Bestiary/Ophidian Archmage: Difference between revisions
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m 1 revision imported: Bestiary expansion: all pre-AoS creatures |
nb>Bestiary import Describe creatures as they are on New Bradford: remove old facet and expansion references and rule comparisons |
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== Location == | == Location == | ||
* '''Champion spawn:''' it is a level 3 creature of the ''Cold Blood'' champion spawn (champion: [[Bestiary/Rikktor|Rikktor]]), so it appears at the fixed ''Cold Blood'' altar at | * '''Champion spawn:''' it is a level 3 creature of the ''Cold Blood'' champion spawn (champion: [[Bestiary/Rikktor|Rikktor]]), so it appears at the fixed ''Cold Blood'' altar at 5259, 837, and any of the 11 Lost Lands altars that rolls ''Cold Blood''. Each one killed during a spawn gives the killer Valor and champion-title progress. | ||
''Champion spawns only exist if the staff have generated them (with the staff command <code>[GenChamps</code>); the code doesn't say whether that's been done on New Bradford.'' | ''Champion spawns only exist if the staff have generated them (with the staff command <code>[GenChamps</code>); the code doesn't say whether that's been done on New Bradford.'' | ||
Revision as of 03:53, 27 October 2026
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| General | |
|---|---|
| Type | Ophidian |
| Category | Reptiles & serpents |
| Alignment | Evil |
| Karma | −11,500 |
| Fame | 11,500 |
| Behavior | Attacks on sight |
| Speed | Fast |
| Stats | |
| Strength | 281–305 |
| Dexterity | 191–215 |
| Intelligence | 226–250 |
| Hit points | 169–183 |
| Stamina | 36–45 |
| Mana | 226–250 |
| Damage | 5–10 |
| Armor | 44 |
| Resources | |
| Carving | 1 raw ribs |
The Ophidian Archmage is a high ophidian spellcaster with 95–100 Magery and 169–183 hit points. It carries both magery and necromancy reagents.
Overview
- In-game name: an ophidian justicar or an ophidian zealot (picked at random)
- Corpse: an ophidian corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Movement: it is one of the faster creatures in the game (fast speed).
- Enemies: terathans and ophidians are sworn enemies and attack each other on sight.
- Old names: its script keeps the old type names OphidianJusticar and OphidianZealot as aliases.
Stats
| Stat | Value |
|---|---|
| Strength | 281–305 |
| Dexterity | 191–215 |
| Intelligence | 226–250 |
| Hit points | 169–183 |
| Stamina | 36–45 |
| Mana | 226–250 (same as its Intelligence) |
| Melee damage | 5–10 |
| Armor rating | 44 |
| Fame / Karma | 11,500 / −11,500 |
Skills
| Skill | Range |
|---|---|
| Evaluating Intelligence | 95.1–100.0 |
| Magery | 95.1–100.0 |
| Magic Resistance | 75.0–97.5 |
| Tactics | 65.0–87.5 |
| Wrestling | 20.2–60.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 95.1–100.0 and its Evaluating Intelligence 95.1–100.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion and Flame Strike.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with 226+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Loot
Every ophidian archmage carries:
- Gold: about 260–350 in total (from its "Rich" loot)
- 2 magic scrolls from circles 4–7. With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
- 5–15 reagents (random)
- 5–15 necromancy reagents (Necromancy is enabled on New Bradford)
It may also carry:
- A magic weapon, armor piece or shield (up to 3 chances, from about 20% down to 1% each)
- A musical instrument (about 1% or less)
Carving
Use a blade on the corpse to get:
- 1 raw ribs
Location
- Champion spawn: it is a level 3 creature of the Cold Blood champion spawn (champion: Rikktor), so it appears at the fixed Cold Blood altar at 5259, 837, and any of the 11 Lost Lands altars that rolls Cold Blood. Each one killed during a spawn gives the killer Valor and champion-title progress.
Champion spawns only exist if the staff have generated them (with the staff command [GenChamps); the code doesn't say whether that's been done on New Bradford.
Tips
- Ophidians and terathans are sworn enemies and attack each other on sight, so you can sometimes let them fight it out.
- It's fast and casts strong spells; close in quickly.
