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Brigand
A brigand
General
Type Human
Category Humans
Alignment Evil
Karma −1,000
Fame 1,000
Behavior Attacks on sight
Speed Medium
Stats
Strength 86–100
Dexterity 81–95
Intelligence 61–75
Hit points 86–100
Stamina 81–95
Mana 61–75
Damage 10–23
Armor 0
Resources
Carving Nothing

The Brigand is a human outlaw, the classic early target for new adventurers. It has about 90–100 hit points and one weapon, and it almost always drops a trophy: a pair of severed ears.

Overview

  • In-game name: a random male or female name with the title the brigand
  • Corpse: the remains of followed by its name (it has no special corpse name)
  • Looks: a man or woman in a fancy shirt, bandana, boots, and short pants or a skirt, armed with one random weapon.
  • Behavior: it attacks the nearest target it sees and fights in melee.
  • Notoriety: it always shows as a murderer (red), so anyone can attack it freely.
  • Weapon: one of a longsword, cutlass, broadsword, axe, club, dagger or spear, picked at random. Its Fencing, Mace Fighting and Swordsmanship are all set, so it can use whichever it got.

Stats

Stat Value
Strength 86–100
Dexterity 81–95
Intelligence 61–75
Hit points 86–100 (same as its Strength)
Stamina 81–95 (same as its Dexterity)
Mana 61–75 (same as its Intelligence)
Melee damage 10–23
Armor rating 0
Fame / Karma 1,000 / −1,000

Skills

Skill Range
Fencing 66.0–97.5
Mace Fighting 65.0–87.5
Swordsmanship 65.0–87.5
Tactics 65.0–87.5
Magic Resistance 25.0–47.5
Wrestling 15.0–37.5

Loot

Every brigand carries:

  • Gold: about 60–150 in total (from its "Average" loot)
  • Its clothing and weapon (they're normal items it wears)

It may also carry:

  • A magic weapon, armor piece or shield (up to 3 chances, from about 5% down to 0.5% each)
  • A musical instrument (about 0.4% or less)
  • severed human ears (90%, added to the corpse when it dies)

Carving

There's nothing to carve from its corpse.

Tips

  • A good first human target: no spells and no armor rating.
  • It always shows as a murderer, so attacking it is never a crime.
  • The ears are a trophy; they have no other use.