Bestiary/Golem Controller
Appearance
| General | |
|---|---|
| Type | Human mage |
| Category | Humans |
| Alignment | Evil |
| Karma | −4,000 |
| Fame | 4,000 |
| Behavior | Attacks on sight |
| Speed | Medium |
| Stats | |
| Strength | 126–150 |
| Dexterity | 96–120 |
| Intelligence | 151–175 |
| Hit points | 76–90 |
| Stamina | 96–120 |
| Mana | 151–175 |
| Damage | 6–12 |
| Armor | 16 |
| Resources | |
| Carving | Nothing |
The Golem Controller is a human archmage with grandmaster Magery and arcane-charged clothing. Despite the name, it doesn't summon or command golems.
Overview
- In-game name: a random name followed by the title the controller
- Corpse: a golem controller corpse
- Looks: a human mage in a dark-hued robe, cloak, thigh boots and gloves.
- Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
- Notoriety: it always shows as a murderer (red), so anyone can attack it freely.
Stats
| Stat | Value |
|---|---|
| Strength | 126–150 |
| Dexterity | 96–120 |
| Intelligence | 151–175 |
| Hit points | 76–90 |
| Stamina | 96–120 (same as its Dexterity) |
| Mana | 151–175 (same as its Intelligence) |
| Melee damage | 6–12 |
| Armor rating | 16 |
| Fame / Karma | 4,000 / −4,000 |
Skills
| Skill | Range |
|---|---|
| Magic Resistance | 102.5–125.0 |
| Evaluating Intelligence | 95.1–100.0 |
| Magery | 95.1–100.0 |
| Meditation | 95.1–100.0 |
| Tactics | 65.0–87.5 |
| Wrestling | 65.0–87.5 |
Abilities
Magic
It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 95.1–100.0 and its Evaluating Intelligence 95.1–100.0.
- Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion and Flame Strike.
- Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
- Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
- Dispel: with 151+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).
Special behaviors
- Arcane clothing. It wears a robe, thigh boots, leather gloves and a cloak that are all arcane (20 charges each, arcane hue). They're newbied, so they stay with the body and don't drop as loot.
- No golem link. It doesn't summon, control or protect golems; the name is flavour only.
Loot
Every golem controller carries:
- Gold: about 260–350 in total (from its "Rich" loot)
It may also carry:
- A magic weapon, armor piece or shield (up to 3 chances, from about 20% down to 1% each)
- A musical instrument (about 1% or less)
- an arcane gem (70%), used to recharge arcane clothing
Carving
There's nothing to carve from its corpse.
Tips
- With 95–100 Magery and Evaluating Intelligence it casts strong spells, but it has fewer than 100 hit points: close in fast.
- Its arcane gem (70% chance) is the valuable part of its loot.
- It always shows as a murderer, so attacking it is never a crime.