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Bestiary/Rikktor: Difference between revisions

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| damage      = 28–55
| damage      = 28–55
| armor      = 130
| armor      = 130
| speed      = Very fast
| speed      = [[Movement Speeds|Very fast]]
| tameable    = No
| tameable    = No
| taming_section =  
| taming_section =  
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! Skill !! Range
! Skill !! Range
|-
|-
| Magic Resistance || 140.2–160.0
| [[Skills/Resisting Spells|Magic Resistance]] || 140.2–160.0
|-
|-
| Anatomy || 100.0
| [[Skills/Anatomy|Anatomy]] || 100.0
|-
|-
| Tactics || 100.0
| [[Skills/Tactics|Tactics]] || 100.0
|}
|}



Latest revision as of 22:51, 30 October 2026

Rikktor
Rikktor
General
Type Champion (reptile)
Category Champions
Alignment Evil
Karma −22,500
Fame 22,500
Behavior Attacks on sight
Speed Very fast
Stats
Strength 701–900
Dexterity 201–350
Intelligence 51–100
Hit points 3,000
Stamina 203–650
Mana 51–100
Damage 28–55
Armor 130
Resources
Carving 20 scales of each of 6 colors

Rikktor is the champion of the Cold Blood spawn: a massive reptilian beast with the highest armor of any champion and an earthquake that shakes everyone around it.

Overview

  • In-game name: Rikktor
  • Corpse: the remains of Rikktor
  • Behavior: it attacks the nearest target it sees and fights in melee.
  • Movement: it is one of the faster creatures in the game (very fast speed).

Stats

Stat Value
Strength 701–900
Dexterity 201–350
Intelligence 51–100
Hit points 3,000
Stamina 203–650
Mana 51–100 (same as its Intelligence)
Melee damage 28–55
Armor rating 130
Fame / Karma 22,500 / −22,500

Skills

Skill Range
Magic Resistance 140.2–160.0
Anatomy 100.0
Tactics 100.0

Abilities

Poison immunity

It is immune to all poison, so poisoned weapons, the Poison spell and poison potions do nothing to it.

Special behaviors

  • Earthquake. Every time it hits someone in melee there's a 20% chance of an earthquake. Every player, pet and summon within 8 tiles (and any creature not on its team) loses 60% of their current hit points, at least 10 and at most 75 per quake.
  • No Wrestling skill. It has 100 Anatomy and Tactics but no Wrestling, so its melee hit chance is lower than its other stats suggest.

Champion rewards

Rikktor is a champion: a champion appears at a champion altar when a spawn reaches its final stage, and killing it triggers the champion rewards.

  • Power scrolls: 6 power scrolls are shared out at random among the players with looting rights (a player can get more than one). Each is a random non-crafting skill: +20 (5%), +15 (35%) or +10 (60%). If you're protected by another player through the Justice virtue, your protector may get a copy (60% for a Seeker, 80% for a Follower, 100% for a Knight of Justice).
  • Valor: every player with looting rights gains 800 Valor points.
  • Champion skull: the Power skull goes into the backpack of a random player with looting rights, or into the corpse if nobody qualifies. The six different skulls are needed to summon the Harrower.
  • Gold rain: every open tile within 12 tiles of the body gets a pile of 500–1,000 gold over the next 10 seconds, with fire and explosion effects.
  • Star room gate: after the champion dies, the altar opens a gate to the star room (5143, 1774) for 2 minutes.
  • No artifacts: champion artifacts don't drop from it on New Bradford.

Loot

Every Rikktor carries:

  • Gold: about 2,020–4,000 in total (from its "Ultra Rich" ×4 loot)
  • 24 magic weapons, armor pieces or shields (guaranteed)

It may also carry:

  • A musical instrument (about 8% or less)

Carving

Use a blade on the corpse to get:

  • 20 scales of every color: 20 each of red, yellow, black, green, white and blue

Location

  • Champion spawn: it is the champion of the Cold Blood spawn. It appears at the fixed Cold Blood altar at 5259, 837, and at any of the 11 Lost Lands altars that rolls Cold Blood when it starts, once the spawn's fourth level is cleared.

Tips

  • Stay at full health: an earthquake takes up to 75 hit points from everyone within 8 tiles, and it can chain if it keeps landing hits.
  • Its 130 armor makes physical damage weak; spells are more reliable.
  • Carve its corpse for 20 scales of each color (red, yellow, black, green, white and blue).
  • Champions can move over and destroy obstacles in their way, and they see 18 tiles away, so you can't wall them off.