Bestiary/Savage: Difference between revisions
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nb>Bestiary import Bestiary: new creature page generated from the shard's creature scripts |
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| damage = 23–27 | | damage = 23–27 | ||
| armor = 0 | | armor = 0 | ||
| speed = Medium | | speed = [[Movement Speeds|Medium]] | ||
| tameable = No | | tameable = No | ||
| taming_section = | | taming_section = | ||
| Line 58: | Line 58: | ||
! Skill !! Range | ! Skill !! Range | ||
|- | |- | ||
| Fencing || 60.0–82.5 | | [[Skills/Fencing|Fencing]] || 60.0–82.5 | ||
|- | |- | ||
| Mace Fighting || 60.0–82.5 | | [[Skills/Mace Fighting|Mace Fighting]] || 60.0–82.5 | ||
|- | |- | ||
| Poisoning || 60.0–82.5 | | [[Skills/Poisoning|Poisoning]] || 60.0–82.5 | ||
|- | |- | ||
| Swordsmanship || 60.0–82.5 | | [[Skills/Swordsmanship|Swordsmanship]] || 60.0–82.5 | ||
|- | |- | ||
| Tactics || 60.0–82.5 | | [[Skills/Tactics|Tactics]] || 60.0–82.5 | ||
|- | |- | ||
| Magic Resistance || 57.5–80.0 | | [[Skills/Resisting Spells|Magic Resistance]] || 57.5–80.0 | ||
|} | |} | ||
It has 60–82.5 Poisoning, but it has no poison attack. | |||
== Special behaviors == | == Special behaviors == | ||
Latest revision as of 22:51, 30 October 2026
| General | |
|---|---|
| Type | Human (tribal) |
| Category | Humanoids & tribes |
| Alignment | Evil |
| Karma | −1,000 |
| Fame | 1,000 |
| Behavior | Attacks on sight |
| Speed | Medium |
| Stats | |
| Strength | 96–115 |
| Dexterity | 86–105 |
| Intelligence | 51–65 |
| Hit points | 96–115 |
| Stamina | 86–105 |
| Mana | 51–65 |
| Damage | 23–27 |
| Armor | 0 |
| Resources | |
| Carving | 1 raw ribs |
The Savage is a tribal warrior of the jungle. It has under 120 hit points but hits for 23–27 with its spear, and it's deadly to dragons and other big pets: its blows do triple damage to them.
Overview
- In-game name: a random savage name
- Corpse: a savage corpse
- Looks: a tribal man or woman in bone arm and leg armor with a spear, usually wearing a mask.
- Behavior: it attacks the nearest target it sees and fights in melee.
- Notoriety: it always shows as a murderer (red), so anyone can attack it freely.
- Enemies: savages and orcs are enemies and attack each other on sight.
Stats
| Stat | Value |
|---|---|
| Strength | 96–115 |
| Dexterity | 86–105 |
| Intelligence | 51–65 |
| Hit points | 96–115 (same as its Strength) |
| Stamina | 86–105 (same as its Dexterity) |
| Mana | 51–65 (same as its Intelligence) |
| Melee damage | 23–27 |
| Armor rating | 0 |
| Fame / Karma | 1,000 / −1,000 |
Skills
| Skill | Range |
|---|---|
| Fencing | 60.0–82.5 |
| Mace Fighting | 60.0–82.5 |
| Poisoning | 60.0–82.5 |
| Swordsmanship | 60.0–82.5 |
| Tactics | 60.0–82.5 |
| Magic Resistance | 57.5–80.0 |
It has 60–82.5 Poisoning, but it has no poison attack.
Special behaviors
- Savage kin paint. It won't treat anyone wearing savage kin paint (the savage body look it gives) as an enemy. If a painted player attacks it, the paint burns away ("Your skin is scorched as the tribal paint burns away!"), they take 50 fire damage and the paint's timer is cleared.
- Dragon-slayer. Its melee hits do triple damage to dragons, white wyrms, swamp dragons, drakes, nightmares, hiryu, lesser hiryu and daemons, so keep those pets away from it.
Loot
Every savage carries:
- Gold: about 30–75 in total (from its "Meager" loot)
- 1–15 bandages
- its spear, bone arms and bone legs (worn)
It may also carry:
- A magic weapon, armor piece or shield (up to 2 chances, from about 1% down to 0.2% each)
- A musical instrument (about 0.1% or less)
- a savage mask (50%, worn)
- an orcish kin mask (5%, worn; only if it has no savage mask)
- a tribal berry (10%, females only)
- a bola ball (10%, males only)
Carving
Use a blade on the corpse to get:
- 1 raw ribs
Tips
- Leave dragons, drakes, nightmares and swamp dragons at home: savages do triple damage to them.
- Savage kin paint lets you walk among savages, until you attack one.
- Tribal berries are used to make savage kin paint.
- It always shows as a murderer.