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* '''Movement:''' it is one of the faster creatures in the game (fast speed).
* '''Movement:''' it is one of the faster creatures in the game (fast speed).
* '''Enemies:''' terathans and ophidians are sworn enemies and attack each other on sight.
* '''Enemies:''' terathans and ophidians are sworn enemies and attack each other on sight.
* '''Old names:''' its script keeps the old type names ''OphidianJusticar'' and ''OphidianZealot'' as aliases.


== Stats ==
== Stats ==
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== Location ==
== Location ==
* '''Champion spawn:''' it is a level 3 creature of the ''Cold Blood'' champion spawn (champion: [[Bestiary/Rikktor|Rikktor]]), so it appears at the fixed ''Cold Blood'' altar at 5259, 837, and any of the 11 Lost Lands altars that rolls ''Cold Blood''. Each one killed during a spawn gives the killer Valor and champion-title progress.
* '''Champion spawn:''' it is a level 3 creature of the ''Cold Blood'' champion spawn (champion: [[Bestiary/Rikktor|Rikktor]]), so it appears at the fixed ''Cold Blood'' altar at 5259, 837, and any of the 11 Lost Lands altars that rolls ''Cold Blood''. Each one killed during a spawn gives the killer Valor and champion-title progress.
''Champion spawns only exist if the staff have generated them (with the staff command <code>[GenChamps</code>); the code doesn't say whether that's been done on New Bradford.''


== Tips ==
== Tips ==

Revision as of 14:30, 27 October 2026

Ophidian Archmage
An ophidian archmage
General
Type Ophidian
Category Reptiles & serpents
Alignment Evil
Karma −11,500
Fame 11,500
Behavior Attacks on sight
Speed Fast
Stats
Strength 281–305
Dexterity 191–215
Intelligence 226–250
Hit points 169–183
Stamina 36–45
Mana 226–250
Damage 5–10
Armor 44
Resources
Carving 1 raw ribs

The Ophidian Archmage is a high ophidian spellcaster with 95–100 Magery and 169–183 hit points. It carries both magery and necromancy reagents.

Overview

  • In-game name: an ophidian justicar or an ophidian zealot (picked at random)
  • Corpse: an ophidian corpse
  • Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
  • Movement: it is one of the faster creatures in the game (fast speed).
  • Enemies: terathans and ophidians are sworn enemies and attack each other on sight.

Stats

Stat Value
Strength 281–305
Dexterity 191–215
Intelligence 226–250
Hit points 169–183
Stamina 36–45
Mana 226–250 (same as its Intelligence)
Melee damage 5–10
Armor rating 44
Fame / Karma 11,500 / −11,500

Skills

Skill Range
Evaluating Intelligence 95.1–100.0
Magery 95.1–100.0
Magic Resistance 75.0–97.5
Tactics 65.0–87.5
Wrestling 20.2–60.0

Abilities

Magic

It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 95.1–100.0 and its Evaluating Intelligence 95.1–100.0.

  • Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion and Flame Strike.
  • Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
  • Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
  • Dispel: with 226+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).

Loot

Every ophidian archmage carries:

  • Gold: about 260–350 in total (from its "Rich" loot)
  • 2 magic scrolls from circles 4–7. With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
  • 5–15 reagents (random)
  • 5–15 necromancy reagents (Necromancy is enabled on New Bradford)

It may also carry:

  • A magic weapon, armor piece or shield (up to 3 chances, from about 20% down to 1% each)
  • A musical instrument (about 1% or less)

Carving

Use a blade on the corpse to get:

  • 1 raw ribs

Location

  • Champion spawn: it is a level 3 creature of the Cold Blood champion spawn (champion: Rikktor), so it appears at the fixed Cold Blood altar at 5259, 837, and any of the 11 Lost Lands altars that rolls Cold Blood. Each one killed during a spawn gives the killer Valor and champion-title progress.

Tips

  • Ophidians and terathans are sworn enemies and attack each other on sight, so you can sometimes let them fight it out.
  • It's fast and casts strong spells; close in quickly.