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Bestiary: add category, Deceit location and triple-damage notes from the shard's scripts
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Revision as of 03:41, 27 October 2026

White Wyrm
A white wyrm
General
Type Dragon
Category Dragons
Alignment Evil
Karma −18,000
Fame 18,000
Behavior Attacks on sight
Speed Fast
Stats
Strength 721–760
Dexterity 101–130
Intelligence 386–425
Hit points 433–456
Stamina 101–130
Mana 386–425
Damage 17–25
Armor 64
Taming
Tameable Yes
Min. skill 96.3
Control slots 3
Bondable Yes
Rideable No
Favorite food Meat or gold
Resources
Carving 19 raw ribs, 20 barbed hides (40 in Felucca), 9 white scales

The White Wyrm is a fast, powerful dragon and a Grandmaster-level spellcaster. It attacks on sight and needs 96.3 Animal Taming and 3 control slots, the highest taming requirement in this bestiary.

Overview

  • In-game name: a white wyrm
  • Corpse: a white wyrm corpse
  • Looks: every white wyrm spawns with one of two random looks (body 180 or 49).
  • Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), using both melee and spells.
  • Movement: it is one of the faster creatures in the game.
  • No fire breath: unlike the regular dragon, its script gives it no breath attack.

Stats

Stat Value
Strength 721–760
Dexterity 101–130
Intelligence 386–425
Hit points 433–456
Stamina 101–130 (same as its Dexterity)
Mana 386–425 (same as its Intelligence)
Melee damage 17–25
Armor rating 64
Fame / Karma 18,000 / −18,000

Skills

Skill Range
Evaluating Intelligence 99.1–100.0
Magery 99.1–100.0
Magic Resistance 99.1–100.0
Tactics 97.6–100.0
Wrestling 90.1–100.0
Resistances and damage types (not used on New Bradford)
The script also lists Age of Shadows resistances and damage types. New Bradford runs on Lord Blackthorn's Revenge combat rules, so these values have no effect in fights. They're shown here only for completeness.
Damage types 50% physical, 50% cold
Resistances Physical 55–70, Fire 15–25, Cold 80–90, Poison 40–50, Energy 40–50

Abilities

Magic

It uses the mage AI with up to 100 Magery and 100 Evaluating Intelligence, so expect strong, high-circle spells along with its melee attacks. Which spells it casts depends on the AI and isn't listed here.

Taming

Requirement Value
Minimum Animal Taming 96.3 (below this you have no chance)
Control slots 3
Maximum owners 5 (each previous owner makes it harder to tame)
Bonding Yes
Rideable No
Favorite food Meat or gold
  • It fights back. The white wyrm usually gets angry instead of letting you start: on 95% of your taming attempts you'll see "You seem to anger the beast!" and it attacks you. Bring a way to survive or escape. It won't attack if your Honor virtue is active.
  • Success chance. For a first-time tame, your chance of success at the end of an attempt is about 8% at 100.0 skill, and it improves as your skill rises. Every previous owner adds 6 points to the difficulty.
  • Don't hurt it. If it takes any damage during your attempt, taming fails with "The animal is too angry to continue taming."
  • Stay close. You must stay within 6 tiles of it and keep a clear path to it.
  • Obedience. Once tamed, how often it obeys depends on your Animal Taming and Animal Lore (taming counts four times as much as lore). With both at 96.3 it obeys about 70% of the time, and at about 101.2 it reaches the 99% maximum. Below 96.3 the chance drops quickly, to as low as 22%.
  • Re-taming. If you've owned this one before, taming it again always succeeds ("That wasn't even challenging.").
  • After its first tame, its skills drop to 90% of their wild values, or 86% if it was paralyzed while you tamed it. Its stats don't drop.

Bonding

Only the owner can bond with a white wyrm, and they need at least 96.3 Animal Taming (base skill). Feed it to start bonding, then feed it again after 7 days to finish. When you see "Your pet has bonded with you!", it's done.

Loot

Every white wyrm carries:

  • Gold: about 864–1,450 in total (from its "Filthy Rich" ×2 and "Average" loot)
  • 1–5 random gems (amber, amethyst, citrine, diamond, emerald, ruby, sapphire, star sapphire or tourmaline)

It may also carry:

  • A magic weapon, armor, shield or jewelry (up to 11 chances, from about 33% down to 0.5% each)
  • A musical instrument (about 4.4% or less)
  • A level 4 treasure map (1% chance)

Carving

Use a blade on the corpse to get:

  • 19 raw ribs
  • 20 barbed hides, doubled to 40 in Felucca
  • 9 white scales

Location

  • The Deceit brazier (a scripted item named for the dungeon Deceit): double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.

Tips

  • Be ready to fight before you start: it angers on 95% of attempts and attacks you.
  • At 100.0 skill each attempt has only about an 8% chance.
  • Its Magery and Evaluating Intelligence reach 100, so expect strong spells.
  • Its favorite foods are meat and gold.
  • Carve the corpse for 19 raw ribs, 20 barbed hides (40 in Felucca) and 9 white scales.
  • Keep it away from savages and Chaos Dragoons. Savages, savage riders, savage shamans, Chaos Dragoons and Chaos Dragoon Elites deal triple melee damage to a white wyrm, so a tamed one can die fast against them.