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| damage      = 7–14
| damage      = 7–14
| armor      = 32
| armor      = 32
| speed      = Medium
| speed      = [[Movement Speeds|Medium]]
| tameable    = No
| tameable    = No
| taming_section =  
| taming_section =  
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! Skill !! Range
! Skill !! Range
|-
|-
| Evaluating Intelligence || 90.1–105.0
| [[Skills/Evaluating Intelligence|Evaluating Intelligence]] || 90.1–105.0
|-
|-
| Magery || 90.1–105.0
| [[Skills/Magery|Magery]] || 90.1–105.0
|-
|-
| Meditation || 90.1–105.0
| [[Skills/Meditation|Meditation]] || 90.1–105.0
|-
|-
| Magic Resistance || 90.1–105.0
| [[Skills/Resisting Spells|Magic Resistance]] || 90.1–105.0
|-
|-
| Tactics || 80.1–100.0
| [[Skills/Tactics|Tactics]] || 80.1–100.0
|-
|-
| Anatomy || 75.1–85.0
| [[Skills/Anatomy|Anatomy]] || 75.1–85.0
|-
|-
| Wrestling || 40.1–80.0
| [[Skills/Wrestling|Wrestling]] || 40.1–80.0
|}
|}



Latest revision as of 22:51, 30 October 2026

Fire Gargoyle
A fire gargoyle
General
Type Gargoyle
Category Gargoyles
Alignment Evil
Karma −3,500
Fame 3,500
Behavior Attacks on sight
Speed Medium
Stats
Strength 351–400
Dexterity 126–145
Intelligence 226–250
Hit points 211–240
Stamina 126–145
Mana 226–250
Damage 7–14
Armor 32
Resources
Carving 1 raw ribs

The Fire Gargoyle is a burning gargoyle that breathes fire and casts spells with 90–105 Magery. With 211–240 hit points it's much tougher than a common gargoyle.

Overview

  • In-game name: one of nine: a fiery gargoyle, a burning gargoyle, a smoldering gargoyle, a blistering gargoyle, a sweltering gargoyle, a flaming gargoyle, a scorching gargoyle, a blazing gargoyle or a searing gargoyle
  • Corpse: a charred corpse
  • Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
  • Flier: it's a flying creature.

Stats

Stat Value
Strength 351–400
Dexterity 126–145
Intelligence 226–250
Hit points 211–240
Stamina 126–145 (same as its Dexterity)
Mana 226–250 (same as its Intelligence)
Melee damage 7–14
Armor rating 32
Fame / Karma 3,500 / −3,500

Skills

Skill Range
Evaluating Intelligence 90.1–105.0
Magery 90.1–105.0
Meditation 90.1–105.0
Magic Resistance 90.1–105.0
Tactics 80.1–100.0
Anatomy 75.1–85.0
Wrestling 40.1–80.0

Abilities

Fire breath

The fire gargoyle breathes fire at its target.

  • Chance: 50% each time it gets a chance to act in combat, then it waits 30–45 seconds before it can breathe again.
  • Damage: 5% of its current hit points, at most 200 (a full-health fire gargoyle deals about 10–12). It does less damage as it gets hurt. (100% fire damage; the type doesn't matter under New Bradford's combat rules.)
  • Range: the target has to be within its sight range and in line of sight.
  • It stops for about a second to breathe, so you can see it coming.
  • A peacemade (calmed) or summoned fire gargoyle can't use it.

Magic

It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 90.1–105.0 and its Evaluating Intelligence 90.1–105.0.

  • Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion and Flame Strike.
  • Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
  • Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
  • Dispel: with 226+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).

Loot

Every fire gargoyle carries:

  • Gold: about 260–350 in total (from its "Rich" loot)
  • 1 random gem (amber, amethyst, citrine, diamond, emerald, ruby, sapphire, star sapphire or tourmaline)

It may also carry:

  • A magic weapon, armor piece or shield (up to 3 chances, from about 20% down to 1% each)
  • A musical instrument (about 1% or less)
  • A level 1 treasure map (1% chance)

Carving

Use a blade on the corpse to get:

  • 1 raw ribs

Location

  • Champion spawn: it is a level 3 creature of the Abyss champion spawn (champion: Semidar), so it appears at the fixed Abyss altar at 5815, 1352, and any of the 11 Lost Lands altars that rolls Abyss. Each one killed during a spawn gives the killer Valor and champion-title progress.
  • The Deceit brazier: double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.

Tips

  • Its fire breath is strongest at full health; open with your best attacks.
  • With 90–105 Magery it casts strong spells, and it has 211–240 hit points to back them up.
  • Carve it for 1 raw ribs.