Bestiary/Acid Elemental: Difference between revisions
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| damage = 9–15 | | damage = 9–15 | ||
| armor = 40 | | armor = 40 | ||
| speed = Medium | | speed = [[Movement Speeds|Medium]] | ||
| tameable = No | | tameable = No | ||
| taming_section = | | taming_section = | ||
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! Skill !! Range | ! Skill !! Range | ||
|- | |- | ||
| Tactics || 80.1–90.0 | | [[Skills/Tactics|Tactics]] || 80.1–90.0 | ||
|- | |- | ||
| Wrestling || 70.1–90.0 | | [[Skills/Wrestling|Wrestling]] || 70.1–90.0 | ||
|- | |- | ||
| Evaluating Intelligence || 70.1–85.0 | | [[Skills/Evaluating Intelligence|Evaluating Intelligence]] || 70.1–85.0 | ||
|- | |- | ||
| Magery || 70.1–85.0 | | [[Skills/Magery|Magery]] || 70.1–85.0 | ||
|- | |- | ||
| Magic Resistance || 60.1–75.0 | | [[Skills/Resisting Spells|Magic Resistance]] || 60.1–75.0 | ||
|- | |- | ||
| Anatomy || 30.3–60.0 | | [[Skills/Anatomy|Anatomy]] || 30.3–60.0 | ||
|} | |} | ||
Latest revision as of 22:51, 30 October 2026
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| General | |
|---|---|
| Type | Elemental |
| Category | Elementals |
| Alignment | Evil |
| Karma | −10,000 |
| Fame | 10,000 |
| Behavior | Attacks on sight |
| Speed | Medium |
| Stats | |
| Strength | 326–355 |
| Dexterity | 66–85 |
| Intelligence | 271–295 |
| Hit points | 196–213 |
| Stamina | 66–85 |
| Mana | 271–295 |
| Damage | 9–15 |
| Armor | 40 |
| Resources | |
| Carving | Nothing |
The Acid Elemental is a churning blob of corrosive slime. Its hits often carry Lethal poison, yet unlike the poison elemental it isn't immune to poison itself.
Overview
- In-game name: an acid elemental
- Corpse: an acid elemental corpse
- Also known as: the toxic elemental.
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Bleed immune: bleed attacks (a weapon special New Bradford enables) don't affect it.
Stats
| Stat | Value |
|---|---|
| Strength | 326–355 |
| Dexterity | 66–85 |
| Intelligence | 271–295 |
| Hit points | 196–213 |
| Stamina | 66–85 (same as its Dexterity) |
| Mana | 271–295 (same as its Intelligence) |
| Melee damage | 9–15 |
| Armor rating | 40 |
| Fame / Karma | 10,000 / −10,000 |
Skills
| Skill | Range |
|---|---|
| Tactics | 80.1–90.0 |
| Wrestling | 70.1–90.0 |
| Evaluating Intelligence | 70.1–85.0 |
| Magery | 70.1–85.0 |
| Magic Resistance | 60.1–75.0 |
| Anatomy | 30.3–60.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 70.1–85.0 and its Evaluating Intelligence 70.1–85.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt and Explosion. A stronger one (with more Magery) can also cast Flame Strike.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with 271+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Poison attack
Each time its melee attack hits, there's a 60% chance it also poisons the target with Lethal poison.
- Lethal poison deals 25% of your current hit points (at least 9, at most 26) every 5 seconds, for up to 10 ticks.
- Cure it with a cure potion, the Cure or Arch Cure spell, or a healer's bandages and the Healing skill. Higher levels are harder to cure.
Loot
Every acid elemental carries:
- Gold: about 320–500 in total (from its "Rich" and "Average" loot)
It may also carry:
- A magic weapon, armor piece or shield (up to 6 chances, from about 20% down to 0.5% each)
- A musical instrument (about 1.4% or less)
- A level 3 treasure map (1% chance)
Carving
There's nothing to carve from its corpse.
Location
- The Deceit brazier: double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.
Tips
- Carry Greater Cure potions: 60% of its hits poison with Lethal poison.
- Poison works on it.
