Bestiary/Giant Serpent
Appearance
| General | |
|---|---|
| Type | Reptile |
| Category | Reptiles & serpents |
| Alignment | Evil |
| Karma | −2,500 |
| Fame | 2,500 |
| Behavior | Attacks on sight |
| Speed | Medium |
| Stats | |
| Strength | 186–215 |
| Dexterity | 56–80 |
| Intelligence | 66–85 |
| Hit points | 112–129 |
| Stamina | 56–80 |
| Mana | 0 |
| Damage | 7–17 |
| Armor | 32 |
| Resources | |
| Carving | 4 raw ribs, 15 spined hides (30 in Felucca) |
The Giant Serpent (in game, a giant snake) is a huge poisonous snake with 112–129 hit points. Its bite poisons with Greater poison, and one time in five with Deadly.
Overview
- In-game name: a giant snake
- Corpse: a giant serpent corpse
- Behavior: it attacks the nearest target it sees and fights in melee.
- Colour: it gets a random snake colour.
- Old name: its script keeps the old type name Serpant as an alias, so old saves still load.
- Death Adder charm: it's one of the serpents a necromancer's Death Adder familiar can charm (its script marks it DeathAdderCharmable).
Stats
| Stat | Value |
|---|---|
| Strength | 186–215 |
| Dexterity | 56–80 |
| Intelligence | 66–85 |
| Hit points | 112–129 |
| Stamina | 56–80 (same as its Dexterity) |
| Mana | 0 |
| Melee damage | 7–17 |
| Armor rating | 32 |
| Fame / Karma | 2,500 / −2,500 |
Skills
| Skill | Range |
|---|---|
| Poisoning | 70.1–100.0 |
| Wrestling | 60.1–80.0 |
| Tactics | 65.1–70.0 |
| Magic Resistance | 25.1–40.0 |
Abilities
Poison attack
Each time its melee attack hits, there's a 50% chance it also poisons the target with Greater poison (80% of the time) or Deadly poison (20%).
- Greater poison deals 6.25% of your current hit points (at least 6, at most 26) every 3 seconds, for up to 10 ticks.
- Deadly poison deals 12.5% of your current hit points (at least 7, at most 26) every 4 seconds, for up to 10 ticks.
- Cure it with a cure potion, the Cure or Arch Cure spell, or a healer's bandages and the Healing skill. Higher levels are harder to cure.
Poison immunity: it is immune to poison up to Greater (Lesser, Regular, Greater). Only stronger poison affects it.
Loot
Every giant serpent carries:
- Gold: about 60–150 in total (from its "Average" loot)
- a bone
It may also carry:
- A magic weapon, armor piece or shield (up to 3 chances, from about 5% down to 0.5% each)
- A musical instrument (about 0.4% or less)
Carving
Use a blade on the corpse to get:
- 4 raw ribs
- 15 spined hides, doubled to 30 in Felucca
Location
- Champion spawn: it is a level 1 creature of the Cold Blood champion spawn (champion: Rikktor), so it appears at the fixed Cold Blood altar at Felucca 5259, 837, and any of the 11 Lost Lands altars that rolls Cold Blood. Each one killed during a spawn gives the killer Valor and champion-title progress.
- The Deceit brazier (a scripted item named for the dungeon Deceit): double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.
Champion spawns only exist if the staff have generated them (with the staff command [GenChamps); the code doesn't say whether that's been done on New Bradford.
Tips
- Carry cure potions: one bite in five is Deadly poison.
- Carve it for 15 spined hides (30 in Felucca) and 4 raw ribs.