Bestiary/Spectral Spellbinder: Difference between revisions
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| damage = 3–6 | | damage = 3–6 | ||
| armor = 28 | | armor = 28 | ||
| speed = Medium | | speed = [[Movement Speeds|Medium]] | ||
| tameable = No | | tameable = No | ||
| taming_section = | | taming_section = | ||
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! Skill !! Range | ! Skill !! Range | ||
|- | |- | ||
| Magic Resistance || 35.1–50.0 | | [[Skills/Resisting Spells|Magic Resistance]] || 35.1–50.0 | ||
|- | |- | ||
| Tactics || 35.1–50.0 | | [[Skills/Tactics|Tactics]] || 35.1–50.0 | ||
|- | |- | ||
| Wrestling || 35.1–45.0 | | [[Skills/Wrestling|Wrestling]] || 35.1–45.0 | ||
|} | |} | ||
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== Special behaviors == | == Special behaviors == | ||
* '''Curses, not damage.''' Its special AI swaps every damage spell the mage AI would cast for a '''curse''' spell instead, so it weakens you rather than hurting you. | * '''Curses, not damage.''' Its special AI swaps every damage spell the mage AI would cast for a '''curse''' spell instead, so it weakens you rather than hurting you. | ||
* '''Its spells should always fizzle.''' | * '''Its spells should always fizzle.''' It has no Magery skill (0.0). A first-circle spell needs at least 0 Magery and succeeds 0% of the time at exactly 0, rising to 100% at 40. So with 0 Magery even Weaken, Clumsy and Feeblemind should fail every time (unless it somehow gains Magery skill). | ||
* '''Two weapons.''' | * '''Two weapons.''' It gets a random weapon once when it appears and again when it dies, so it usually has '''two''' random weapons. | ||
== Loot == | == Loot == | ||
Latest revision as of 22:51, 30 October 2026
| General | |
|---|---|
| Type | Undead |
| Category | Undead |
| Alignment | Evil |
| Karma | −2,500 |
| Fame | 2,500 |
| Behavior | Only when attacked |
| Speed | Medium |
| Stats | |
| Strength | 46–70 |
| Dexterity | 47–65 |
| Intelligence | 187–210 |
| Hit points | 36–50 |
| Stamina | 47–65 |
| Mana | 187–210 |
| Damage | 3–6 |
| Armor | 28 |
| Resources | |
| Carving | Nothing |
The Spectral Spellbinder is a weak ghostly caster (36–50 hit points) that casts curses instead of damage spells. It only fights those who attack it.
Overview
- In-game name: a spectral spellbinder
- Corpse: a ghostly corpse
- Behavior: it leaves you alone unless you attack it, then fights like a spellcaster (mage AI), mixing spells with melee.
- Enemies: fey creatures (wisps, pixies, centaurs, ethereal warriors and the like) and the undead are enemies and attack each other on sight.
- Bleed immune: bleed attacks (a weapon special New Bradford enables) don't affect it.
- Looks: one of three bodies at random: a ghost or one of the two skeleton bodies.
Stats
| Stat | Value |
|---|---|
| Strength | 46–70 |
| Dexterity | 47–65 |
| Intelligence | 187–210 |
| Hit points | 36–50 |
| Stamina | 47–65 (same as its Dexterity) |
| Mana | 187–210 (same as its Intelligence) |
| Melee damage | 3–6 |
| Armor rating | 28 |
| Fame / Karma | 2,500 / −2,500 |
Skills
| Skill | Range |
|---|---|
| Magic Resistance | 35.1–50.0 |
| Tactics | 35.1–50.0 |
| Wrestling | 35.1–45.0 |
Abilities
Poison immunity
It is immune to poison up to Regular (Lesser, Regular). Only stronger poison affects it.
Magic
It uses its own spellbinder AI, a copy of the mage AI with one change: whenever it would cast a damage spell, it casts a curse instead. With its 0 Magery that means Weaken, Clumsy or Feeblemind (Curse needs 40 Magery). The rest of the mage AI's choices (Poison, Bless, Mana Drain, healing and curing) are still in its list, but see Special behaviors: with no Magery its spells should all fail.
Special behaviors
- Curses, not damage. Its special AI swaps every damage spell the mage AI would cast for a curse spell instead, so it weakens you rather than hurting you.
- Its spells should always fizzle. It has no Magery skill (0.0). A first-circle spell needs at least 0 Magery and succeeds 0% of the time at exactly 0, rising to 100% at 40. So with 0 Magery even Weaken, Clumsy and Feeblemind should fail every time (unless it somehow gains Magery skill).
- Two weapons. It gets a random weapon once when it appears and again when it dies, so it usually has two random weapons.
Loot
Every spellbinder carries:
- Gold: about 30–75 in total (from its "Meager" loot)
- a random weapon (usually two; see Special behaviors)
It may also carry:
- A magic weapon, armor piece or shield (up to 2 chances, from about 1% down to 0.2% each)
- A musical instrument (about 0.1% or less)
Carving
There's nothing to carve from its corpse.
Tips
- It's harmless unless you attack it.
- An easy kill for any character.
- It's immune to Regular poison and weaker.