Bestiary/Air Elemental: Difference between revisions
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| General | |
|---|---|
| Type | Elemental |
| Category | Elementals |
| Alignment | Evil |
| Karma | −4,500 |
| Fame | 4,500 |
| Behavior | Attacks on sight |
| Speed | Fast |
| Stats | |
| Strength | 126–155 |
| Dexterity | 166–185 |
| Intelligence | 101–125 |
| Hit points | 76–93 |
| Stamina | 166–185 |
| Mana | 101–125 |
| Damage | 8–10 |
| Armor | 40 |
| Resources | |
| Carving | Nothing |
The Air Elemental is a translucent whirlwind and a capable spellcaster. It's a common mid-level dungeon foe. (Not to be confused with the air elemental a mage summons, which is a different creature.)
Overview
- In-game name: an air elemental
- Corpse: an air elemental corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Movement: it is one of the faster creatures in the game (fast speed).
- Bleed immune: bleed attacks (a weapon special New Bradford enables) don't affect it.
Stats
| Stat | Value |
|---|---|
| Strength | 126–155 |
| Dexterity | 166–185 |
| Intelligence | 101–125 |
| Hit points | 76–93 |
| Stamina | 166–185 (same as its Dexterity) |
| Mana | 101–125 (same as its Intelligence) |
| Melee damage | 8–10 |
| Armor rating | 40 |
| Fame / Karma | 4,500 / −4,500 |
Skills
| Skill | Range |
|---|---|
| Tactics | 60.1–80.0 |
| Wrestling | 60.1–80.0 |
| Evaluating Intelligence | 60.1–75.0 |
| Magery | 60.1–75.0 |
| Magic Resistance | 60.1–75.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 60.1–75.0 and its Evaluating Intelligence 60.1–75.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning and Mind Blast. A stronger one (with more Magery) can also cast Energy Bolt and Explosion.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with 101+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Loot
Every air elemental carries:
- Gold: about 90–225 in total (from its "Average" and "Meager" loot)
- 1 magic scroll from circles 1–3 (now and then a blank scroll). With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
- 1 magic scroll from circles 4–7. With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
It may also carry:
- A magic weapon, armor piece or shield (up to 5 chances, from about 5% down to 0.2% each)
- A musical instrument (about 0.5% or less)
- A level 2 treasure map (1% chance)
Carving
There's nothing to carve from its corpse.
Location
- The Deceit brazier: double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.
Tips
- Its own spells do most of its damage; its melee is only 8–10.
- It's bleed immune, but not poison immune.
