<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://newbradford.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Skills%2FResisting_Spells</id>
	<title>Skills/Resisting Spells - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://newbradford.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Skills%2FResisting_Spells"/>
	<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Skills/Resisting_Spells&amp;action=history"/>
	<updated>2026-11-02T18:47:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Resisting_Spells&amp;diff=2517&amp;oldid=prev</id>
		<title>nb&gt;Admin: Create Resisting Spells skill guide</title>
		<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Skills/Resisting_Spells&amp;diff=2517&amp;oldid=prev"/>
		<updated>2026-10-27T20:00:00Z</updated>

		<summary type="html">&lt;p&gt;Create Resisting Spells skill guide&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 27 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>nb&gt;Admin</name></author>
	</entry>
	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Resisting_Spells&amp;diff=2518&amp;oldid=prev</id>
		<title>Admin: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Skills/Resisting_Spells&amp;diff=2518&amp;oldid=prev"/>
		<updated>2026-10-27T16:05:55Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;creature-backlink&amp;quot;&amp;gt;[[Skills|&amp;amp;laquo; Back to Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resisting Spells&amp;#039;&amp;#039;&amp;#039; is your shield against magic. Every time a hostile spell hits you, your Resist gives you a chance to shrug off part of its effect, and it takes the edge off a caster&amp;#039;s [[Skills/Evaluating Intelligence|Evaluating Intelligence]] bonus. Mages, warriors and everyone who fights other players or spellcasting monsters will want it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== At a glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill category&lt;br /&gt;
| Magic&lt;br /&gt;
|-&lt;br /&gt;
! What it does&lt;br /&gt;
| Gives you a chance to resist harmful spells, and reduces the bonus damage from a caster&amp;#039;s Evaluating Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! How you use it&lt;br /&gt;
| Passively. It works every time a resistable spell hits you.&lt;br /&gt;
|-&lt;br /&gt;
! Works with&lt;br /&gt;
| [[Skills/Magery|Magery]], [[Skills/Evaluating Intelligence|Evaluating Intelligence]] and any fighting skill&lt;br /&gt;
|-&lt;br /&gt;
! Skill cap&lt;br /&gt;
| 100 (Grandmaster), raised up to 120 with Resisting Spells power scrolls&lt;br /&gt;
|-&lt;br /&gt;
! Stats it can raise&lt;br /&gt;
| Intelligence, Strength and Dexterity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resisting a spell ==&lt;br /&gt;
[[File:NB_Spell_MagicReflection.png|right|link=|Magic Reflection]]&lt;br /&gt;
When a damaging or harmful spell hits you, the game rolls to see if you resist it. If you do, you&amp;#039;ll see &amp;#039;&amp;#039;You feel yourself resisting magical energy.&amp;#039;&amp;#039; and the spell&amp;#039;s effect is reduced:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !! Spell !! If you resist&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_MagicArrow.png|link=|Magic Arrow]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Arrow, Harm, Fireball, Lightning, Energy Bolt, Explosion&amp;#039;&amp;#039;&amp;#039; || Three quarters damage&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_FlameStrike.png|link=|Flame Strike]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flame Strike&amp;#039;&amp;#039;&amp;#039; || 60% damage&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_MindBlast.png|link=|Mind Blast]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mind Blast, Chain Lightning&amp;#039;&amp;#039;&amp;#039; || Half damage&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_Paralyze.png|link=|Paralyze]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Paralyze&amp;#039;&amp;#039;&amp;#039; || Three quarters as long&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_Poison.png|link=|Poison]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; || No effect at all&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_ManaDrain.png|link=|Mana Drain]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mana Drain, Mana Vampire&amp;#039;&amp;#039;&amp;#039; || No effect at all&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_FireField.png|link=|Fire Field]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fire Field&amp;#039;&amp;#039;&amp;#039; || Burns for 1 damage a second instead of 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your chance to resist depends on your Resisting Spells, the caster&amp;#039;s [[Skills/Magery|Magery]] and the spell&amp;#039;s &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039;: stronger casters and higher-circle spells are harder to resist. Against a caster with 100 Magery:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Resisting Spells !! Magic Arrow (1st) !! Fireball (3rd) !! Lightning (4th) !! Paralyze (5th) !! Energy Bolt (6th) !! Flame Strike (7th)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2.5% || 2.5% || 2.5% || 2.5% || 2.5% || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 14.5% || 9.5% || 7% || 5% || 5% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 27% || 22% || 19.5% || 17% || 14.5% || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 34.5% || 29.5% || 27% || 24.5% || 22% || 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 39.5% || 34.5% || 32% || 29.5% || 27% || 24.5%&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 44.5% || 39.5% || 37% || 34.5% || 32% || 29.5%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 49.5% || 44.5% || 42% || 39.5% || 37% || 34.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
No matter how strong the caster, you always have at least &amp;#039;&amp;#039;&amp;#039;one tenth of your Resist&amp;#039;&amp;#039;&amp;#039; as a percentage chance (10% at 100 Resist, 12% at 120).&lt;br /&gt;
&lt;br /&gt;
== Weakening a caster&amp;#039;s damage ==&lt;br /&gt;
Even when you don&amp;#039;t resist, your Resist counts against the caster&amp;#039;s [[Skills/Evaluating Intelligence|Evaluating Intelligence]]. If your Resist is higher, their spells lose &amp;#039;&amp;#039;&amp;#039;1% damage for every 2 points&amp;#039;&amp;#039;&amp;#039; of difference; if theirs is higher, they gain only &amp;#039;&amp;#039;&amp;#039;1% for every 5 points&amp;#039;&amp;#039;&amp;#039;. A warrior with 100 Resist takes half damage from a caster with no Evaluating Intelligence, before any resist roll. See the [[Skills/Evaluating Intelligence#Spell damage|damage table]].&lt;br /&gt;
&lt;br /&gt;
== Training Resisting Spells ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Getting hit by spells.&amp;#039;&amp;#039;&amp;#039; Each resistable spell that hits you is a chance to gain, but only while your Resist is below a limit that depends on the spell&amp;#039;s circle. Low-circle spells stop teaching early; Flame Strike, Mana Vampire, Chain Lightning and Meteor Swarm teach all the way to 120.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !! Circle !! Spells !! Trains your Resist&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_MagicArrow.png|link=|Magic Arrow]]&lt;br /&gt;
| First || Magic Arrow || Up to 35&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_Harm.png|link=|Harm]]&lt;br /&gt;
| Second || Harm || Up to 45&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_Fireball.png|link=|Fireball]]&lt;br /&gt;
| Third || Fireball, Poison || Up to 55&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_Lightning.png|link=|Lightning]]&lt;br /&gt;
| Fourth || Lightning, Mana Drain || Up to 65&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_Paralyze.png|link=|Paralyze]]&lt;br /&gt;
| Fifth || Mind Blast, Paralyze || Up to 75&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_EnergyBolt.png|link=|Energy Bolt]]&lt;br /&gt;
| Sixth || Energy Bolt, Explosion || Up to 85&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Spell_FlameStrike.png|link=|Flame Strike]]&lt;br /&gt;
| Seventh || Flame Strike, Mana Vampire, Chain Lightning, Meteor Swarm || Up to 120&lt;br /&gt;
|}&lt;br /&gt;
* At &amp;#039;&amp;#039;&amp;#039;exactly 0&amp;#039;&amp;#039;&amp;#039; Resist, spells can&amp;#039;t teach you. Buy a few points first (or stand in a fire field).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mass Curse&amp;#039;&amp;#039;&amp;#039; cast on you gives you two chances to gain, at any level up to 120, as long as the curse actually lands.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fire fields&amp;#039;&amp;#039;&amp;#039; give a chance to gain up to 30 every time they burn you.&lt;br /&gt;
* The gain chance is best when you resist rarely, so a strong caster is a better trainer than a weak one.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Below 10.0&amp;#039;&amp;#039;&amp;#039; you gain on every attempt, sometimes several tenths at once. Above that, each attempt has a chance to gain 0.1.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;harder the attempt&amp;#039;&amp;#039;&amp;#039; is for your skill level, the better your chance to gain. Your chance also drops as you get closer to your Resisting Spells cap and to your total skill cap of &amp;#039;&amp;#039;&amp;#039;700&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If you&amp;#039;ve set Resisting Spells to go down (the arrow in your skills list), gains elsewhere can lower it to make room under your total cap. Lock skills you want to keep.&lt;br /&gt;
* Reaching 100.0 adds Resisting Spells to the &amp;#039;&amp;#039;&amp;#039;Skills Mastered&amp;#039;&amp;#039;&amp;#039; count on your achievements.&lt;br /&gt;
* Mages, mage guildmasters, holy mages, healers, healer guildmasters, warrior guildmasters, ranger guildmasters and monks will train you for gold: up to a third of their own skill, at most &amp;#039;&amp;#039;&amp;#039;42.0&amp;#039;&amp;#039;&amp;#039;, for &amp;#039;&amp;#039;&amp;#039;1 gold per 0.1&amp;#039;&amp;#039;&amp;#039; points. Ask them (or use their context menu) to train the skill, then drop the gold on them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039; each successful use has about a 2% chance to raise Intelligence, a smaller chance (under 1%) to raise Strength and a smaller chance (under 1%) to raise Dexterity by 1 point. Each stat can rise at most once every 10 minutes, and only if it&amp;#039;s set to rise.&lt;br /&gt;
&lt;br /&gt;
=== Suggested path ===&lt;br /&gt;
Resist is best trained with a friend who has [[Skills/Magery|Magery]] and plenty of reagents. Bring bandages or have them heal you between spells.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resisting Spells !! How to train&lt;br /&gt;
|-&lt;br /&gt;
| 0 to about 33 || Buy it from a trainer.&lt;br /&gt;
|-&lt;br /&gt;
| 33 to 65 || Have a friend cast &amp;#039;&amp;#039;&amp;#039;Mana Drain&amp;#039;&amp;#039;&amp;#039; on you. It does no damage at all, just costs you mana.&lt;br /&gt;
|-&lt;br /&gt;
| 65 to 120 || Have a friend cast &amp;#039;&amp;#039;&amp;#039;Mana Vampire&amp;#039;&amp;#039;&amp;#039; on you (again, harmless), or &amp;#039;&amp;#039;&amp;#039;Mass Curse&amp;#039;&amp;#039;&amp;#039; outside town. Paralyze (up to 75) works too, and Energy Bolt (up to 85) if you don&amp;#039;t mind being healed between casts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power scrolls ===&lt;br /&gt;
[[File:NB_PowerScroll.png|right|link=|Power scroll]]&lt;br /&gt;
Resisting Spells tops out at &amp;#039;&amp;#039;&amp;#039;100.0&amp;#039;&amp;#039;&amp;#039; unless you use a &amp;#039;&amp;#039;&amp;#039;Resisting Spells power scroll&amp;#039;&amp;#039;&amp;#039;. There are three kinds: &amp;#039;&amp;#039;exalted&amp;#039;&amp;#039; (110), &amp;#039;&amp;#039;mythical&amp;#039;&amp;#039; (115) and &amp;#039;&amp;#039;legendary&amp;#039;&amp;#039; (120). Double-click one to raise your Resisting Spells cap to that number: &amp;#039;&amp;#039;&amp;quot;You feel a surge of magic as the scroll enhances your Resisting Spells!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Resisting Spells power scrolls come from &amp;#039;&amp;#039;&amp;#039;champion bosses&amp;#039;&amp;#039;&amp;#039;: [[Bestiary/Barracoon|Barracoon]], [[Bestiary/Lord Oaks|Lord Oaks]], [[Bestiary/Mephitis|Mephitis]], [[Bestiary/Neira|Neira]], [[Bestiary/Rikktor|Rikktor]], [[Bestiary/Semidar|Semidar]] and [[Bestiary/Silvani|Silvani]]. Each champion boss leaves &amp;#039;&amp;#039;&amp;#039;6 power scrolls&amp;#039;&amp;#039;&amp;#039; in random fighting, magic, bard and animal skills, handed out among the players who helped kill it. Each scroll is a 110 (60%), 115 (35%) or 120 (5%).&lt;br /&gt;
* A scroll only works if it&amp;#039;s higher than your current cap. Otherwise: &amp;#039;&amp;#039;&amp;quot;Your Resisting Spells is too high for this power scroll.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
* Champion power scrolls are &amp;#039;&amp;#039;&amp;#039;cursed&amp;#039;&amp;#039;&amp;#039;: they always drop when you die, even from a blessed container. Use them or bank them quickly.&lt;br /&gt;
* Raising the cap doesn&amp;#039;t raise your skill. You still have to train the extra points.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resist doesn&amp;#039;t help against everything.&amp;#039;&amp;#039;&amp;#039; Summoned creatures, Earthquake, Poison Field, Paralyze Field and weapons aren&amp;#039;t affected by your resist roll.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pick your fights.&amp;#039;&amp;#039;&amp;#039; High-level spellcasting monsters hit far harder against a low-Resist character.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cure early.&amp;#039;&amp;#039;&amp;#039; A resisted Poison spell does nothing at all, but a poison that lands keeps hurting until you cure it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Skills/Magery|Magery]] · [[Skills/Evaluating Intelligence|Evaluating Intelligence]] · [[Skills/Meditation|Meditation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>