Bestiary/Blood Elemental: Difference between revisions
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| damage = 17–27 | | damage = 17–27 | ||
| armor = 60 | | armor = 60 | ||
| speed = Medium | | speed = [[Movement Speeds|Medium]] | ||
| tameable = No | | tameable = No | ||
| taming_section = | | taming_section = | ||
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! Skill !! Range | ! Skill !! Range | ||
|- | |- | ||
| Evaluating Intelligence || 85.1–100.0 | | [[Skills/Evaluating Intelligence|Evaluating Intelligence]] || 85.1–100.0 | ||
|- | |- | ||
| Magery || 85.1–100.0 | | [[Skills/Magery|Magery]] || 85.1–100.0 | ||
|- | |- | ||
| Tactics || 80.1–100.0 | | [[Skills/Tactics|Tactics]] || 80.1–100.0 | ||
|- | |- | ||
| Wrestling || 80.1–100.0 | | [[Skills/Wrestling|Wrestling]] || 80.1–100.0 | ||
|- | |- | ||
| Magic Resistance || 80.1–95.0 | | [[Skills/Resisting Spells|Magic Resistance]] || 80.1–95.0 | ||
|- | |- | ||
| Meditation || 10.4–50.0 | | [[Skills/Meditation|Meditation]] || 10.4–50.0 | ||
|} | |} | ||
Latest revision as of 22:51, 30 October 2026
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| General | |
|---|---|
| Type | Elemental |
| Category | Elementals |
| Alignment | Evil |
| Karma | −12,500 |
| Fame | 12,500 |
| Behavior | Attacks on sight |
| Speed | Medium |
| Stats | |
| Strength | 526–615 |
| Dexterity | 66–85 |
| Intelligence | 226–350 |
| Hit points | 316–369 |
| Stamina | 66–85 |
| Mana | 226–350 |
| Damage | 17–27 |
| Armor | 60 |
| Resources | |
| Carving | Nothing |
The Blood Elemental is a towering mass of living blood with strong magic and a lot of hit points. It carries rich loot and the best level of treasure map.
Overview
- In-game name: a blood elemental
- Corpse: a blood elemental corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
Stats
| Stat | Value |
|---|---|
| Strength | 526–615 |
| Dexterity | 66–85 |
| Intelligence | 226–350 |
| Hit points | 316–369 |
| Stamina | 66–85 (same as its Dexterity) |
| Mana | 226–350 (same as its Intelligence) |
| Melee damage | 17–27 |
| Armor rating | 60 |
| Fame / Karma | 12,500 / −12,500 |
Skills
| Skill | Range |
|---|---|
| Evaluating Intelligence | 85.1–100.0 |
| Magery | 85.1–100.0 |
| Tactics | 80.1–100.0 |
| Wrestling | 80.1–100.0 |
| Magic Resistance | 80.1–95.0 |
| Meditation | 10.4–50.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 85.1–100.0 and its Evaluating Intelligence 85.1–100.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion and Flame Strike.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with 226+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Loot
Every blood elemental carries:
- Gold: about 662–1,000 in total (from its "Filthy Rich" and "Rich" loot)
It may also carry:
- A magic weapon, armor piece or shield (up to 7 chances, from about 33% down to 1% each)
- A musical instrument (about 3% or less)
- A level 5 treasure map (1% chance)
Carving
There's nothing to carve from its corpse.
Tips
- Its spells are the main danger; keep your health high.
- It can drop level 5 treasure maps.
