Bestiary/Deep Sea Serpent: Difference between revisions
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| General | |
|---|---|
| Type | Sea monster |
| Category | Sea creatures |
| Alignment | Evil |
| Karma | −6,000 |
| Fame | 6,000 |
| Behavior | Attacks on sight |
| Speed | Medium |
| Stats | |
| Strength | 251–425 |
| Dexterity | 87–135 |
| Intelligence | 87–155 |
| Hit points | 151–255 |
| Stamina | 87–135 |
| Mana | 87–155 |
| Damage | 6–14 |
| Armor | 60 |
| Resources | |
| Carving | 1 raw ribs, 8 blue scales |
The Deep Sea Serpent is a bigger, tougher relative of the sea serpent with a bluish hide. It breathes fire, and it's the rarer of the two serpents that come up when fishers pull treasure out of the deep.
Overview
- In-game name: a deep sea serpent
- Corpse: a deep sea serpents corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Water only: it swims and can't leave the water.
Stats
| Stat | Value |
|---|---|
| Strength | 251–425 |
| Dexterity | 87–135 |
| Intelligence | 87–155 |
| Hit points | 151–255 |
| Stamina | 87–135 (same as its Dexterity) |
| Mana | 87–155 (same as its Intelligence) |
| Melee damage | 6–14 |
| Armor rating | 60 |
| Fame / Karma | 6,000 / −6,000 |
Skills
| Skill | Range |
|---|---|
| Magic Resistance | 60.1–75.0 |
| Tactics | 60.1–70.0 |
| Wrestling | 60.1–70.0 |
Its Magery and Evaluating Intelligence are never set (0), so although it uses the spellcaster AI its spells usually fizzle; the fire breath is its real ranged attack.
Abilities
Fire breath
The deep sea serpent breathes fire at its target.
- Chance: 50% each time it gets a chance to act in combat, then it waits 30–45 seconds before it can breathe again.
- Damage: 5% of its current hit points, at most 200 (a full-health deep sea serpent deals about 7–12). It does less damage as it gets hurt. (100% fire damage; the type doesn't matter under New Bradford's combat rules.)
- Range: the target has to be within its sight range and in line of sight.
- It stops for about a second to breathe, so you can see it coming.
- A peacemade (calmed) or summoned deep sea serpent can't use it.
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 0.0 and its Evaluating Intelligence 0.0.
- Damage spells: Magic Arrow.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy or Feeblemind) or drain your mana (Mana Drain).
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with up to 155 Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Loot
Every deep sea serpent carries:
- Gold: about 30–75 in total (from its "Meager" loot)
- 4 sulfurous ash or 4 black pearls (even chance)
It may also carry:
- A magic weapon, armor piece or shield (up to 2 chances, from about 1% down to 0.2% each)
- A musical instrument (about 0.1% or less)
Carving
Use a blade on the corpse to get:
- 1 raw ribs
- 8 blue scales
Location
- Fishing in deep water: when a fisher in deep water pulls up a special fishing net (needs 80 Fishing), a treasure map (90) or a message in a bottle (100), a serpent comes up with it instead: a deep sea serpent 1 time in 4, otherwise a sea serpent. It appears within 10 tiles on deep water with the fished item in its pack, and the fisher sees "Uh oh! That doesn't look like a fish!"
- Special fishing nets: casting a special fishing net in deep water raises 1–3 sea monsters (2–5 if the net is one of the rare 1-in-100 coloured ones). Each is picked at random with equal odds: sea serpent, deep sea serpent, water elemental or kraken. A fabled fishing net raises 4 more than that, plus a leviathan. Every monster raised by a net goes straight for the person who cast it.
Tips
- Like the sea serpent it can't leave the water, so fight it from a boat or the shore.
- It carries no treasure map, unlike the smaller sea serpent.
- Carve it for 8 blue scales and a piece of meat.
- If it came up with your fished item, the item is in its pack.
