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| str        = 50–200
| str        = 50–200
| dex        = 50–200
| dex        = 50–200
| int        = ''unknown''
| hits        = 50–200
| hits        = 50–200
| stam        = 50–200
| stam        = 50–200
| mana        = ''unknown''
| damage      = Weapon
| damage      = Weapon
| armor      = 0
| armor      = 0
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* '''In-game names:''' ''a rabbit'', ''a hind'', ''a great hart'', ''a black bear'' or ''an eagle'', each with the tag '''enraged''' under the name
* '''In-game names:''' ''a rabbit'', ''a hind'', ''a great hart'', ''a black bear'' or ''an eagle'', each with the tag '''enraged''' under the name
* '''Corpse:''' ''a hare corpse'', ''a deer corpse'' (hind and hart), ''a bear corpse'' or ''an eagle corpse''
* '''Corpse:''' ''a hare corpse'', ''a deer corpse'' (hind and hart), ''a bear corpse'' or ''an eagle corpse''
* '''Script:''' five variants (EnragedRabbit, EnragedHind, EnragedHart, EnragedBlackBear, EnragedEagle) share one base with identical stats; only the body and name differ.
* '''Five kinds:''' the enraged rabbit, hind, hart, black bear and eagle all have identical stats; only their look and name differ.
* '''Behavior:''' it stays near the meer mage that summoned it and attacks whatever it's told to; it fights in melee.
* '''Behavior:''' it stays near the meer mage that summoned it and attacks whatever it's told to; it fights in melee.
* '''Movement:''' it is one of the faster creatures in the game (fast speed).
* '''Movement:''' it is one of the faster creatures in the game (fast speed).
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|-
|-
| Dexterity || 50–200
| Dexterity || 50–200
|-
| Intelligence || ''unknown''
|-
|-
| Hit points || 50–200
| Hit points || 50–200
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| Stamina || 50–200
| Stamina || 50–200
|-
|-
| Mana || ''unknown'' (same as its Intelligence)
| Melee damage || ''its weapon, or the default unarmed damage''
|-
| Melee damage || ''not set (uses its weapon or the default)''
|-
|-
| Armor rating || 0
| Armor rating || 0
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=== Skills ===
=== Skills ===
Its script sets no skills, so every skill is 0.
It has no skills: every skill is 0.


All five kinds roll Strength and Dexterity between 50 and 200. Hit points are rolled between 50 and its Strength, and stamina between 50 and its Dexterity, so a weak roll can leave it fragile. Its script sets no Fame and no skills.
All five kinds roll Strength and Dexterity between 50 and 200. Hit points are rolled between 50 and its Strength, and stamina between 50 and its Dexterity, so a weak roll can leave it fragile. It has no Fame and no skills.


== Special behaviors ==
== Special behaviors ==
Line 71: Line 65:


== Location ==
== Location ==
* '''Summoned by meer mages:''' a [[Bestiary/Meer Mage|meer mage]] sometimes summons a group of five of them around its target (see that page). They don't spawn any other way in the code.
* '''Summoned by meer mages:''' a [[Bestiary/Meer Mage|meer mage]] sometimes summons a group of five of them around its target (see that page). They don't spawn any other way.


== Tips ==
== Tips ==

Revision as of 14:30, 27 October 2026

Enraged Creatures
An enraged great hart
General
Type Animal (summoned)
Category Summoned animals
Alignment Evil
Karma −1,000
Fame 0
Behavior Follows its summoner
Speed Fast
Stats
Strength 50–200
Dexterity 50–200
Intelligence —
Hit points 50–200
Stamina 50–200
Mana —
Damage Weapon
Armor 0
Resources
Carving Nothing

Enraged creatures are ordinary-looking animals — rabbits, hinds, harts, black bears and eagles — that a meer mage calls up to fight for it. They only exist while their summoner does.

Overview

  • In-game names: a rabbit, a hind, a great hart, a black bear or an eagle, each with the tag enraged under the name
  • Corpse: a hare corpse, a deer corpse (hind and hart), a bear corpse or an eagle corpse
  • Five kinds: the enraged rabbit, hind, hart, black bear and eagle all have identical stats; only their look and name differ.
  • Behavior: it stays near the meer mage that summoned it and attacks whatever it's told to; it fights in melee.
  • Movement: it is one of the faster creatures in the game (fast speed).

Stats

Stat Value
Strength 50–200
Dexterity 50–200
Hit points 50–200
Stamina 50–200
Melee damage its weapon, or the default unarmed damage
Armor rating 0
Fame / Karma 0 / −1,000

Skills

It has no skills: every skill is 0.

All five kinds roll Strength and Dexterity between 50 and 200. Hit points are rolled between 50 and its Strength, and stamina between 50 and its Dexterity, so a weak roll can leave it fragile. It has no Fame and no skills.

Special behaviors

  • Tied to its summoner. If the meer mage that summoned it dies or is deleted, the enraged creature vanishes at once.
  • Without a target it wanders back toward its summoner (as if told to come) but never truly follows it.
  • Calls in its master. When an enraged creature attacks a player, or a player's pet or summon, its meer mage joins the attack on that target, as long as the mage isn't already fighting someone else. Karma doesn't matter here.
  • Clicking it shows enraged above its name.

Loot

It carries no loot.

Carving

There's nothing to carve from its corpse.

Location

  • Summoned by meer mages: a meer mage sometimes summons a group of five of them around its target (see that page). They don't spawn any other way.

Tips

  • Kill the meer mage first: every enraged creature it summoned disappears with it.
  • They give no loot and nothing to carve, so don't waste time on them once the mage is down.
  • Their hit points vary a lot (50–200), so some fall in one or two hits.