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Bestiary/Juka Mage

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Juka Mage
A juka mage
General
Type Juka
Category Juka, Meer & Chaos Dragoons
Alignment Evil
Karma −15,000
Fame 15,000
Behavior Attacks on sight
Speed Medium
Stats
Strength 201–300
Dexterity 71–90
Intelligence 451–500
Hit points 121–180
Stamina 71–90
Mana 451–500
Damage 4–10
Armor 16
Resources
Carving 1 raw ribs

The Juka Mage is a Juka sorcerer with grandmaster Magery, 451–500 Intelligence and 140–150 Magic Resistance. It also powers up nearby juka lords in battle.

Overview

  • In-game name: a juka mage
  • Corpse: a jukan corpse
  • Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
  • Notoriety: it always shows as a murderer (red), so anyone can attack it freely.
  • Rummages corpses: from time to time it takes a random item from a corpse within 2 tiles (*rummages through a corpse and takes an item*). Loot your kills quickly near one.

Stats

Stat Value
Strength 201–300
Dexterity 71–90
Intelligence 451–500
Hit points 121–180
Stamina 71–90 (same as its Dexterity)
Mana 451–500 (same as its Intelligence)
Melee damage 4–10
Armor rating 16
Fame / Karma 15,000 / −15,000

Skills

Skill Range
Magic Resistance 140.1–150.0
Magery 99.1–100.0
Evaluating Intelligence 80.2–100.0
Meditation 80.2–100.0
Anatomy 80.1–90.0
Tactics 80.1–90.0
Wrestling 80.1–90.0

Abilities

Magic

It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 99.1–100.0 and its Evaluating Intelligence 80.2–100.0.

  • Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion and Flame Strike.
  • Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
  • Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
  • Dispel: with 451+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).

Special behaviors

  • Empowers juka lords. Every 2–5 seconds it looks for a friendly juka lord within 8 tiles that's fighting and in its line of sight. When it finds one, the lord shouts "Give me the power to destroy my enemies!", the mage answers "Fight well my lord!", and for 20 seconds the lord gets +75% maximum hit points (and the same number of hit points healed), +50% Strength and +50% Dexterity. A lord can only have one such boost at a time, and after giving one the mage waits 30–60 seconds before its next.

Loot

Every juka mage carries:

  • Gold: about 120–300 in total (from its "Average" ×2 loot)
  • 2 magic scrolls from circles 4–7. With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
  • a bag of 10–20 reagents
  • an arcane gem

It may also carry:

  • A magic weapon, armor piece or shield (up to 6 chances, from about 5% down to 0.5% each)
  • A musical instrument (about 0.8% or less)

Carving

Use a blade on the corpse to get:

  • 1 raw ribs

Tips

  • Kill juka mages before juka lords, or the lords keep getting their boost.
  • Its loot includes 2 magic scrolls of circles 4–7, an arcane gem and a bag of reagents.
  • It always shows as a murderer.
  • It rummages through corpses, so loot your kills before it reaches them.