Bestiary/White Wolf: Difference between revisions
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nb>Bestiary import Describe creatures as they are on New Bradford: remove old facet and expansion references and rule comparisons |
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Revision as of 03:54, 27 October 2026
| General | |
|---|---|
| Type | Animal |
| Category | Animals |
| Alignment | Neutral |
| Karma | 0 |
| Fame | 450 |
| Behavior | Only when attacked |
| Speed | Medium |
| Stats | |
| Strength | 56–80 |
| Dexterity | 56–75 |
| Intelligence | 31–55 |
| Hit points | 34–48 |
| Stamina | 56–75 |
| Mana | 0 |
| Damage | 3–7 |
| Armor | 16 |
| Taming | |
| Tameable | Yes |
| Min. skill | 65.1 |
| Control slots | 1 |
| Bondable | Yes |
| Rideable | No |
| Favorite food | Meat |
| Resources | |
| Carving | 1 raw ribs, 6 hides |
The White Wolf has the same stats as a grey wolf but needs more skill to tame (65.1). It only fights when attacked.
Overview
- In-game name: a white wolf
- Corpse: a white wolf corpse
- Looks: every white wolf spawns with one of two random looks (body 34 or 37).
- Behavior: it leaves you alone unless you attack it, then fights in melee (animal AI).
Stats
| Stat | Value |
|---|---|
| Strength | 56–80 |
| Dexterity | 56–75 |
| Intelligence | 31–55 |
| Hit points | 34–48 |
| Stamina | 56–75 (same as its Dexterity) |
| Mana | 0 |
| Melee damage | 3–7 |
| Armor rating | 16 |
| Fame / Karma | 450 / 0 |
Skills
| Skill | Range |
|---|---|
| Tactics | 45.1–60.0 |
| Wrestling | 45.1–60.0 |
| Magic Resistance | 20.1–35.0 |
Taming
| Requirement | Value |
|---|---|
| Minimum Animal Taming | 65.1 (below this you have no chance) |
| Control slots | 1 |
| Maximum owners | 5 (each previous owner makes it harder to tame) |
| Bonding | Yes |
| Rideable | No |
| Favorite food | Meat |
- Success chance. For a first-time tame, your chance of success at the end of an attempt is about 70% at 100.0 skill, and it improves as your skill rises. Every previous owner adds 6 points to the difficulty.
- Don't hurt it. If it takes any damage during your attempt, taming fails with "The animal is too angry to continue taming."
- Stay close. You must stay within 6 tiles of it and keep a clear path to it.
- Obedience. Once tamed, how often it obeys depends on your Animal Taming and Animal Lore (taming counts four times as much as lore). With both at 65.1 it obeys about 70% of the time, and at about 70.0 it reaches the 99% maximum. Below 65.1 the chance drops quickly, to as low as 22%.
- Re-taming. If you've owned this one before, taming it again always succeeds ("That wasn't even challenging.").
- After its first tame, its skills drop to 90% of their wild values, or 86% if it was paralyzed while you tamed it. Its stats don't drop.
- Dark wolf familiar. The taming code lets a tamer whose summoned familiar is a dark wolf always tame dire, grey, timber and white wolves. Whether players can summon a dark wolf familiar on New Bradford hasn't been checked.
Pack instinct
White wolves hunt better in groups. When several of your pets from the same pack group (the canine group: wolves, dogs and hell hounds) attack the same creature while standing next to it (within 1 tile), each gets extra melee damage:
- 2 pets: +25%
- 3 pets: +50%
- 4 pets: +75%
- 5 or more: +100%
All the pets must have the same owner. The bonus only applies against other creatures, not against players.
Bonding
Only the owner can bond with a white wolf, and they need at least 65.1 Animal Taming (base skill). Feed it to start bonding, then feed it again after 7 days to finish. When you see "Your pet has bonded with you!", it's done.
Loot
It carries no loot.
Carving
Use a blade on the corpse to get:
- 1 raw ribs
- 6 hides
Tips
- Its stats and skills are the same as a grey wolf's; only the taming requirement (65.1 vs 53.1) and look differ.
- At 100.0 skill each attempt has about a 70% chance.
- Wolves, dogs and hell hounds share a pack group; tame several for the pack instinct bonus.