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Bestiary/Reaper

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Reaper
A reaper
General
Type Plant
Category Plants
Alignment Evil
Karma −3,500
Fame 3,500
Behavior Attacks on sight
Speed Medium
Stats
Strength 66–215
Dexterity 66–75
Intelligence 101–250
Hit points 40–129
Stamina 0
Mana 101–250
Damage 9–11
Armor 40
Resources
Carving Nothing

The Reaper is an evil, rooted tree that casts spells with 90–100 Magery. It can't move, but it can reach you with magic.

Overview

  • In-game name: a reaper
  • Corpse: a reapers corpse
  • Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
  • Rooted: it never moves from where it spawned.
  • Rooted: it can't move (DisallowAllMoves).

Stats

Stat Value
Strength 66–215
Dexterity 66–75
Intelligence 101–250
Hit points 40–129
Stamina 0
Mana 101–250 (same as its Intelligence)
Melee damage 9–11
Armor rating 40
Fame / Karma 3,500 / −3,500

Skills

Skill Range
Magic Resistance 100.1–125.0
Evaluating Intelligence 90.1–100.0
Magery 90.1–100.0
Wrestling 50.1–60.0
Tactics 45.1–60.0

Abilities

Magic

It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 90.1–100.0 and its Evaluating Intelligence 90.1–100.0.

  • Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion and Flame Strike.
  • Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
  • Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
  • Dispel: with 101+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).

Poison immunity

It is immune to poison up to Greater (Lesser, Regular, Greater). Only stronger poison affects it.

Loot

Every reaper carries:

  • Gold: about 60–150 in total (from its "Average" loot)
  • 10 logs
  • 5 mandrake root

It may also carry:

  • A magic weapon, armor piece or shield (up to 3 chances, from about 5% down to 0.5% each)
  • A musical instrument (about 0.4% or less)
  • A level 2 treasure map (1% chance)

Carving

There's nothing to carve from its corpse.

Tips

  • It can't chase you, but its spells can: step out of its sight to stop them.
  • Its hit points vary a lot (40–129).
  • It's immune to Greater poison and weaker.