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	<id>https://newbradford.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Skills%2FProvocation</id>
	<title>Skills/Provocation - Revision history</title>
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	<updated>2026-11-02T16:57:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Provocation&amp;diff=2716&amp;oldid=prev</id>
		<title>nb&gt;Admin: Create Provocation skill guide</title>
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		<updated>2026-10-28T13:00:00Z</updated>

		<summary type="html">&lt;p&gt;Create Provocation skill guide&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:00, 28 October 2026&lt;/td&gt;
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		<author><name>nb&gt;Admin</name></author>
	</entry>
	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Provocation&amp;diff=2717&amp;oldid=prev</id>
		<title>Admin: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Skills/Provocation&amp;diff=2717&amp;oldid=prev"/>
		<updated>2026-10-28T12:59:40Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;creature-backlink&amp;quot;&amp;gt;[[Skills|&amp;amp;laquo; Back to Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Provocation&amp;#039;&amp;#039;&amp;#039; plays music that drives a creature into a rage against another creature. Turn monsters on each other and let them fight while you watch.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== At a glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill cap&lt;br /&gt;
| 100 (Grandmaster), raised up to 120 with Provocation power scrolls&lt;br /&gt;
|-&lt;br /&gt;
! Tool&lt;br /&gt;
| [[File:NB_Carp_Lute.png|link=|Lute]] any instrument&lt;br /&gt;
|-&lt;br /&gt;
! Partner skill&lt;br /&gt;
| [[Skills/Musicianship|Musicianship]]&lt;br /&gt;
|-&lt;br /&gt;
! Main uses&lt;br /&gt;
| Turning monsters against each other&lt;br /&gt;
|-&lt;br /&gt;
! Stats it trains&lt;br /&gt;
| Dexterity and Intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to use it ==&lt;br /&gt;
# Use the skill and target the creature you want to anger. On a good Musicianship roll: &amp;#039;&amp;#039;You play your music and your target becomes angered.  Whom do you wish them to attack?&amp;#039;&amp;#039;&lt;br /&gt;
# Target a second creature. Both must be within your range of each other.&lt;br /&gt;
# The Provocation check uses the &amp;#039;&amp;#039;&amp;#039;average difficulty of the two creatures, minus 5&amp;#039;&amp;#039;&amp;#039;. On success: &amp;#039;&amp;#039;Your music succeeds, as you start a fight.&amp;#039;&amp;#039; The first creature attacks the second, and they fight each other.&lt;br /&gt;
&lt;br /&gt;
On failure: &amp;#039;&amp;#039;Your music fails to incite enough anger.&amp;#039;&amp;#039; A failed provocation often turns the creature on you instead.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pets&amp;#039;&amp;#039;&amp;#039; can&amp;#039;t be provoked: &amp;#039;&amp;#039;They are too loyal to their master to be provoked.&amp;#039;&amp;#039;&lt;br /&gt;
* If the pair is far beyond your skill: &amp;#039;&amp;#039;You have no chance of provoking those creatures.&amp;#039;&amp;#039;&lt;br /&gt;
* If they&amp;#039;re too far apart: &amp;#039;&amp;#039;The creatures you are trying to provoke are too far away from each other for your music to have an effect.&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Provoking innocent creatures costs karma.&amp;#039;&amp;#039;&amp;#039; You lose 75 karma and hear &amp;#039;&amp;#039;Think not that I fail to see what thou art doing!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
After a use you must wait 10 seconds, or 5 seconds after a failure, before using another skill.&lt;br /&gt;
&lt;br /&gt;
=== How bard skills work ===&lt;br /&gt;
Every bard skill starts the same way:&lt;br /&gt;
# Carry an &amp;#039;&amp;#039;&amp;#039;instrument&amp;#039;&amp;#039;&amp;#039;. If you have more than one, the game asks which to play the first time.&lt;br /&gt;
# Use the skill and pick your target.&lt;br /&gt;
# You first make a &amp;#039;&amp;#039;&amp;#039;Musicianship&amp;#039;&amp;#039;&amp;#039; check: your chance is your Musicianship out of 100. If it fails: &amp;#039;&amp;#039;You play poorly, and there is no effect.&amp;#039;&amp;#039;&lt;br /&gt;
# If you play well, the skill itself is checked against the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;difficulty&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 8 tiles plus 1 for every 15 points of the bard skill you&amp;#039;re using (14 tiles at 100, 16 at 120).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Difficulty&amp;#039;&amp;#039;&amp;#039; depends on how tough the creature is: its hit points, stamina, mana and total skills. Spellcasters, fire breathers, poison-immune creatures and poisonous creatures are much harder, and paragons harder still. You get help from:&lt;br /&gt;
* an &amp;#039;&amp;#039;&amp;#039;exceptional&amp;#039;&amp;#039;&amp;#039; instrument: 5 points easier;&lt;br /&gt;
* a &amp;#039;&amp;#039;&amp;#039;slayer&amp;#039;&amp;#039;&amp;#039; instrument against its matching creatures: 10 points easier (but 10 harder against the opposite kind);&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Musicianship above 100&amp;#039;&amp;#039;&amp;#039;: half of every point over 100 comes off the difficulty.&lt;br /&gt;
&lt;br /&gt;
Your chance with the bard skill is 50% when your skill equals the difficulty minus 10, rising or falling 2% for every point of difference.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Provocation minus (difficulty &amp;amp;minus; 10) !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| -25 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| -15 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| -5 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Even || 50%&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| +25 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Training Provocation ==&lt;br /&gt;
* Every attempt that gets past the Musicianship check is a chance to gain. Pairs you succeed against about half the time teach the most.&lt;br /&gt;
* Start on weak creatures (rabbits, birds and other animals near towns) and work up to monsters.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Below 10.0&amp;#039;&amp;#039;&amp;#039; you gain on every attempt, sometimes several tenths at once. Above that, each attempt has a chance to gain 0.1.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;harder the attempt&amp;#039;&amp;#039;&amp;#039; is for your skill level, the better your chance to gain. Your chance also drops as you get closer to your Provocation cap and to your total skill cap of &amp;#039;&amp;#039;&amp;#039;700&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If you&amp;#039;ve set Provocation to go down (the arrow in your skills list), gains elsewhere can lower it to make room under your total cap. Lock skills you want to keep.&lt;br /&gt;
* Reaching 100.0 adds Provocation to the &amp;#039;&amp;#039;&amp;#039;Skills Mastered&amp;#039;&amp;#039;&amp;#039; count on your achievements.&lt;br /&gt;
* Bards and bard guildmasters will train you for gold: up to a third of their own skill, at most &amp;#039;&amp;#039;&amp;#039;42.0&amp;#039;&amp;#039;&amp;#039;, for &amp;#039;&amp;#039;&amp;#039;1 gold per 0.1&amp;#039;&amp;#039;&amp;#039; points. Ask them (or use their context menu) to train the skill, then drop the gold on them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039; each successful use has about a 1% chance to raise Dexterity and a smaller chance (under 1%) to raise Intelligence by 1 point. Each stat can rise at most once every 10 minutes, and only if it&amp;#039;s set to rise.&lt;br /&gt;
&lt;br /&gt;
=== Suggested path ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Provocation !! How to train&lt;br /&gt;
|-&lt;br /&gt;
| 0 to about 33 || Buy it from a bard.&lt;br /&gt;
|-&lt;br /&gt;
| 33 to 60 || Provoke animals against each other in the wild.&lt;br /&gt;
|-&lt;br /&gt;
| 60 to 90 || Provoke weak monsters such as orcs, ratmen and lizardmen.&lt;br /&gt;
|-&lt;br /&gt;
| 90 to 100 || Provoke tougher monsters in dungeons.&lt;br /&gt;
|-&lt;br /&gt;
| 100 to 120 || Requires a power scroll. Provoke the strongest creatures you can find.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power scrolls ===&lt;br /&gt;
[[File:NB_PowerScroll.png|right|link=|Power scroll]]&lt;br /&gt;
Provocation tops out at &amp;#039;&amp;#039;&amp;#039;100.0&amp;#039;&amp;#039;&amp;#039; unless you use a &amp;#039;&amp;#039;&amp;#039;Provocation power scroll&amp;#039;&amp;#039;&amp;#039;. There are three kinds: &amp;#039;&amp;#039;exalted&amp;#039;&amp;#039; (110), &amp;#039;&amp;#039;mythical&amp;#039;&amp;#039; (115) and &amp;#039;&amp;#039;legendary&amp;#039;&amp;#039; (120). Double-click one to raise your Provocation cap to that number: &amp;#039;&amp;#039;&amp;quot;You feel a surge of magic as the scroll enhances your Provocation!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Provocation power scrolls come from &amp;#039;&amp;#039;&amp;#039;champion bosses&amp;#039;&amp;#039;&amp;#039;: [[Bestiary/Barracoon|Barracoon]], [[Bestiary/Lord Oaks|Lord Oaks]], [[Bestiary/Mephitis|Mephitis]], [[Bestiary/Neira|Neira]], [[Bestiary/Rikktor|Rikktor]], [[Bestiary/Semidar|Semidar]] and [[Bestiary/Silvani|Silvani]]. Each champion boss leaves &amp;#039;&amp;#039;&amp;#039;6 power scrolls&amp;#039;&amp;#039;&amp;#039; in random fighting, magic, bard and animal skills, handed out among the players who helped kill it. Each scroll is a 110 (60%), 115 (35%) or 120 (5%).&lt;br /&gt;
* A scroll only works if it&amp;#039;s higher than your current cap. Otherwise: &amp;#039;&amp;#039;&amp;quot;Your Provocation is too high for this power scroll.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
* Champion power scrolls are &amp;#039;&amp;#039;&amp;#039;cursed&amp;#039;&amp;#039;&amp;#039;: they always drop when you die, even from a blessed container. Use them or bank them quickly.&lt;br /&gt;
* Raising the cap doesn&amp;#039;t raise your skill. You still have to train the extra points.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Provoke the strong onto the strong.&amp;#039;&amp;#039;&amp;#039; Two big monsters fighting each other is the bard&amp;#039;s way of hunting.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stand back.&amp;#039;&amp;#039;&amp;#039; Have an escape ready in case the provocation fails.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train Discordance too.&amp;#039;&amp;#039;&amp;#039; A discorded creature is easier to provoke.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Skills/Musicianship|Musicianship]] · [[Skills/Peacemaking|Peacemaking]] · [[Skills/Discordance|Discordance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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