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Bestiary/Orcish Mage

From New Bradford
Revision as of 14:30, 27 October 2026 by nb>Admin (Remove staff command and code-check wording)
Orcish Mage
An orcish mage
General
Type Humanoid
Category Humanoids & tribes
Alignment Evil
Karma −3,000
Fame 3,000
Behavior Attacks on sight
Speed Medium
Stats
Strength 116–150
Dexterity 91–115
Intelligence 161–185
Hit points 70–90
Stamina 91–115
Mana 161–185
Damage 4–14
Armor 30
Resources
Carving 1 raw ribs

The Orcish Mage is the tribe's spellcaster, with 60–72.5 Magery and 70–90 hit points. It's also the usual source of the prized orcish kin mask.

Overview

  • In-game name: an orcish mage
  • Corpse: an orcish corpse
  • Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
  • Enemies: savages and orcs are enemies and attack each other on sight.
  • Rummages corpses: from time to time it takes a random item from a corpse within 2 tiles (*rummages through a corpse and takes an item*). Loot your kills quickly near one.
  • Speech: it speaks orcish.

Stats

Stat Value
Strength 116–150
Dexterity 91–115
Intelligence 161–185
Hit points 70–90
Stamina 91–115 (same as its Dexterity)
Mana 161–185 (same as its Intelligence)
Melee damage 4–14
Armor rating 30
Fame / Karma 3,000 / −3,000

Skills

Skill Range
Magic Resistance 60.1–75.0
Evaluating Intelligence 60.1–72.5
Magery 60.1–72.5
Tactics 50.1–65.0
Wrestling 40.1–50.0

Abilities

Magic

It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 60.1–72.5 and its Evaluating Intelligence 60.1–72.5.

  • Damage spells: Magic Arrow, Harm, Fireball, Lightning and Mind Blast. A stronger one (with more Magery) can also cast Energy Bolt and Explosion.
  • Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain) or Paralyze you.
  • Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
  • Dispel: with 161+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).

Special behaviors

  • Orcish kin mask. It won't treat a player wearing an orcish kin mask as an enemy, so a masked player can walk among orcs. But if a masked player attacks it (or does anything else hostile to it), the mask is destroyed and they take 50 fire damage.

Loot

Every orcish mage carries:

  • Gold: about 60–150 in total (from its "Average" loot)
  • 1 magic scroll from circles 1–3 (now and then a blank scroll). With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
  • 6 reagents (random)

It may also carry:

  • A magic weapon, armor piece or shield (up to 3 chances, from about 5% down to 0.5% each)
  • A musical instrument (about 0.4% or less)
  • an orcish kin mask (5%)
  • A level 1 treasure map (1% chance)

Carving

Use a blade on the corpse to get:

  • 1 raw ribs

Location

  • The Deceit brazier: double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.

Tips

  • Hunt these for the 5% orcish kin mask, which lets you walk safely among orcs.
  • Its spells are mid-level, so it's a fair first mage fight.
  • It rummages through corpses, so loot your kills before it reaches them.