Bestiary/Ancient Wyrm: Difference between revisions
m 1 revision imported: Bestiary expansion: all pre-AoS creatures |
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| damage = 29–35 | | damage = 29–35 | ||
| armor = 70 | | armor = 70 | ||
| speed = Fast | | speed = [[Movement Speeds|Fast]] | ||
| tameable = No | | tameable = No | ||
| taming_section = | | taming_section = | ||
| carve = 19 raw ribs, 40 barbed hides | | carve = 19 raw ribs, 40 barbed hides, 12 red, yellow, black or green scales | ||
}} | }} | ||
The '''Ancient Wyrm''' is the oldest and greatest of the dragons: over 1,000 Strength, up to 711 hit points, strong magic, poison bites and fire breath. It's one of the toughest regular monsters in the game, and among the richest. | The '''Ancient Wyrm''' is the oldest and greatest of the dragons: over 1,000 Strength, up to 711 hit points, strong magic, poison bites and fire breath. It's one of the toughest regular monsters in the game, and among the richest. | ||
| Line 57: | Line 57: | ||
! Skill !! Range | ! Skill !! Range | ||
|- | |- | ||
| Magic Resistance || 100.5–150.0 | | [[Skills/Resisting Spells|Magic Resistance]] || 100.5–150.0 | ||
|- | |- | ||
| Tactics || 97.6–100.0 | | [[Skills/Tactics|Tactics]] || 97.6–100.0 | ||
|- | |- | ||
| Wrestling || 97.6–100.0 | | [[Skills/Wrestling|Wrestling]] || 97.6–100.0 | ||
|- | |- | ||
| Evaluating Intelligence || 80.1–100.0 | | [[Skills/Evaluating Intelligence|Evaluating Intelligence]] || 80.1–100.0 | ||
|- | |- | ||
| Magery || 80.1–100.0 | | [[Skills/Magery|Magery]] || 80.1–100.0 | ||
|- | |- | ||
| Meditation || 52.5–75.0 | | [[Skills/Meditation|Meditation]] || 52.5–75.0 | ||
|} | |} | ||
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Use a blade on the corpse to get: | Use a blade on the corpse to get: | ||
* '''19 raw ribs''' | * '''19 raw ribs''' | ||
* '''40 barbed hides''' | * '''40 barbed hides''' | ||
* '''12 scales''' of one random color: red, yellow, black or green | * '''12 scales''' of one random color: red, yellow, black or green | ||
Latest revision as of 22:51, 30 October 2026
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| General | |
|---|---|
| Type | Dragon |
| Category | Dragons |
| Alignment | Evil |
| Karma | −22,500 |
| Fame | 22,500 |
| Behavior | Attacks on sight |
| Speed | Fast |
| Stats | |
| Strength | 1,096–1,185 |
| Dexterity | 86–175 |
| Intelligence | 686–775 |
| Hit points | 658–711 |
| Stamina | 86–175 |
| Mana | 686–775 |
| Damage | 29–35 |
| Armor | 70 |
| Resources | |
| Carving | 19 raw ribs, 40 barbed hides, 12 red, yellow, black or green scales |
The Ancient Wyrm is the oldest and greatest of the dragons: over 1,000 Strength, up to 711 hit points, strong magic, poison bites and fire breath. It's one of the toughest regular monsters in the game, and among the richest.
Overview
- In-game name: an ancient wyrm
- Corpse: a dragon corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Movement: it is one of the faster creatures in the game (fast speed).
- Target switching: it re-picks its target whenever it moves, so it may switch to whoever is closest.
Stats
| Stat | Value |
|---|---|
| Strength | 1,096–1,185 |
| Dexterity | 86–175 |
| Intelligence | 686–775 |
| Hit points | 658–711 |
| Stamina | 86–175 (same as its Dexterity) |
| Mana | 686–775 (same as its Intelligence) |
| Melee damage | 29–35 |
| Armor rating | 70 |
| Fame / Karma | 22,500 / −22,500 |
Skills
| Skill | Range |
|---|---|
| Magic Resistance | 100.5–150.0 |
| Tactics | 97.6–100.0 |
| Wrestling | 97.6–100.0 |
| Evaluating Intelligence | 80.1–100.0 |
| Magery | 80.1–100.0 |
| Meditation | 52.5–75.0 |
Abilities
Fire breath
The ancient wyrm breathes fire at its target.
- Chance: 50% each time it gets a chance to act in combat, then it waits 30–45 seconds before it can breathe again.
- Damage: 5% of its current hit points, at most 200 (a full-health ancient wyrm deals about 32–35). It does less damage as it gets hurt. (100% fire damage; the type doesn't matter under New Bradford's combat rules.)
- Range: the target has to be within its sight range and in line of sight.
- It stops for about a second to breathe, so you can see it coming.
- A peacemade (calmed) or summoned ancient wyrm can't use it.
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 80.1–100.0 and its Evaluating Intelligence 80.1–100.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion and Flame Strike.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
Poison attack
Each time its melee attack hits, there's a 50% chance it also poisons the target with Lesser or Regular poison (50/50 each hit).
- Lesser poison deals 2.5% of your current hit points (at least 4, at most 26) every 3 seconds, for up to 10 ticks.
- Regular poison deals 3.125% of your current hit points (at least 5, at most 26) every 3 seconds, for up to 10 ticks.
- Cure it with a cure potion, the Cure or Arch Cure spell, or a healer's bandages and the Healing skill. Higher levels are harder to cure.
Poison immunity: it is immune to poison up to Regular (Lesser, Regular). Only stronger poison affects it.
Dispels summons
Any summoned creature that can be dispelled is destroyed instantly when it hits the ancient wyrm in melee or the ancient wyrm hits it. Blade spirits, energy vortexes, summoned elementals and daemons are wasted against it.
Loot
Every ancient wyrm carries:
- Gold: about 1,206–1,950 in total (from its "Filthy Rich" ×3 loot)
- 5 random gems (amber, amethyst, citrine, diamond, emerald, ruby, sapphire, star sapphire or tourmaline)
It may also carry:
- A magic weapon, armor piece or shield (up to 12 chances, from about 33% down to 5% each)
- A musical instrument (about 6% or less)
- A level 5 treasure map (1% chance)
Carving
Use a blade on the corpse to get:
- 19 raw ribs
- 40 barbed hides
- 12 scales of one random color: red, yellow, black or green
Tips
- At full health its breath deals only about 32–35 damage, and less as the wyrm is hurt; its spells and 29–35 melee hits are the real danger.
- It switches targets whenever it moves, so groups can share the damage.
- Its touch destroys summons, so don't send energy vortexes or blade spirits.
- Its corpse gives 40 barbed hides and 12 scales.
