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Bestiary/Savage Shaman

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Savage Shaman
A savage shaman
General
Type Human (tribal)
Category Humanoids & tribes
Alignment Evil
Karma −1,000
Fame 1,000
Behavior Attacks on sight
Speed Fast
Stats
Strength 126–145
Dexterity 91–110
Intelligence 161–185
Hit points 126–145
Stamina 91–110
Mana 161–185
Damage 4–10
Armor 0
Resources
Carving 1 raw ribs

The Savage Shaman is the tribe's spellcaster, with 72.5–95 Magery. When several shamans are together, being hit can set off a savage dance that heals every savage around or blasts everyone else.

Overview

  • In-game name: a random savage shaman name
  • Corpse: a savage corpse
  • Looks: a tribal man or woman in bone armor wearing a deer mask.
  • Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
  • Movement: it is one of the faster creatures in the game (fast speed).
  • Notoriety: it always shows as a murderer (red), so anyone can attack it freely.
  • Enemies: savages and orcs are enemies and attack each other on sight.

Stats

Stat Value
Strength 126–145
Dexterity 91–110
Intelligence 161–185
Hit points 126–145 (same as its Strength)
Stamina 91–110 (same as its Dexterity)
Mana 161–185 (same as its Intelligence)
Melee damage 4–10
Armor rating 0
Fame / Karma 1,000 / −1,000

Skills

Skill Range
Evaluating Intelligence 77.5–100.0
Meditation 77.5–100.0
Magic Resistance 77.5–100.0
Magery 72.5–95.0
Fencing 62.5–85.0
Mace Fighting 62.5–85.0
Swordsmanship 62.5–85.0
Tactics 62.5–85.0
Wrestling 62.5–85.0

Abilities

Magic

It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 72.5–95.0 and its Evaluating Intelligence 77.5–100.0.

  • Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt and Explosion. A stronger one (with more Magery) can also cast Flame Strike.
  • Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
  • Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
  • Dispel: with 161+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).

Savage dance

When it's hit in melee there's a 10% chance it starts to dance. If at least 3 other savage shamans are within 8 tiles, they all join in, and 1 second later one of three effects hits everyone within 8 tiles of it:

  • Healing: every savage, savage rider, savage shaman and ridgeback (including itself) heals by 40% of its Magery plus 1–10 (about 30–48), unless poisoned or mortally wounded.
  • Lightning: everything else it can harm (players, pets and even other monsters) is struck for 12–20 energy damage.
  • Poison: everything else it can harm is poisoned. The strength depends on its Magery plus Poisoning, but shamans have no Poisoning skill, so in practice this is always Lesser poison.

With fewer than 3 other shamans nearby it just dances on its own for a moment, with no effect.

Special behaviors

  • Savage kin paint. It won't treat anyone wearing savage kin paint (the savage body look it gives) as an enemy. If a painted player attacks it, the paint burns away ("Your skin is scorched as the tribal paint burns away!"), they take 50 fire damage and the paint's timer is cleared.
  • Dragon-slayer. Its melee hits do triple damage to dragons, white wyrms, swamp dragons, drakes, nightmares, hiryu, lesser hiryu and daemons, so keep those pets away from it.

Loot

Every savage shaman carries:

  • Gold: about 60–150 in total (from its "Average" loot)
  • 10–15 reagents (random)
  • 1–15 bandages
  • its deer mask, bone arms and bone legs (worn)

It may also carry:

  • A magic weapon, armor piece or shield (up to 3 chances, from about 5% down to 0.5% each)
  • A musical instrument (about 0.4% or less)
  • a tribal berry (10%)

Carving

Use a blade on the corpse to get:

  • 1 raw ribs

Tips

  • Kill shamans first when you meet a group of savages; four shamans together can heal the whole band.
  • Its dance poison is only ever Lesser, but the lightning hits your pets as well.
  • The deer mask is a nice trophy.
  • It always shows as a murderer.