Bestiary/Meer Mage: Difference between revisions
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| damage = 24–26 | | damage = 24–26 | ||
| armor = 16 | | armor = 16 | ||
| speed = Medium | | speed = [[Movement Speeds|Medium]] | ||
| tameable = No | | tameable = No | ||
| taming_section = | | taming_section = | ||
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* '''Corpse:''' ''a meer's corpse'' | * '''Corpse:''' ''a meer's corpse'' | ||
* '''Behavior:''' it attacks creatures and players with negative karma (evil) on sight, ignores everyone else, and fights like a spellcaster (mage AI), mixing spells with melee. | * '''Behavior:''' it attacks creatures and players with negative karma (evil) on sight, ignores everyone else, and fights like a spellcaster (mage AI), mixing spells with melee. | ||
* '''Notoriety:''' it shows as innocent (blue). | * '''Notoriety:''' it shows as innocent (blue). | ||
* '''Rummages corpses:''' from time to time it takes a random item from a corpse within 2 tiles (''*rummages through a corpse and takes an item*''). Loot your kills quickly near one. | * '''Rummages corpses:''' from time to time it takes a random item from a corpse within 2 tiles (''*rummages through a corpse and takes an item*''). Loot your kills quickly near one. | ||
| Line 57: | Line 57: | ||
! Skill !! Range | ! Skill !! Range | ||
|- | |- | ||
| Evaluating Intelligence || 100.0 | | [[Skills/Evaluating Intelligence|Evaluating Intelligence]] || 100.0 | ||
|- | |- | ||
| Magic Resistance || 80.1–100.0 | | [[Skills/Resisting Spells|Magic Resistance]] || 80.1–100.0 | ||
|- | |- | ||
| Meditation || 85.1–95.0 | | [[Skills/Meditation|Meditation]] || 85.1–95.0 | ||
|- | |- | ||
| Tactics || 70.1–90.0 | | [[Skills/Tactics|Tactics]] || 70.1–90.0 | ||
|- | |- | ||
| Magery || 70.1–80.0 | | [[Skills/Magery|Magery]] || 70.1–80.0 | ||
|- | |- | ||
| Wrestling || 60.1–80.0 | | [[Skills/Wrestling|Wrestling]] || 60.1–80.0 | ||
|} | |} | ||
Latest revision as of 22:51, 30 October 2026
| General | |
|---|---|
| Type | Meer |
| Category | Juka, Meer & Chaos Dragoons |
| Alignment | Good |
| Karma | 8,000 |
| Fame | 8,000 |
| Behavior | Attacks evil creatures and players |
| Speed | Medium |
| Stats | |
| Strength | 171–200 |
| Dexterity | 126–145 |
| Intelligence | 276–305 |
| Hit points | 103–120 |
| Stamina | 126–145 |
| Mana | 276–305 |
| Damage | 24–26 |
| Armor | 16 |
| Resources | |
| Carving | Nothing |
The Meer Mage is a Meer spellcaster that calls down insect swarms and summons angry woodland animals. It also has heavy fists (24–26). The Meer have good karma and fight only the evil: they attack creatures and players with negative karma and leave good-karma players alone.
Overview
- In-game name: a meer mage
- Corpse: a meer's corpse
- Behavior: it attacks creatures and players with negative karma (evil) on sight, ignores everyone else, and fights like a spellcaster (mage AI), mixing spells with melee.
- Notoriety: it shows as innocent (blue).
- Rummages corpses: from time to time it takes a random item from a corpse within 2 tiles (*rummages through a corpse and takes an item*). Loot your kills quickly near one.
Stats
| Stat | Value |
|---|---|
| Strength | 171–200 |
| Dexterity | 126–145 |
| Intelligence | 276–305 |
| Hit points | 103–120 |
| Stamina | 126–145 (same as its Dexterity) |
| Mana | 276–305 (same as its Intelligence) |
| Melee damage | 24–26 |
| Armor rating | 16 |
| Fame / Karma | 8,000 / 8,000 |
Skills
| Skill | Range |
|---|---|
| Evaluating Intelligence | 100.0 |
| Magic Resistance | 80.1–100.0 |
| Meditation | 85.1–95.0 |
| Tactics | 70.1–90.0 |
| Magery | 70.1–80.0 |
| Wrestling | 60.1–80.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 70.1–80.0 and its Evaluating Intelligence 100.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt and Explosion. A stronger one (with more Magery) can also cast Flame Strike.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
Poison immunity
It is immune to all poison, so poisoned weapons, the Poison spell and poison potions do nothing to it.
Dispels summons
Any summoned creature that can be dispelled is destroyed instantly when it hits the meer mage in melee or the meer mage hits it. Blade spirits, energy vortexes, summoned elementals and daemons are wasted against it.
Nature's wrath
Every 20–30 seconds it picks on its current target within 12 tiles (if you're fighting it with a pet, it targets the pet's owner instead):
- 10% of the time: summons animals. Five enraged creatures (a rabbit, a hind, a hart, a black bear and an eagle) appear around the target and attack. See Enraged Creatures.
- Otherwise, on players: insect swarm. A swarm of insects plagues the player, dealing 20–30 damage every 7 seconds until they die or hold a lit torch, which drives the swarm away. While it lasts, the player is reminded of the swarm every few ticks.
Loot
Every meer mage carries:
- Gold: about 402–650 in total (from its "Filthy Rich" loot)
- 2 magic scrolls from circles 4–7. With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
It may also carry:
- A magic weapon, armor piece or shield (up to 4 chances, from about 33% down to 5% each)
- A musical instrument (about 2% or less)
- A level 3 treasure map (1% chance)
Carving
There's nothing to carve from its corpse.
Tips
- Carry a torch: light it and hold it to get rid of the insect swarm.
- It can dispel your summoned creatures, and it's immune to all poison.
- It shows blue (innocent) and has +8,000 karma.
- Filthy Rich loot, 2 magic scrolls of circles 4–7, and a 1% chance at a level 3 treasure map.
- It rummages through corpses, so loot your kills before it reaches them.