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Bestiary: add category, Deceit location and triple-damage notes from the shard's scripts
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| caption    = The regular mongbat. Infobox values are for this one; see the tables for the strong mongbat.
| caption    = The regular mongbat. Infobox values are for this one; see the tables for the strong mongbat.
| type        = Monster
| type        = Monster
| category    = Fey & magical creatures
| alignment  = Evil
| alignment  = Evil
| karma      = −150
| karma      = −150
Line 126: Line 127:
* '''1 raw ribs'''
* '''1 raw ribs'''
* From a strong mongbat only: '''6 hides''', doubled to '''12''' in Felucca
* From a strong mongbat only: '''6 hides''', doubled to '''12''' in Felucca
== Location ==
* '''The Deceit brazier''' (a scripted item named for the dungeon Deceit): double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to '''attack the closest target''', even if it would normally leave you alone, and it stays within 5 tiles of the brazier.


== Tips ==
== Tips ==

Revision as of 03:28, 27 October 2026

Mongbat
A mongbat
The regular mongbat. Infobox values are for this one; see the tables for the strong mongbat.
General
Type Monster
Category Fey & magical creatures
Alignment Evil
Karma −150
Fame 150
Behavior Attacks on sight
Speed Medium
Stats
Strength 6–10
Dexterity 26–38
Intelligence 6–14
Hit points 4–6
Stamina 26–38
Mana 0
Damage 1–2
Armor 10
Taming
Tameable Yes
Min. skill −18.9
Control slots 1
Bondable Yes
Rideable No
Favorite food Meat
Resources
Carving 1 raw ribs (strong mongbat: also 6 hides, 12 in Felucca)

The Mongbat is a tiny flying pest that attacks on sight. Anyone can tame a regular mongbat. There's also a strong mongbat with the same name and look: it hits harder and has better skills, but it needs 71.1 Animal Taming.

Overview

  • In-game name: both are called a mongbat and leave a mongbat corpse. You can't tell them apart by looking.
  • Behavior: it attacks the nearest target it sees and fights in melee.

Stats

Stat Mongbat Strong mongbat
Strength 6–10 6–10
Dexterity 26–38 26–38
Intelligence 6–14 6–14
Hit points 4–6 4–6
Stamina 26–38 (same as its Dexterity) 26–38 (same as its Dexterity)
Mana 0 0
Melee damage 1–2 5–7
Armor rating 10 10
Fame / Karma 150 / −150 150 / −150

Skills

Skill Mongbat Strong mongbat
Magic Resistance 5.1–14.0 15.1–30.0
Tactics 5.1–10.0 35.1–50.0
Wrestling 5.1–10.0 20.1–35.0

The strong mongbat's script gives it the same tiny Strength and hit points as a regular mongbat, but the damage and skills of a greater mongbat and a 71.1 taming requirement. This looks like an oddity in the script.

Resistances and damage types (not used on New Bradford)
The script also lists Age of Shadows resistances and damage types. New Bradford runs on Lord Blackthorn's Revenge combat rules, so these values have no effect in fights. They're shown here only for completeness.
Variant Damage types Resistances
Mongbat 100% physical Physical 5–10
Strong mongbat 100% physical Physical 15–25

Taming

Requirement Mongbat Strong mongbat
Minimum Animal Taming −18.9 71.1
Control slots 1 1
Maximum owners 5 5
Bonding Yes Yes
Rideable No No
Favorite food Meat Meat

Below the minimum Animal Taming you have no chance. Each previous owner makes it harder to tame.

  • Success chance. For a first-time tame:
    • Mongbat: your chance of success at the end of an attempt rises by about 2% per skill point and reaches 100% at 31.0 skill (about 38% even at 0 skill).
    • Strong mongbat: your chance of success at the end of an attempt is about 58% at 100.0 skill, and it improves as your skill rises.
    • Every previous owner adds 6 points to the difficulty.
  • Don't hurt it. If it takes any damage during your attempt, taming fails with "The animal is too angry to continue taming."
  • Stay close. You must stay within 6 tiles of it and keep a clear path to it.
  • Obedience. Once tamed:
    • Mongbat: its taming requirement is 29.1 or lower, so it always obeys its owner.
    • Strong mongbat: how often it obeys depends on your Animal Taming and Animal Lore (taming counts four times as much as lore). With both at 71.1 it obeys about 70% of the time, and at about 76.0 it reaches the 99% maximum. Below 71.1 the chance drops quickly, to as low as 22%.
  • Re-taming. If you've owned this one before, taming it again always succeeds ("That wasn't even challenging.").
  • After its first tame, its skills drop to 90% of their wild values, or 86% if it was paralyzed while you tamed it. Its stats don't drop.

Bonding

Only the owner can bond with a mongbat. Its taming requirement is 29.1 or lower, so there's no Animal Taming requirement to bond. Feed it to start bonding, then feed it again after 7 days to finish. When you see "Your pet has bonded with you!", it's done.

Loot

Every mongbat carries:

  • Gold: about 1–25 in total (from its "Poor" loot)

It may also carry:

  • A musical instrument (well under 1%: about 0.02%)

Carving

Use a blade on the corpse to get:

  • 1 raw ribs
  • From a strong mongbat only: 6 hides, doubled to 12 in Felucca

Location

  • The Deceit brazier (a scripted item named for the dungeon Deceit): double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.

Tips

  • If taming fails with "You have no chance of taming this creature", you've found a strong mongbat (71.1 required).
  • A regular mongbat is a cheap way to practice Animal Taming at very low skill.
  • Both are fragile (4–6 hit points), even the strong one.
  • Both carry a little gold (Poor loot).