Bestiary/Orcish Mage: Difference between revisions
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Revision as of 03:41, 27 October 2026
| General | |
|---|---|
| Type | Humanoid |
| Category | Humanoids & tribes |
| Alignment | Evil |
| Karma | −3,000 |
| Fame | 3,000 |
| Behavior | Attacks on sight |
| Speed | Medium |
| Stats | |
| Strength | 116–150 |
| Dexterity | 91–115 |
| Intelligence | 161–185 |
| Hit points | 70–90 |
| Stamina | 91–115 |
| Mana | 161–185 |
| Damage | 4–14 |
| Armor | 30 |
| Resources | |
| Carving | 1 raw ribs |
The Orcish Mage is the tribe's spellcaster, with 60–72.5 Magery and 70–90 hit points. It's also the usual source of the prized orcish kin mask.
Overview
- In-game name: an orcish mage
- Corpse: an orcish corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Enemies: savages and orcs are enemies and attack each other on sight.
- Rummages corpses: from time to time it takes a random item from a corpse within 2 tiles (*rummages through a corpse and takes an item*). Loot your kills quickly near one.
- Speech: it speaks orcish.
Stats
| Stat | Value |
|---|---|
| Strength | 116–150 |
| Dexterity | 91–115 |
| Intelligence | 161–185 |
| Hit points | 70–90 |
| Stamina | 91–115 (same as its Dexterity) |
| Mana | 161–185 (same as its Intelligence) |
| Melee damage | 4–14 |
| Armor rating | 30 |
| Fame / Karma | 3,000 / −3,000 |
Skills
| Skill | Range |
|---|---|
| Magic Resistance | 60.1–75.0 |
| Evaluating Intelligence | 60.1–72.5 |
| Magery | 60.1–72.5 |
| Tactics | 50.1–65.0 |
| Wrestling | 40.1–50.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 60.1–72.5 and its Evaluating Intelligence 60.1–72.5.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning and Mind Blast. A stronger one (with more Magery) can also cast Energy Bolt and Explosion.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with 161+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Special behaviors
- Orcish kin mask. It won't treat a player wearing an orcish kin mask as an enemy, so a masked player can walk among orcs. But if a masked player attacks it (or does anything else hostile to it), the mask is destroyed and they take 50 fire damage.
Loot
Every orcish mage carries:
- Gold: about 60–150 in total (from its "Average" loot)
- 1 magic scroll from circles 1–3 (now and then a blank scroll). With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
- 6 reagents (random)
It may also carry:
- A magic weapon, armor piece or shield (up to 3 chances, from about 5% down to 0.5% each)
- A musical instrument (about 0.4% or less)
- an orcish kin mask (5%)
- A level 1 treasure map (1% chance)
Carving
Use a blade on the corpse to get:
- 1 raw ribs
Location
- The Deceit brazier (a scripted item named for the dungeon Deceit): double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.
Tips
- Hunt these for the 5% orcish kin mask, which lets you walk safely among orcs.
- Its spells are mid-level, so it's a fair first mage fight.
- It rummages through corpses, so loot your kills before it reaches them.