Bestiary/Slime: Difference between revisions
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Revision as of 00:30, 31 October 2026
| General | |
|---|---|
| Type | Monster |
| Category | Slimes & oozes |
| Alignment | Evil |
| Karma | −300 |
| Fame | 300 |
| Behavior | Attacks on sight |
| Speed | Slow |
| Stats | |
| Strength | 22–34 |
| Dexterity | 16–21 |
| Intelligence | 16–20 |
| Hit points | 15–19 |
| Stamina | 16–21 |
| Mana | 16–20 |
| Damage | 1–5 |
| Armor | 8 |
| Taming | |
| Tameable | Yes |
| Min. skill | 23.1 |
| Control slots | 1 |
| Bondable | Yes |
| Rideable | No |
| Favorite food | Meat, fish, fruits and vegetables, grain and hay or eggs |
| Resources | |
| Carving | Nothing |
The Slime is a slow, poisonous blob that attacks on sight. It's weak, easy to tame, and always obeys its owner.
Overview
- In-game name: a slime
- Corpse: a slimey corpse
- Looks: every slime spawns in a random slime color.
- Behavior: it attacks the nearest target it sees and fights in melee.
- Movement: it is one of the slower creatures in the game.
- Corpse note: its corpse is named a slimey corpse.
Stats
| Stat | Value |
|---|---|
| Strength | 22–34 |
| Dexterity | 16–21 |
| Intelligence | 16–20 |
| Hit points | 15–19 |
| Stamina | 16–21 (same as its Dexterity) |
| Mana | 16–20 (same as its Intelligence) |
| Melee damage | 1–5 |
| Armor rating | 8 |
| Fame / Karma | 300 / −300 |
Skills
| Skill | Range |
|---|---|
| Poisoning | 30.1–50.0 |
| Tactics | 19.3–34.0 |
| Wrestling | 19.3–34.0 |
| Magic Resistance | 15.1–20.0 |
Abilities
Poison
Every time its melee attack hits, there's a 50% chance it also poisons the target with Lesser poison. A tamed slime keeps this attack.
It is immune to Lesser poison.
Taming
| Requirement | Value |
|---|---|
| Minimum Animal Taming | 23.1 (below this you have no chance) |
| Control slots | 1 |
| Maximum owners | 5 (each previous owner makes it harder to tame) |
| Bonding | Yes |
| Rideable | No |
| Favorite food | Meat, fish, fruits and vegetables, grain and hay or eggs |
- Success chance. For a first-time tame, your chance of success at the end of an attempt rises by about 2% per skill point and reaches 100% at 73.0 skill. Every previous owner adds 6 points to the difficulty.
- Don't hurt it. If it takes any damage during your attempt, taming fails with "The animal is too angry to continue taming."
- Stay close. You must stay within 6 tiles of it and keep a clear path to it.
- Obedience. Once tamed, its taming requirement is 29.1 or lower, so it always obeys its owner.
- Re-taming. If you've owned this one before, taming it again always succeeds ("That wasn't even challenging.").
- After its first tame, its skills drop to 90% of their wild values, or 86% if it was paralyzed while you tamed it. Its stats don't drop.
Bonding
Only the owner can bond with a slime. Its taming requirement is 29.1 or lower, so there's no Animal Taming requirement to bond. Feed it to start bonding, then feed it again after 7 days to finish. When you see "Your pet has bonded with you!", it's done.
Loot
Every slime carries:
- Gold: about 1–25 in total (from its "Poor" loot)
- 1 random gem (amber, amethyst, citrine, diamond, emerald, ruby, sapphire, star sapphire or tourmaline)
It may also carry:
- A musical instrument (well under 1%: about 0.02%)
Carving
There's nothing to carve from its corpse.
Tips
- It attacks on sight, and its hits can give you Lesser poison.
- Taming starts at 23.1 and always succeeds from 73.0.
- It always obeys its owner.
- It eats almost anything: meat, fish, fruits and vegetables, grain and hay, and eggs.
- It always carries 1 gem.