Bestiary/Juka Mage: Difference between revisions
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Revision as of 00:30, 31 October 2026
| General | |
|---|---|
| Type | Juka |
| Category | Juka, Meer & Chaos Dragoons |
| Alignment | Evil |
| Karma | −15,000 |
| Fame | 15,000 |
| Behavior | Attacks on sight |
| Speed | Medium |
| Stats | |
| Strength | 201–300 |
| Dexterity | 71–90 |
| Intelligence | 451–500 |
| Hit points | 121–180 |
| Stamina | 71–90 |
| Mana | 451–500 |
| Damage | 4–10 |
| Armor | 16 |
| Resources | |
| Carving | 1 raw ribs |
The Juka Mage is a Juka sorcerer with grandmaster Magery, 451–500 Intelligence and 140–150 Magic Resistance. It also powers up nearby juka lords in battle.
Overview
- In-game name: a juka mage
- Corpse: a jukan corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Notoriety: it always shows as a murderer (red), so anyone can attack it freely.
- Rummages corpses: from time to time it takes a random item from a corpse within 2 tiles (*rummages through a corpse and takes an item*). Loot your kills quickly near one.
Stats
| Stat | Value |
|---|---|
| Strength | 201–300 |
| Dexterity | 71–90 |
| Intelligence | 451–500 |
| Hit points | 121–180 |
| Stamina | 71–90 (same as its Dexterity) |
| Mana | 451–500 (same as its Intelligence) |
| Melee damage | 4–10 |
| Armor rating | 16 |
| Fame / Karma | 15,000 / −15,000 |
Skills
| Skill | Range |
|---|---|
| Magic Resistance | 140.1–150.0 |
| Magery | 99.1–100.0 |
| Evaluating Intelligence | 80.2–100.0 |
| Meditation | 80.2–100.0 |
| Anatomy | 80.1–90.0 |
| Tactics | 80.1–90.0 |
| Wrestling | 80.1–90.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 99.1–100.0 and its Evaluating Intelligence 80.2–100.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion and Flame Strike.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with 451+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Special behaviors
- Empowers juka lords. Every 2–5 seconds it looks for a friendly juka lord within 8 tiles that's fighting and in its line of sight. When it finds one, the lord shouts "Give me the power to destroy my enemies!", the mage answers "Fight well my lord!", and for 20 seconds the lord gets +75% maximum hit points (and the same number of hit points healed), +50% Strength and +50% Dexterity. A lord can only have one such boost at a time, and after giving one the mage waits 30–60 seconds before its next.
Loot
Every juka mage carries:
- Gold: about 120–300 in total (from its "Average" ×2 loot)
- 2 magic scrolls from circles 4–7. With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
- a bag of 10–20 reagents
- an arcane gem
It may also carry:
- A magic weapon, armor piece or shield (up to 6 chances, from about 5% down to 0.5% each)
- A musical instrument (about 0.8% or less)
Carving
Use a blade on the corpse to get:
- 1 raw ribs
Tips
- Kill juka mages before juka lords, or the lords keep getting their boost.
- Its loot includes 2 magic scrolls of circles 4–7, an arcane gem and a bag of reagents.
- It always shows as a murderer.
- It rummages through corpses, so loot your kills before it reaches them.