Bestiary/Savage Shaman: Difference between revisions
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Revision as of 00:30, 31 October 2026
| General | |
|---|---|
| Type | Human (tribal) |
| Category | Humanoids & tribes |
| Alignment | Evil |
| Karma | −1,000 |
| Fame | 1,000 |
| Behavior | Attacks on sight |
| Speed | Fast |
| Stats | |
| Strength | 126–145 |
| Dexterity | 91–110 |
| Intelligence | 161–185 |
| Hit points | 126–145 |
| Stamina | 91–110 |
| Mana | 161–185 |
| Damage | 4–10 |
| Armor | 0 |
| Resources | |
| Carving | 1 raw ribs |
The Savage Shaman is the tribe's spellcaster, with 72.5–95 Magery. When several shamans are together, being hit can set off a savage dance that heals every savage around or blasts everyone else.
Overview
- In-game name: a random savage shaman name
- Corpse: a savage corpse
- Looks: a tribal man or woman in bone armor wearing a deer mask.
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Movement: it is one of the faster creatures in the game (fast speed).
- Notoriety: it always shows as a murderer (red), so anyone can attack it freely.
- Enemies: savages and orcs are enemies and attack each other on sight.
Stats
| Stat | Value |
|---|---|
| Strength | 126–145 |
| Dexterity | 91–110 |
| Intelligence | 161–185 |
| Hit points | 126–145 (same as its Strength) |
| Stamina | 91–110 (same as its Dexterity) |
| Mana | 161–185 (same as its Intelligence) |
| Melee damage | 4–10 |
| Armor rating | 0 |
| Fame / Karma | 1,000 / −1,000 |
Skills
| Skill | Range |
|---|---|
| Evaluating Intelligence | 77.5–100.0 |
| Meditation | 77.5–100.0 |
| Magic Resistance | 77.5–100.0 |
| Magery | 72.5–95.0 |
| Fencing | 62.5–85.0 |
| Mace Fighting | 62.5–85.0 |
| Swordsmanship | 62.5–85.0 |
| Tactics | 62.5–85.0 |
| Wrestling | 62.5–85.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 72.5–95.0 and its Evaluating Intelligence 77.5–100.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt and Explosion. A stronger one (with more Magery) can also cast Flame Strike.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with 161+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Savage dance
When it's hit in melee there's a 10% chance it starts to dance. If at least 3 other savage shamans are within 8 tiles, they all join in, and 1 second later one of three effects hits everyone within 8 tiles of it:
- Healing: every savage, savage rider, savage shaman and ridgeback (including itself) heals by 40% of its Magery plus 1–10 (about 30–48), unless poisoned or mortally wounded.
- Lightning: everything else it can harm (players, pets and even other monsters) is struck for 12–20 energy damage.
- Poison: everything else it can harm is poisoned. The strength depends on its Magery plus Poisoning, but shamans have no Poisoning skill, so in practice this is always Lesser poison.
With fewer than 3 other shamans nearby it just dances on its own for a moment, with no effect.
Special behaviors
- Savage kin paint. It won't treat anyone wearing savage kin paint (the savage body look it gives) as an enemy. If a painted player attacks it, the paint burns away ("Your skin is scorched as the tribal paint burns away!"), they take 50 fire damage and the paint's timer is cleared.
- Dragon-slayer. Its melee hits do triple damage to dragons, white wyrms, swamp dragons, drakes, nightmares, hiryu, lesser hiryu and daemons, so keep those pets away from it.
Loot
Every savage shaman carries:
- Gold: about 60–150 in total (from its "Average" loot)
- 10–15 reagents (random)
- 1–15 bandages
- its deer mask, bone arms and bone legs (worn)
It may also carry:
- A magic weapon, armor piece or shield (up to 3 chances, from about 5% down to 0.5% each)
- A musical instrument (about 0.4% or less)
- a tribal berry (10%)
Carving
Use a blade on the corpse to get:
- 1 raw ribs
Tips
- Kill shamans first when you meet a group of savages; four shamans together can heal the whole band.
- Its dance poison is only ever Lesser, but the lightning hits your pets as well.
- The deer mask is a nice trophy.
- It always shows as a murderer.