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	<title>Skills/Wrestling - Revision history</title>
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	<updated>2026-11-02T16:11:56Z</updated>
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	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Wrestling&amp;diff=2481&amp;oldid=prev</id>
		<title>nb&gt;Admin: Create Wrestling skill guide</title>
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		<updated>2026-10-27T20:00:00Z</updated>

		<summary type="html">&lt;p&gt;Create Wrestling skill guide&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 27 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>nb&gt;Admin</name></author>
	</entry>
	<entry>
		<id>https://newbradford.com/wiki/index.php?title=Skills/Wrestling&amp;diff=2482&amp;oldid=prev</id>
		<title>Admin: 1 revision imported</title>
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		<updated>2026-10-27T16:05:53Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;creature-backlink&amp;quot;&amp;gt;[[Skills|&amp;amp;laquo; Back to Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wrestling&amp;#039;&amp;#039;&amp;#039; is the skill of fighting with your bare hands. Everyone wrestles when they have no weapon in hand, so it&amp;#039;s the skill that defends &amp;#039;&amp;#039;&amp;#039;mages&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;crafters&amp;#039;&amp;#039;&amp;#039; and anyone caught without a weapon. Your fists don&amp;#039;t hit hard, but a skilled wrestler can &amp;#039;&amp;#039;&amp;#039;stun&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;disarm&amp;#039;&amp;#039;&amp;#039; an opponent, and empty hands let you cast spells and use other skills freely.&lt;br /&gt;
&lt;br /&gt;
This page explains how wrestling works, its special moves and tricks, and how to train to Grandmaster.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== At a glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill category&lt;br /&gt;
| Combat&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
| Your fists: 1 to 8 damage, speed 30 (2.50 seconds per swing with 100 stamina)&lt;br /&gt;
|-&lt;br /&gt;
! Works with&lt;br /&gt;
| [[Skills/Anatomy|Anatomy]] (damage, stun and defense), [[Skills/Arms Lore|Arms Lore]] (disarm), [[Skills/Evaluating Intelligence|Evaluating Intelligence]] (defense), [[Skills/Tactics|Tactics]] (damage)&lt;br /&gt;
|-&lt;br /&gt;
! Special moves&lt;br /&gt;
| Disarm at 70 and Paralyzing Blow at 90, plus the Stun and Disarm tricks at 80&lt;br /&gt;
|-&lt;br /&gt;
! Skill cap&lt;br /&gt;
| 100 (Grandmaster), raised up to 120 with Wrestling power scrolls&lt;br /&gt;
|-&lt;br /&gt;
! Stats it can raise&lt;br /&gt;
| Strength (mostly) and Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Starting gear&lt;br /&gt;
| Choosing Wrestling as a starting skill gives you a pair of leather gloves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to fight ==&lt;br /&gt;
[[File:NB_Gloves_Mining_Leather.png|right|link=|Leather gloves]]&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Empty your hands.&amp;#039;&amp;#039;&amp;#039; Unequip any weapon or shield. (A spellbook in hand is fine.)&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Switch to war mode&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;double-click your target&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Keep next to your target. You&amp;#039;ll punch automatically.&lt;br /&gt;
&lt;br /&gt;
Leather gloves are light armor for your hands; they don&amp;#039;t change your punches.&lt;br /&gt;
&lt;br /&gt;
=== Hitting ===&lt;br /&gt;
Every swing rolls to hit. Your chance depends on &amp;#039;&amp;#039;&amp;#039;your skill with the weapon you&amp;#039;re holding&amp;#039;&amp;#039;&amp;#039; against &amp;#039;&amp;#039;&amp;#039;the defender&amp;#039;s skill with the weapon they&amp;#039;re holding&amp;#039;&amp;#039;&amp;#039; (Wrestling if they&amp;#039;re unarmed):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Hit chance = (your skill + 50) ÷ ((their skill + 50) × 2)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So two fighters with equal skill hit each other &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; of the time. Here&amp;#039;s how it works out:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your weapon skill !! Defender&amp;#039;s skill 0 !! 50 !! 80 !! 100 !! 120&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| 100% || 50% || 38% || 33% || 29%&lt;br /&gt;
|-&lt;br /&gt;
! 80&lt;br /&gt;
| 100% || 65% || 50% || 43% || 38%&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| 100% || 75% || 58% || 50% || 44%&lt;br /&gt;
|-&lt;br /&gt;
! 120&lt;br /&gt;
| 100% || 85% || 65% || 57% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Magic weapons with an &amp;#039;&amp;#039;accuracy&amp;#039;&amp;#039; bonus add to your skill while you hold them: &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; (accurate), &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; (surpassingly), &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; (eminently), &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; (exceedingly) or &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; (supremely). That bonus counts toward both hitting and the 70/90 needed for special moves.&lt;br /&gt;
&lt;br /&gt;
=== Defending with empty hands ===&lt;br /&gt;
When you&amp;#039;re attacked while unarmed, your defense uses whichever is &amp;#039;&amp;#039;&amp;#039;higher&amp;#039;&amp;#039;&amp;#039;: your &amp;#039;&amp;#039;&amp;#039;Wrestling&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;(Anatomy + Evaluating Intelligence + 20) ÷ 2&amp;#039;&amp;#039;&amp;#039; (at most 120). That&amp;#039;s why a mage with high [[Skills/Anatomy|Anatomy]] and [[Skills/Evaluating Intelligence|Evaluating Intelligence]] is hard to hit even with no Wrestling at all:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wrestling !! Anatomy !! Eval Int !! Your defense value&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 100 || 100 || 110&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 50 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 100 || 0 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 0 || 0 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 100 || 0 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 80 || 80 || 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
Fists deal &amp;#039;&amp;#039;&amp;#039;1 to 8&amp;#039;&amp;#039;&amp;#039; damage before bonuses. [[Skills/Tactics|Tactics]], Strength and [[Skills/Anatomy|Anatomy]] raise it just like with weapons (−50% at 0 Tactics, +50% at 100; +1% per 5 Strength; +1% per 5 Anatomy and +10% at 100). Damage against players is halved, and armor absorbs part of each punch.&lt;br /&gt;
&lt;br /&gt;
== Special moves ==&lt;br /&gt;
Every weapon knows two &amp;#039;&amp;#039;&amp;#039;special moves&amp;#039;&amp;#039;&amp;#039;: a &amp;#039;&amp;#039;&amp;#039;primary&amp;#039;&amp;#039;&amp;#039; move you can use from &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; skill in that weapon&amp;#039;s fighting skill, and a &amp;#039;&amp;#039;&amp;#039;secondary&amp;#039;&amp;#039;&amp;#039; move from &amp;#039;&amp;#039;&amp;#039;90&amp;#039;&amp;#039;&amp;#039;. To use one:&lt;br /&gt;
# Open your &amp;#039;&amp;#039;&amp;#039;combat book&amp;#039;&amp;#039;&amp;#039; (the &amp;#039;&amp;#039;Open › Combat Book&amp;#039;&amp;#039; macro), or set up the &amp;#039;&amp;#039;Primary Ability&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Secondary Ability&amp;#039;&amp;#039; macros. You can drag the move icons out of the book onto your screen.&lt;br /&gt;
# Click the move to ready it. It stays ready until your next hit lands.&lt;br /&gt;
# When that hit lands, the move goes off and its &amp;#039;&amp;#039;&amp;#039;mana&amp;#039;&amp;#039;&amp;#039; is used up. If you miss, the move stays ready and no mana is spent.&lt;br /&gt;
&lt;br /&gt;
Some things to know:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana cost drops with experience.&amp;#039;&amp;#039;&amp;#039; Each move has a base cost, but if your Swordsmanship, Mace Fighting, Fencing, Archery, Parrying, Lumberjacking, Stealth and Poisoning add up to &amp;#039;&amp;#039;&amp;#039;200 or more&amp;#039;&amp;#039;&amp;#039;, every move costs 5 less mana; at &amp;#039;&amp;#039;&amp;#039;300 or more&amp;#039;&amp;#039;&amp;#039; it costs 10 less.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t chain them too fast.&amp;#039;&amp;#039;&amp;#039; Using another special move within &amp;#039;&amp;#039;&amp;#039;3 seconds&amp;#039;&amp;#039;&amp;#039; of your last one costs &amp;#039;&amp;#039;&amp;#039;double mana&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If you don&amp;#039;t have the skill: &amp;#039;&amp;#039;&amp;quot;You need 70 weapon skill to perform that attack&amp;quot;&amp;#039;&amp;#039; (or 90). If you&amp;#039;re short on mana: &amp;#039;&amp;#039;&amp;quot;You need 30 mana to perform that attack&amp;quot;&amp;#039;&amp;#039;.&lt;br /&gt;
* Paralyzing Blow with your fists also needs &amp;#039;&amp;#039;&amp;#039;80 [[Skills/Anatomy|Anatomy]]&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;quot;You lack the required anatomy skill to perform that attack!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | !! Move !! Needs !! Base mana !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_Disarm.png|link=|Disarm]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Disarm&amp;#039;&amp;#039;&amp;#039; || 70 Wrestling || 20 || Knocks the target&amp;#039;s weapon into their backpack, and they can&amp;#039;t re-equip a weapon for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nb-art-cell&amp;quot; | [[File:NB_Move_ParalyzingBlow.png|link=|Paralyzing Blow]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Paralyzing Blow&amp;#039;&amp;#039;&amp;#039; || 90 Wrestling and 80 [[Skills/Anatomy|Anatomy]] || 30 || Freezes the target in place for 3 seconds (players) or 6 seconds (creatures). They can&amp;#039;t be paralyzed this way again for 8 seconds after it wears off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stun and Disarm tricks ==&lt;br /&gt;
Skilled brawlers have two extra tricks that use &amp;#039;&amp;#039;&amp;#039;stamina instead of mana&amp;#039;&amp;#039;&amp;#039;. Use the client&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Stun&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Disarm&amp;#039;&amp;#039;&amp;#039; actions (set them up as macros) to toggle them on or off:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trick !! Needs !! Cost !! Chance !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stun&amp;#039;&amp;#039;&amp;#039; || 80 Wrestling and 80 [[Skills/Anatomy|Anatomy]], empty hands || 15 stamina per attempt || (Wrestling + Anatomy) ÷ 4 percent: 40% at 80/80, 50% at 100/100 || Freezes your opponent for &amp;#039;&amp;#039;&amp;#039;4 seconds&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Disarm&amp;#039;&amp;#039;&amp;#039; || 80 Wrestling and 80 [[Skills/Arms Lore|Arms Lore]], empty hands || 15 stamina per attempt || (Wrestling + Arms Lore) ÷ 4 percent: 40% at 80/80, 50% at 100/100 || Knocks your opponent&amp;#039;s weapon into their backpack. Only works on people and humanoid creatures carrying a weapon.&lt;br /&gt;
|}&lt;br /&gt;
* Once readied, the trick goes off with your &amp;#039;&amp;#039;&amp;#039;next swing&amp;#039;&amp;#039;&amp;#039;, hit or miss.&lt;br /&gt;
* A failed stun stays readied, so you&amp;#039;ll try again on the next swing (and pay another 15 stamina).&lt;br /&gt;
* After a &amp;#039;&amp;#039;&amp;#039;successful&amp;#039;&amp;#039;&amp;#039; stun or disarm you can&amp;#039;t use either trick again for &amp;#039;&amp;#039;&amp;#039;10 seconds&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Training Wrestling ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Every punch&amp;#039;&amp;#039;&amp;#039; can raise Wrestling, &amp;#039;&amp;#039;&amp;#039;whether it lands or not&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pick opponents that are a fair match.&amp;#039;&amp;#039;&amp;#039; If you&amp;#039;re guaranteed to hit, the punch teaches you nothing.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Below 10.0&amp;#039;&amp;#039;&amp;#039; you gain on every attempt, sometimes several tenths at once. Above that, each attempt has a chance to gain 0.1.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;harder the attempt&amp;#039;&amp;#039;&amp;#039; is for your skill level, the better your chance to gain. Your chance also drops as you get closer to your Wrestling cap and to your total skill cap of &amp;#039;&amp;#039;&amp;#039;700&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If you&amp;#039;ve set Wrestling to go down (the arrow in your skills list), gains elsewhere can lower it to make room under your total cap. Lock skills you want to keep.&lt;br /&gt;
* Reaching 100.0 adds Wrestling to the &amp;#039;&amp;#039;&amp;#039;Skills Mastered&amp;#039;&amp;#039;&amp;#039; count on your achievements.&lt;br /&gt;
* Punching also trains [[Skills/Tactics|Tactics]] and [[Skills/Anatomy|Anatomy]] on every hit.&lt;br /&gt;
* Mage guildmasters will train you for gold: up to a third of their own skill, at most &amp;#039;&amp;#039;&amp;#039;42.0&amp;#039;&amp;#039;&amp;#039;, for &amp;#039;&amp;#039;&amp;#039;1 gold per 0.1&amp;#039;&amp;#039;&amp;#039; points. Ask them (or use their context menu) to train the skill, then drop the gold on them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039; each successful use has about a 3% chance to raise Strength and a smaller chance (under 1%) to raise Dexterity by 1 point. Each stat can rise at most once every 10 minutes, and only if it&amp;#039;s set to rise.&lt;br /&gt;
&lt;br /&gt;
=== Suggested path ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wrestling !! Where to train&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 25 || Practice on a &amp;#039;&amp;#039;&amp;#039;training dummy&amp;#039;&amp;#039;&amp;#039;. Double-click it with empty hands. Carpenters can build them. It stops teaching you at 25.0.&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 50 || Weak creatures that hit back softly: [[Bestiary/Giant Rat|Giant Rat]], [[Bestiary/Mongbat|Mongbat]], [[Bestiary/Skeleton|Skeleton]], [[Bestiary/Zombie|Zombie]], [[Bestiary/Headless One|Headless One]], [[Bestiary/Ratman|Ratman]].&lt;br /&gt;
|-&lt;br /&gt;
| 50 to 70 || Tougher camps: [[Bestiary/Orc|Orc]], [[Bestiary/Lizardman|Lizardman]], [[Bestiary/Gargoyle|Gargoyle]], [[Bestiary/Ettin|Ettin]].&lt;br /&gt;
|-&lt;br /&gt;
| 70 to 90 || Bigger targets with lots of health: [[Bestiary/Troll|Troll]], [[Bestiary/Ogre|Ogre]], [[Bestiary/Earth Elemental|Earth Elemental]]. Your primary move opens up at 70.&lt;br /&gt;
|-&lt;br /&gt;
| 90 to 100 || Strong creatures you can still win against, such as [[Bestiary/Ogre Lord|Ogre Lord]], [[Bestiary/Lich|Lich]], [[Bestiary/Wyvern|Wyvern]]. Your secondary move opens up at 90.&lt;br /&gt;
|}&lt;br /&gt;
Fists are weak, so expect fights to take a while. Many wrestlers carry a weapon for hunting and only fight barehanded to train.&lt;br /&gt;
&lt;br /&gt;
=== Power scrolls ===&lt;br /&gt;
[[File:NB_PowerScroll.png|right|link=|Power scroll]]&lt;br /&gt;
Wrestling tops out at &amp;#039;&amp;#039;&amp;#039;100.0&amp;#039;&amp;#039;&amp;#039; unless you use a &amp;#039;&amp;#039;&amp;#039;Wrestling power scroll&amp;#039;&amp;#039;&amp;#039;. There are three kinds: &amp;#039;&amp;#039;exalted&amp;#039;&amp;#039; (110), &amp;#039;&amp;#039;mythical&amp;#039;&amp;#039; (115) and &amp;#039;&amp;#039;legendary&amp;#039;&amp;#039; (120). Double-click one to raise your Wrestling cap to that number: &amp;#039;&amp;#039;&amp;quot;You feel a surge of magic as the scroll enhances your Wrestling!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Wrestling power scrolls come from &amp;#039;&amp;#039;&amp;#039;champion bosses&amp;#039;&amp;#039;&amp;#039;: [[Bestiary/Barracoon|Barracoon]], [[Bestiary/Lord Oaks|Lord Oaks]], [[Bestiary/Mephitis|Mephitis]], [[Bestiary/Neira|Neira]], [[Bestiary/Rikktor|Rikktor]], [[Bestiary/Semidar|Semidar]] and [[Bestiary/Silvani|Silvani]]. Each champion boss leaves &amp;#039;&amp;#039;&amp;#039;6 power scrolls&amp;#039;&amp;#039;&amp;#039; in random fighting, magic, bard and animal skills, handed out among the players who helped kill it. Each scroll is a 110 (60%), 115 (35%) or 120 (5%).&lt;br /&gt;
* A scroll only works if it&amp;#039;s higher than your current cap. Otherwise: &amp;#039;&amp;#039;&amp;quot;Your Wrestling is too high for this power scroll.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
* Champion power scrolls are &amp;#039;&amp;#039;&amp;#039;cursed&amp;#039;&amp;#039;&amp;#039;: they always drop when you die, even from a blessed container. Use them or bank them quickly.&lt;br /&gt;
* Raising the cap doesn&amp;#039;t raise your skill. You still have to train the extra points.&lt;br /&gt;
&lt;br /&gt;
== Messages you&amp;#039;ll see ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Message !! What it means&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You get yourself ready to stun your opponent.&amp;#039;&amp;#039; || Your Stun trick is readied.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You decide to not try to stun anyone.&amp;#039;&amp;#039; || You toggled Stun off.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You successfully stun your opponent!&amp;#039;&amp;#039; || The stun worked: they&amp;#039;re frozen for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You failed in your attempt to stun.&amp;#039;&amp;#039; || The stun missed. It stays ready for your next swing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You have been stunned!&amp;#039;&amp;#039; || A wrestler stunned you.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You get yourself ready to disarm your opponent.&amp;#039;&amp;#039; || Your Disarm trick is readied.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You successfully disarm your opponent!&amp;#039;&amp;#039; || Their weapon went into their backpack.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You failed in your attempt to disarm.&amp;#039;&amp;#039; || The disarm attempt missed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You cannot disarm your opponent.&amp;#039;&amp;#039; || Your target isn&amp;#039;t holding a weapon, or isn&amp;#039;t the kind of creature you can disarm.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You are not skilled enough to stun your opponent.&amp;#039;&amp;#039; || You need 80 Wrestling and 80 Anatomy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You are not skilled enough to disarm your opponent.&amp;#039;&amp;#039; || You need 80 Wrestling and 80 Arms Lore.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You are too fatigued to attempt anything.&amp;#039;&amp;#039; || You need at least 15 stamina for the trick.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You must have your hands free to attempt to stun your opponent.&amp;#039;&amp;#039; || Unequip your weapon or shield first.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You lack the required anatomy skill to perform that attack!&amp;#039;&amp;#039; || Paralyzing Blow with fists needs 80 Anatomy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You need 70 weapon skill to perform that attack&amp;#039;&amp;#039; || You don&amp;#039;t have enough skill for that special move yet (70 for primary, 90 for secondary).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You need 30 mana to perform that attack&amp;#039;&amp;#039; || Not enough mana for the move you readied.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;You feel a surge of magic as the scroll enhances your ~skill~!&amp;#039;&amp;#039; || A power scroll raised your skill cap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mages: think twice before training Wrestling.&amp;#039;&amp;#039;&amp;#039; High Anatomy and Evaluating Intelligence already give you up to 120 defense with empty hands.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The stun is the prize.&amp;#039;&amp;#039;&amp;#039; Four seconds of a frozen opponent is time for a spell, a bandage or a getaway.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Keep stamina up.&amp;#039;&amp;#039;&amp;#039; Every trick attempt costs 15 stamina, and stamina also sets your punching speed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tactics still matters&amp;#039;&amp;#039;&amp;#039; for damage, even with fists.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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