Bestiary/White Wyrm: Difference between revisions
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m 1 revision imported: Bestiary expansion: all pre-AoS creatures |
nb>Bestiary import Describe creatures as they are on New Bradford: remove old facet and expansion references and rule comparisons |
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| rideable = No | | rideable = No | ||
| food = Meat or gold | | food = Meat or gold | ||
| carve = 19 raw ribs, 20 barbed hides | | carve = 19 raw ribs, 20 barbed hides, 9 white scales | ||
}} | }} | ||
The '''White Wyrm''' is a fast, powerful dragon and a Grandmaster-level spellcaster. It attacks on sight and needs 96.3 Animal Taming and 3 control slots, the highest taming requirement in this bestiary. | The '''White Wyrm''' is a fast, powerful dragon and a Grandmaster-level spellcaster. It attacks on sight and needs 96.3 Animal Taming and 3 control slots, the highest taming requirement in this bestiary. | ||
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| Wrestling || 90.1–100.0 | | Wrestling || 90.1–100.0 | ||
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Use a blade on the corpse to get: | Use a blade on the corpse to get: | ||
* '''19 raw ribs''' | * '''19 raw ribs''' | ||
* '''20 barbed hides''' | * '''20 barbed hides''' | ||
* '''9 white scales''' | * '''9 white scales''' | ||
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* Its Magery and Evaluating Intelligence reach 100, so expect strong spells. | * Its Magery and Evaluating Intelligence reach 100, so expect strong spells. | ||
* Its favorite foods are meat and '''gold'''. | * Its favorite foods are meat and '''gold'''. | ||
* Carve the corpse for 19 raw ribs, 20 barbed hides | * Carve the corpse for 19 raw ribs, 20 barbed hides and 9 white scales. | ||
* '''Keep it away from savages and Chaos Dragoons.''' [[Bestiary/Savage|Savages]], [[Bestiary/Savage Rider|savage riders]], [[Bestiary/Savage Shaman|savage shamans]], [[Bestiary/Chaos Dragoon|Chaos Dragoons]] and [[Bestiary/Chaos Dragoon Elite|Chaos Dragoon Elites]] deal '''triple melee damage''' to a white wyrm, so a tamed one can die fast against them. | * '''Keep it away from savages and Chaos Dragoons.''' [[Bestiary/Savage|Savages]], [[Bestiary/Savage Rider|savage riders]], [[Bestiary/Savage Shaman|savage shamans]], [[Bestiary/Chaos Dragoon|Chaos Dragoons]] and [[Bestiary/Chaos Dragoon Elite|Chaos Dragoon Elites]] deal '''triple melee damage''' to a white wyrm, so a tamed one can die fast against them. | ||
[[Category:Bestiary]] | [[Category:Bestiary]] | ||
Revision as of 03:53, 27 October 2026
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| General | |
|---|---|
| Type | Dragon |
| Category | Dragons |
| Alignment | Evil |
| Karma | −18,000 |
| Fame | 18,000 |
| Behavior | Attacks on sight |
| Speed | Fast |
| Stats | |
| Strength | 721–760 |
| Dexterity | 101–130 |
| Intelligence | 386–425 |
| Hit points | 433–456 |
| Stamina | 101–130 |
| Mana | 386–425 |
| Damage | 17–25 |
| Armor | 64 |
| Taming | |
| Tameable | Yes |
| Min. skill | 96.3 |
| Control slots | 3 |
| Bondable | Yes |
| Rideable | No |
| Favorite food | Meat or gold |
| Resources | |
| Carving | 19 raw ribs, 20 barbed hides, 9 white scales |
The White Wyrm is a fast, powerful dragon and a Grandmaster-level spellcaster. It attacks on sight and needs 96.3 Animal Taming and 3 control slots, the highest taming requirement in this bestiary.
Overview
- In-game name: a white wyrm
- Corpse: a white wyrm corpse
- Looks: every white wyrm spawns with one of two random looks (body 180 or 49).
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), using both melee and spells.
- Movement: it is one of the faster creatures in the game.
- No fire breath: unlike the regular dragon, its script gives it no breath attack.
Stats
| Stat | Value |
|---|---|
| Strength | 721–760 |
| Dexterity | 101–130 |
| Intelligence | 386–425 |
| Hit points | 433–456 |
| Stamina | 101–130 (same as its Dexterity) |
| Mana | 386–425 (same as its Intelligence) |
| Melee damage | 17–25 |
| Armor rating | 64 |
| Fame / Karma | 18,000 / −18,000 |
Skills
| Skill | Range |
|---|---|
| Evaluating Intelligence | 99.1–100.0 |
| Magery | 99.1–100.0 |
| Magic Resistance | 99.1–100.0 |
| Tactics | 97.6–100.0 |
| Wrestling | 90.1–100.0 |
Abilities
Magic
It uses the mage AI with up to 100 Magery and 100 Evaluating Intelligence, so expect strong, high-circle spells along with its melee attacks. Which spells it casts depends on the AI and isn't listed here.
Taming
| Requirement | Value |
|---|---|
| Minimum Animal Taming | 96.3 (below this you have no chance) |
| Control slots | 3 |
| Maximum owners | 5 (each previous owner makes it harder to tame) |
| Bonding | Yes |
| Rideable | No |
| Favorite food | Meat or gold |
- It fights back. The white wyrm usually gets angry instead of letting you start: on 95% of your taming attempts you'll see "You seem to anger the beast!" and it attacks you. Bring a way to survive or escape. It won't attack if your Honor virtue is active.
- Success chance. For a first-time tame, your chance of success at the end of an attempt is about 8% at 100.0 skill, and it improves as your skill rises. Every previous owner adds 6 points to the difficulty.
- Don't hurt it. If it takes any damage during your attempt, taming fails with "The animal is too angry to continue taming."
- Stay close. You must stay within 6 tiles of it and keep a clear path to it.
- Obedience. Once tamed, how often it obeys depends on your Animal Taming and Animal Lore (taming counts four times as much as lore). With both at 96.3 it obeys about 70% of the time, and at about 101.2 it reaches the 99% maximum. Below 96.3 the chance drops quickly, to as low as 22%.
- Re-taming. If you've owned this one before, taming it again always succeeds ("That wasn't even challenging.").
- After its first tame, its skills drop to 90% of their wild values, or 86% if it was paralyzed while you tamed it. Its stats don't drop.
Bonding
Only the owner can bond with a white wyrm, and they need at least 96.3 Animal Taming (base skill). Feed it to start bonding, then feed it again after 7 days to finish. When you see "Your pet has bonded with you!", it's done.
Loot
Every white wyrm carries:
- Gold: about 864–1,450 in total (from its "Filthy Rich" ×2 and "Average" loot)
- 1–5 random gems (amber, amethyst, citrine, diamond, emerald, ruby, sapphire, star sapphire or tourmaline)
It may also carry:
- A magic weapon, armor, shield or jewelry (up to 11 chances, from about 33% down to 0.5% each)
- A musical instrument (about 4.4% or less)
- A level 4 treasure map (1% chance)
Carving
Use a blade on the corpse to get:
- 19 raw ribs
- 20 barbed hides
- 9 white scales
Location
- The Deceit brazier (a scripted item named for the dungeon Deceit): double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.
Tips
- Be ready to fight before you start: it angers on 95% of attempts and attacks you.
- At 100.0 skill each attempt has only about an 8% chance.
- Its Magery and Evaluating Intelligence reach 100, so expect strong spells.
- Its favorite foods are meat and gold.
- Carve the corpse for 19 raw ribs, 20 barbed hides and 9 white scales.
- Keep it away from savages and Chaos Dragoons. Savages, savage riders, savage shamans, Chaos Dragoons and Chaos Dragoon Elites deal triple melee damage to a white wyrm, so a tamed one can die fast against them.
