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	<id>https://newbradford.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Skills%2FTactics</id>
	<title>Skills/Tactics - Revision history</title>
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	<updated>2026-11-02T16:59:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Tactics&amp;diff=2485&amp;oldid=prev</id>
		<title>nb&gt;Admin: Create Tactics skill guide</title>
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		<updated>2026-10-27T20:00:00Z</updated>

		<summary type="html">&lt;p&gt;Create Tactics skill guide&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 27 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>nb&gt;Admin</name></author>
	</entry>
	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Tactics&amp;diff=2486&amp;oldid=prev</id>
		<title>Admin: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://newbradford.com/wiki/index.php?title=Skills/Tactics&amp;diff=2486&amp;oldid=prev"/>
		<updated>2026-10-27T16:05:53Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;creature-backlink&amp;quot;&amp;gt;[[Skills|&amp;amp;laquo; Back to Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tactics&amp;#039;&amp;#039;&amp;#039; is the fighter&amp;#039;s understanding of combat: where to strike, when to press and how to make each blow count. It doesn&amp;#039;t help you hit, but it decides &amp;#039;&amp;#039;&amp;#039;how hard&amp;#039;&amp;#039;&amp;#039; you hit. Every warrior, archer and brawler needs it, because at low Tactics your attacks do only a fraction of their damage.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== At a glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill category&lt;br /&gt;
| Combat&lt;br /&gt;
|-&lt;br /&gt;
! What it does&lt;br /&gt;
| Raises (or lowers) the damage of every weapon and fist attack&lt;br /&gt;
|-&lt;br /&gt;
! How you use it&lt;br /&gt;
| Passively. It works and trains every time you hit something.&lt;br /&gt;
|-&lt;br /&gt;
! Works with&lt;br /&gt;
| [[Skills/Swordsmanship|Swordsmanship]], [[Skills/Mace Fighting|Mace Fighting]], [[Skills/Fencing|Fencing]], [[Skills/Archery|Archery]], [[Skills/Wrestling|Wrestling]] and [[Skills/Anatomy|Anatomy]]&lt;br /&gt;
|-&lt;br /&gt;
! Skill cap&lt;br /&gt;
| 100 (Grandmaster), raised up to 120 with Tactics power scrolls&lt;br /&gt;
|-&lt;br /&gt;
! Stats it can raise&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! Starting gear&lt;br /&gt;
| Choosing Tactics as a starting skill gives you a katana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Tactics does ==&lt;br /&gt;
[[File:NB_Smith_Katana.png|right|link=|Katana]]&lt;br /&gt;
Whenever your weapon (or fist) hits, the game rolls its damage and then applies your Tactics:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Damage × (1 + (Tactics − 50) ÷ 100)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; Tactics a weapon does exactly its listed damage. Below 50 you lose damage, all the way down to &amp;#039;&amp;#039;&amp;#039;half damage at 0&amp;#039;&amp;#039;&amp;#039;. Above 50 you gain it, up to &amp;#039;&amp;#039;&amp;#039;+50% at 100&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;+70% at 120&amp;#039;&amp;#039;&amp;#039;. Strength, [[Skills/Anatomy|Anatomy]] and weapon quality are added on top of that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tactics !! Damage dealt !! A 30-damage hit becomes&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 50% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 75% || 22&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 125% || 38&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 140% || 42&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 150% || 45&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 160% || 48&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 170% || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tactics doesn&amp;#039;t change your chance to hit. That comes from your weapon skill against the defender&amp;#039;s (see [[Skills/Swordsmanship#Hitting|hitting]]). It also has no effect on spells.&lt;br /&gt;
&lt;br /&gt;
== Training Tactics ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Every hit&amp;#039;&amp;#039;&amp;#039; you land with a weapon or your fists is a chance to gain Tactics. Misses don&amp;#039;t count.&lt;br /&gt;
* Your chance to succeed (and so to gain) follows your current Tactics: the higher it is, the more slowly it climbs, until it stops at your cap.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Below 10.0&amp;#039;&amp;#039;&amp;#039; you gain on every attempt, sometimes several tenths at once. Above that, each attempt has a chance to gain 0.1.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;harder the attempt&amp;#039;&amp;#039;&amp;#039; is for your skill level, the better your chance to gain. Your chance also drops as you get closer to your Tactics cap and to your total skill cap of &amp;#039;&amp;#039;&amp;#039;700&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If you&amp;#039;ve set Tactics to go down (the arrow in your skills list), gains elsewhere can lower it to make room under your total cap. Lock skills you want to keep.&lt;br /&gt;
* Reaching 100.0 adds Tactics to the &amp;#039;&amp;#039;&amp;#039;Skills Mastered&amp;#039;&amp;#039;&amp;#039; count on your achievements.&lt;br /&gt;
* Training dummies and archery buttes don&amp;#039;t train Tactics, because you&amp;#039;re not really hitting anything. Fight living opponents instead.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fast weapons train it fastest.&amp;#039;&amp;#039;&amp;#039; More swings means more hits, so a quick weapon like a katana, kryss, dagger or club gives more Tactics gains per minute than a halberd.&lt;br /&gt;
* Warrior guildmasters, nobles, ranger guildmasters, blacksmiths, iron workers and healers will train you for gold: up to a third of their own skill, at most &amp;#039;&amp;#039;&amp;#039;42.0&amp;#039;&amp;#039;&amp;#039;, for &amp;#039;&amp;#039;&amp;#039;1 gold per 0.1&amp;#039;&amp;#039;&amp;#039; points. Ask them (or use their context menu) to train the skill, then drop the gold on them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039; this skill doesn&amp;#039;t raise any stats.&lt;br /&gt;
&lt;br /&gt;
=== Suggested path ===&lt;br /&gt;
Tactics usually rises right alongside your weapon skill, so just follow the training path for your weapon:&lt;br /&gt;
* [[Skills/Swordsmanship#Training Swordsmanship|Swordsmanship]], [[Skills/Mace Fighting#Training Mace Fighting|Mace Fighting]], [[Skills/Fencing#Training Fencing|Fencing]], [[Skills/Archery#Training Archery|Archery]] or [[Skills/Wrestling#Training Wrestling|Wrestling]].&lt;br /&gt;
If your Tactics falls behind, buy it up to the low 40s from a trainer and fight easy creatures with a fast weapon until it catches up.&lt;br /&gt;
&lt;br /&gt;
=== Power scrolls ===&lt;br /&gt;
[[File:NB_PowerScroll.png|right|link=|Power scroll]]&lt;br /&gt;
Tactics tops out at &amp;#039;&amp;#039;&amp;#039;100.0&amp;#039;&amp;#039;&amp;#039; unless you use a &amp;#039;&amp;#039;&amp;#039;Tactics power scroll&amp;#039;&amp;#039;&amp;#039;. There are three kinds: &amp;#039;&amp;#039;exalted&amp;#039;&amp;#039; (110), &amp;#039;&amp;#039;mythical&amp;#039;&amp;#039; (115) and &amp;#039;&amp;#039;legendary&amp;#039;&amp;#039; (120). Double-click one to raise your Tactics cap to that number: &amp;#039;&amp;#039;&amp;quot;You feel a surge of magic as the scroll enhances your Tactics!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Tactics power scrolls come from &amp;#039;&amp;#039;&amp;#039;champion bosses&amp;#039;&amp;#039;&amp;#039;: [[Bestiary/Barracoon|Barracoon]], [[Bestiary/Lord Oaks|Lord Oaks]], [[Bestiary/Mephitis|Mephitis]], [[Bestiary/Neira|Neira]], [[Bestiary/Rikktor|Rikktor]], [[Bestiary/Semidar|Semidar]] and [[Bestiary/Silvani|Silvani]]. Each champion boss leaves &amp;#039;&amp;#039;&amp;#039;6 power scrolls&amp;#039;&amp;#039;&amp;#039; in random fighting, magic, bard and animal skills, handed out among the players who helped kill it. Each scroll is a 110 (60%), 115 (35%) or 120 (5%).&lt;br /&gt;
* A scroll only works if it&amp;#039;s higher than your current cap. Otherwise: &amp;#039;&amp;#039;&amp;quot;Your Tactics is too high for this power scroll.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
* Champion power scrolls are &amp;#039;&amp;#039;&amp;#039;cursed&amp;#039;&amp;#039;&amp;#039;: they always drop when you die, even from a blessed container. Use them or bank them quickly.&lt;br /&gt;
* Raising the cap doesn&amp;#039;t raise your skill. You still have to train the extra points.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Never fight with low Tactics.&amp;#039;&amp;#039;&amp;#039; Below 50 you&amp;#039;re throwing away damage on every hit.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tactics plus Anatomy&amp;#039;&amp;#039;&amp;#039; is the warrior&amp;#039;s damage pair: 100 Tactics (+50%) and 100 Anatomy (+30%) together nearly double a novice&amp;#039;s damage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train it on soft targets.&amp;#039;&amp;#039;&amp;#039; Since misses don&amp;#039;t help Tactics, easy creatures you hit often are good Tactics training even after they stop teaching your weapon skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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