Bestiary/Ophidian Matriarch: Difference between revisions
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Revision as of 03:41, 27 October 2026
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| General | |
|---|---|
| Type | Ophidian |
| Category | Reptiles & serpents |
| Alignment | Evil |
| Karma | −16,000 |
| Fame | 16,000 |
| Behavior | Attacks on sight |
| Speed | Fast |
| Stats | |
| Strength | 416–505 |
| Dexterity | 96–115 |
| Intelligence | 366–455 |
| Hit points | 250–303 |
| Stamina | 96–115 |
| Mana | 366–455 |
| Damage | 11–13 |
| Armor | 50 |
| Resources | |
| Carving | Nothing |
The Ophidian Matriarch rules the ophidians: a powerful caster with 90–100 Magery, 250–303 hit points and an armor rating of 50.
Overview
- In-game name: an ophidian matriarch
- Corpse: an ophidian corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Movement: it is one of the faster creatures in the game (fast speed).
- Enemies: terathans and ophidians are sworn enemies and attack each other on sight.
Stats
| Stat | Value |
|---|---|
| Strength | 416–505 |
| Dexterity | 96–115 |
| Intelligence | 366–455 |
| Hit points | 250–303 |
| Stamina | 96–115 (same as its Dexterity) |
| Mana | 366–455 (same as its Intelligence) |
| Melee damage | 11–13 |
| Armor rating | 50 |
| Fame / Karma | 16,000 / −16,000 |
Skills
| Skill | Range |
|---|---|
| Evaluating Intelligence | 90.1–100.0 |
| Magery | 90.1–100.0 |
| Magic Resistance | 90.1–100.0 |
| Wrestling | 60.1–80.0 |
| Tactics | 50.1–70.0 |
| Meditation | 5.4–25.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 90.1–100.0 and its Evaluating Intelligence 90.1–100.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion and Flame Strike.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with 366+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Poison immunity
It is immune to poison up to Greater (Lesser, Regular, Greater). Only stronger poison affects it.
Loot
Every ophidian matriarch carries:
- Gold: about 380–650 in total (from its "Rich" and "Average" ×2 loot)
- 2 magic scrolls from circles 4–7. With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
It may also carry:
- A magic weapon, armor piece or shield (up to 9 chances, from about 20% down to 0.5% each)
- A musical instrument (about 1.8% or less)
- A level 4 treasure map (1% chance)
Carving
There's nothing to carve from its corpse.
Tips
- Ophidians and terathans are sworn enemies and attack each other on sight, so you can sometimes let them fight it out.
- It's immune to Greater poison and weaker.
- Its loot is good: Rich plus two Average packs, 2 scrolls of circles 4–7 and a 1% chance at a level 4 treasure map.
