|Mortal Strike]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mortal Strike&amp;#039;&amp;#039;&amp;#039; || data-sort-value=&amp;quot;30&amp;quot; | 30 || Mortally wounds the target: they can&amp;#039;t be healed by bandages, healing spells or heal potions for 6 seconds (players) or 12 seconds (creatures). || Secondary: Hammer pick, War mace&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_ParalyzingBlow.png|link=|Paralyzing Blow]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Paralyzing Blow&amp;#039;&amp;#039;&amp;#039; || data-sort-value=&amp;quot;30&amp;quot; | 30 || Freezes the target in place for 3 seconds (players) or 6 seconds (creatures). They can&amp;#039;t be paralyzed this way again for 8 seconds after it wears off. || Secondary: Black staff&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_ShadowStrike.png|link=|Shadow Strike]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Strike&amp;#039;&amp;#039;&amp;#039; || data-sort-value=&amp;quot;20&amp;quot; | 20 || Deals 125% damage and you instantly hide. Needs 80 Stealth. || Primary: Club&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_WhirlwindAttack.png|link=|Whirlwind Attack]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Whirlwind Attack&amp;#039;&amp;#039;&amp;#039; || data-sort-value=&amp;quot;15&amp;quot; | 15 || Also hits every other valid enemy standing next to you. || Primary: War hammer, Black staff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crushing blows ==&lt;br /&gt;
With the &amp;#039;&amp;#039;&amp;#039;war hammer&amp;#039;&amp;#039;&amp;#039; (the two-handed hammer), fighters who know their anatomy can land a &amp;#039;&amp;#039;&amp;#039;crushing blow&amp;#039;&amp;#039;&amp;#039; on their own, with no mana and no readying:&lt;br /&gt;
* You need at least &amp;#039;&amp;#039;&amp;#039;80 [[Skills/Anatomy|Anatomy]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Each hit has an &amp;#039;&amp;#039;&amp;#039;Anatomy ÷ 4&amp;#039;&amp;#039;&amp;#039; percent chance (25% at 100 Anatomy).&lt;br /&gt;
* The hit&amp;#039;s base damage is multiplied by &amp;#039;&amp;#039;&amp;#039;1.5&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;quot;You have delivered a crushing blow!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Training Mace Fighting ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Every swing&amp;#039;&amp;#039;&amp;#039; can raise Mace Fighting, &amp;#039;&amp;#039;&amp;#039;whether it hits or misses&amp;#039;&amp;#039;&amp;#039;. The game checks for a gain each time you swing at something.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Below 10.0&amp;#039;&amp;#039;&amp;#039; you gain on every attempt, sometimes several tenths at once. Above that, each attempt has a chance to gain 0.1.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;harder the attempt&amp;#039;&amp;#039;&amp;#039; is for your skill level, the better your chance to gain. Your chance also drops as you get closer to your Mace Fighting cap and to your total skill cap of &amp;#039;&amp;#039;&amp;#039;700&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If you&amp;#039;ve set Mace Fighting to go down (the arrow in your skills list), gains elsewhere can lower it to make room under your total cap. Lock skills you want to keep.&lt;br /&gt;
* Reaching 100.0 adds Mace Fighting to the &amp;#039;&amp;#039;&amp;#039;Skills Mastered&amp;#039;&amp;#039;&amp;#039; count on your achievements.&lt;br /&gt;
* Fighting also trains [[Skills/Tactics|Tactics]] and [[Skills/Anatomy|Anatomy]] on every hit, so they climb alongside Mace Fighting.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pick opponents that are a fair match.&amp;#039;&amp;#039;&amp;#039; The less certain your hit, the better your chance to gain. If you&amp;#039;re guaranteed to hit (your skill + 50 is at least double the defender&amp;#039;s skill + 50, such as 50 skill against a defender with none), that swing teaches you nothing.&lt;br /&gt;
* Blacksmiths, iron workers and warrior guildmasters will train you for gold: up to a third of their own skill, at most &amp;#039;&amp;#039;&amp;#039;42.0&amp;#039;&amp;#039;&amp;#039;, for &amp;#039;&amp;#039;&amp;#039;1 gold per 0.1&amp;#039;&amp;#039;&amp;#039; points. Ask them (or use their context menu) to train the skill, then drop the gold on them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039; each successful use has about a 3% chance to raise Strength and a smaller chance (under 1%) to raise Dexterity by 1 point. Each stat can rise at most once every 10 minutes, and only if it&amp;#039;s set to rise.&lt;br /&gt;
&lt;br /&gt;
=== Suggested path ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mace Fighting !! Where to train&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 25 || Practice on a &amp;#039;&amp;#039;&amp;#039;training dummy&amp;#039;&amp;#039;&amp;#039;. Double-click it with your weapon in hand. Carpenters can build them. It stops teaching you at 25.0.&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 50 || Weak creatures that hit back softly: [[Bestiary/Giant Rat|Giant Rat]], [[Bestiary/Mongbat|Mongbat]], [[Bestiary/Skeleton|Skeleton]], [[Bestiary/Zombie|Zombie]], [[Bestiary/Headless One|Headless One]], [[Bestiary/Ratman|Ratman]].&lt;br /&gt;
|-&lt;br /&gt;
| 50 to 70 || Tougher camps: [[Bestiary/Orc|Orc]], [[Bestiary/Lizardman|Lizardman]], [[Bestiary/Gargoyle|Gargoyle]], [[Bestiary/Ettin|Ettin]].&lt;br /&gt;
|-&lt;br /&gt;
| 70 to 90 || Bigger targets with lots of health: [[Bestiary/Troll|Troll]], [[Bestiary/Ogre|Ogre]], [[Bestiary/Earth Elemental|Earth Elemental]]. Your primary move opens up at 70.&lt;br /&gt;
|-&lt;br /&gt;
| 90 to 100 || Strong creatures you can still win against, such as [[Bestiary/Ogre Lord|Ogre Lord]], [[Bestiary/Lich|Lich]], [[Bestiary/Wyvern|Wyvern]]. Your secondary move opens up at 90.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power scrolls ===&lt;br /&gt;
[[File:NB_PowerScroll.png|right|link=|Power scroll]]&lt;br /&gt;
Mace Fighting tops out at &amp;#039;&amp;#039;&amp;#039;100.0&amp;#039;&amp;#039;&amp;#039; unless you use a &amp;#039;&amp;#039;&amp;#039;Mace Fighting power scroll&amp;#039;&amp;#039;&amp;#039;. There are three kinds: &amp;#039;&amp;#039;exalted&amp;#039;&amp;#039; (110), &amp;#039;&amp;#039;mythical&amp;#039;&amp;#039; (115) and &amp;#039;&amp;#039;legendary&amp;#039;&amp;#039; (120). Double-click one to raise your Mace Fighting cap to that number: &amp;#039;&amp;#039;&amp;quot;You feel a surge of magic as the scroll enhances your Mace Fighting!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Mace Fighting power scrolls come from &amp;#039;&amp;#039;&amp;#039;champion bosses&amp;#039;&amp;#039;&amp;#039;: [[Bestiary/Barracoon|Barracoon]], [[Bestiary/Lord Oaks|Lord Oaks]], [[Bestiary/Mephitis|Mephitis]], [[Bestiary/Neira|Neira]], [[Bestiary/Rikktor|Rikktor]], [[Bestiary/Semidar|Semidar]] and [[Bestiary/Silvani|Silvani]]. Each champion boss leaves &amp;#039;&amp;#039;&amp;#039;6 power scrolls&amp;#039;&amp;#039;&amp;#039; in random fighting, magic, bard and animal skills, handed out among the players who helped kill it. Each scroll is a 110 (60%), 115 (35%) or 120 (5%).&lt;br /&gt;
* A scroll only works if it&amp;#039;s higher than your current cap. Otherwise: &amp;#039;&amp;#039;&amp;quot;Your Mace Fighting is too high for this power scroll.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
* Champion power scrolls are &amp;#039;&amp;#039;&amp;#039;cursed&amp;#039;&amp;#039;&amp;#039;: they always drop when you die, even from a blessed container. Use them or bank them quickly.&lt;br /&gt;
* Raising the cap doesn&amp;#039;t raise your skill. You still have to train the extra points.&lt;br /&gt;
&lt;br /&gt;
== Messages you&amp;#039;ll see ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Message !! What it means&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You need 70 weapon skill to perform that attack&amp;#039;&amp;#039; || You don&amp;#039;t have enough skill for that special move yet (70 for primary, 90 for secondary).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You need 30 mana to perform that attack&amp;#039;&amp;#039; || Not enough mana for the move you readied.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You have delivered a crushing blow!&amp;#039;&amp;#039; || Your war hammer landed a crushing blow (or you used the Crushing Blow move).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Your skill in this weapon cannot improve any further by simply practicing with a dummy.&amp;#039;&amp;#039; || You&amp;#039;ve reached 25.0. Time to fight real opponents.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You have to wait until it stops swinging.&amp;#039;&amp;#039; || The training dummy is still moving from your last swing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You feel a surge of magic as the scroll enhances your ~skill~!&amp;#039;&amp;#039; || A power scroll raised your skill cap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grind them down.&amp;#039;&amp;#039;&amp;#039; Stamina damage stacks up hit after hit, so maces shine in longer fights and against fleeing targets.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tactics is not optional.&amp;#039;&amp;#039;&amp;#039; At 0 Tactics you deal half damage. Train it alongside Mace Fighting.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quick or crushing?&amp;#039;&amp;#039;&amp;#039; The quarter staff and club swing fastest; the war hammer, war mace and maul trade speed for bigger hits.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Free hand?&amp;#039;&amp;#039;&amp;#039; One-handed maces let you carry a shield and use [[Skills/Parrying|Parrying]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Carry bandages.&amp;#039;&amp;#039;&amp;#039; [[Skills/Healing|Healing]] is the classic partner for any warrior.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>