Bestiary/Ophidian Archmage: Difference between revisions
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| damage = 5–10 | | damage = 5–10 | ||
| armor = 44 | | armor = 44 | ||
| speed = Fast | | speed = [[Movement Speeds|Fast]] | ||
| tameable = No | | tameable = No | ||
| taming_section = | | taming_section = | ||
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! Skill !! Range | ! Skill !! Range | ||
|- | |- | ||
| Evaluating Intelligence || 95.1–100.0 | | [[Skills/Evaluating Intelligence|Evaluating Intelligence]] || 95.1–100.0 | ||
|- | |- | ||
| Magery || 95.1–100.0 | | [[Skills/Magery|Magery]] || 95.1–100.0 | ||
|- | |- | ||
| Magic Resistance || 75.0–97.5 | | [[Skills/Resisting Spells|Magic Resistance]] || 75.0–97.5 | ||
|- | |- | ||
| Tactics || 65.0–87.5 | | [[Skills/Tactics|Tactics]] || 65.0–87.5 | ||
|- | |- | ||
| Wrestling || 20.2–60.0 | | [[Skills/Wrestling|Wrestling]] || 20.2–60.0 | ||
|} | |} | ||
Latest revision as of 22:51, 30 October 2026
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| General | |
|---|---|
| Type | Ophidian |
| Category | Reptiles & serpents |
| Alignment | Evil |
| Karma | −11,500 |
| Fame | 11,500 |
| Behavior | Attacks on sight |
| Speed | Fast |
| Stats | |
| Strength | 281–305 |
| Dexterity | 191–215 |
| Intelligence | 226–250 |
| Hit points | 169–183 |
| Stamina | 36–45 |
| Mana | 226–250 |
| Damage | 5–10 |
| Armor | 44 |
| Resources | |
| Carving | 1 raw ribs |
The Ophidian Archmage is a high ophidian spellcaster with 95–100 Magery and 169–183 hit points. It carries both magery and necromancy reagents.
Overview
- In-game name: an ophidian justicar or an ophidian zealot (picked at random)
- Corpse: an ophidian corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Movement: it is one of the faster creatures in the game (fast speed).
- Enemies: terathans and ophidians are sworn enemies and attack each other on sight.
Stats
| Stat | Value |
|---|---|
| Strength | 281–305 |
| Dexterity | 191–215 |
| Intelligence | 226–250 |
| Hit points | 169–183 |
| Stamina | 36–45 |
| Mana | 226–250 (same as its Intelligence) |
| Melee damage | 5–10 |
| Armor rating | 44 |
| Fame / Karma | 11,500 / −11,500 |
Skills
| Skill | Range |
|---|---|
| Evaluating Intelligence | 95.1–100.0 |
| Magery | 95.1–100.0 |
| Magic Resistance | 75.0–97.5 |
| Tactics | 65.0–87.5 |
| Wrestling | 20.2–60.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 95.1–100.0 and its Evaluating Intelligence 95.1–100.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion and Flame Strike.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with 226+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Loot
Every ophidian archmage carries:
- Gold: about 260–350 in total (from its "Rich" loot)
- 2 magic scrolls from circles 4–7. With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
- 5–15 reagents (random)
- 5–15 necromancy reagents (Necromancy is enabled on New Bradford)
It may also carry:
- A magic weapon, armor piece or shield (up to 3 chances, from about 20% down to 1% each)
- A musical instrument (about 1% or less)
Carving
Use a blade on the corpse to get:
- 1 raw ribs
Location
- Champion spawn: it is a level 3 creature of the Cold Blood champion spawn (champion: Rikktor), so it appears at the fixed Cold Blood altar at 5259, 837, and any of the 11 Lost Lands altars that rolls Cold Blood. Each one killed during a spawn gives the killer Valor and champion-title progress.
Tips
- Ophidians and terathans are sworn enemies and attack each other on sight, so you can sometimes let them fight it out.
- It's fast and casts strong spells; close in quickly.
