Bestiary/Skeletal Mage
Appearance
| General | |
|---|---|
| Type | Undead |
| Category | Undead |
| Alignment | Evil |
| Karma | −3,000 |
| Fame | 3,000 |
| Behavior | Attacks on sight |
| Speed | Medium |
| Stats | |
| Strength | 76–100 |
| Dexterity | 56–75 |
| Intelligence | 186–210 |
| Hit points | 46–60 |
| Stamina | 56–75 |
| Mana | 186–210 |
| Damage | 3–7 |
| Armor | 38 |
| Resources | |
| Carving | Nothing |
The Skeletal Mage is a skeleton spellcaster with 60–70 Magery and 89–99 Necromancy, but only 46–60 hit points.
Overview
- In-game name: a skeletal mage
- Corpse: a skeletal corpse
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Enemies: fey creatures (wisps, pixies, centaurs, ethereal warriors and the like) and the undead are enemies and attack each other on sight.
- Bleed immune: bleed attacks (a weapon special New Bradford enables) don't affect it.
Stats
| Stat | Value |
|---|---|
| Strength | 76–100 |
| Dexterity | 56–75 |
| Intelligence | 186–210 |
| Hit points | 46–60 |
| Stamina | 56–75 (same as its Dexterity) |
| Mana | 186–210 (same as its Intelligence) |
| Melee damage | 3–7 |
| Armor rating | 38 |
| Fame / Karma | 3,000 / −3,000 |
Skills
| Skill | Range |
|---|---|
| Necromancy | 89.0–99.1 |
| Spirit Speak | 90.0–99.0 |
| Evaluating Intelligence | 60.1–70.0 |
| Magery | 60.1–70.0 |
| Magic Resistance | 55.1–70.0 |
| Tactics | 45.1–60.0 |
| Wrestling | 45.1–55.0 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 60.1–70.0 and its Evaluating Intelligence 60.1–70.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning and Mind Blast. A stronger one (with more Magery) can also cast Energy Bolt and Explosion.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Necromancy: with 89.0–99.1 Necromancy it also casts necromancer spells (New Bradford has Necromancy enabled). How often depends on its Necromancy compared with its Magery. Necro damage spells: Pain Spike, Poison Strike and Strangle. Necro curses: Blood Oath, Corpse Skin, Evil Omen and Mind Rot. It finishes off a weak target with Pain Spike, and heals itself with Spirit Speak instead of Greater Heal.
- Dispel: with 186+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Poison immunity
It is immune to poison up to Regular (Lesser, Regular). Only stronger poison affects it.
Loot
Every skeletal mage carries:
- Gold: about 60–150 in total (from its "Average" loot)
- 1 magic scroll from circles 1–3 (now and then a blank scroll). With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
- 1 random potion: Agility, Strength, Refresh, Lesser Cure, Lesser Heal or Lesser Poison
- 3 reagents (random)
- 3–10 necromancy reagents (Necromancy is enabled on New Bradford)
- a bone
It may also carry:
- A magic weapon, armor piece or shield (up to 3 chances, from about 5% down to 0.5% each)
- A musical instrument (about 0.4% or less)
Carving
There's nothing to carve from its corpse.
Location
- Champion spawn: it is a level 2 creature of the Unholy Terror champion spawn (champion: Neira), so it appears at the fixed Unholy Terror altar at 5179, 709, and any of the 11 Lost Lands altars that rolls Unholy Terror. Each one killed during a spawn gives the killer Valor and champion-title progress.
- The Deceit brazier (a scripted item named for the dungeon Deceit): double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.
Champion spawns only exist if the staff have generated them (with the staff command [GenChamps); the code doesn't say whether that's been done on New Bradford.
Tips
- Fragile: close in and it goes down fast.
- It's immune to Regular poison and weaker.