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Bestiary/Evil Mage

From New Bradford
Revision as of 00:30, 31 October 2026 by nb>Admin (Link skills, speed and bonding)
Evil Mage
An evil mage
General
Type Human mage
Category Humans
Alignment Evil
Karma −2,500
Fame 2,500
Behavior Attacks on sight
Speed Medium
Stats
Strength 81–105
Dexterity 91–115
Intelligence 96–120
Hit points 49–63
Stamina 91–115
Mana 96–120
Damage 5–10
Armor 16
Resources
Carving 1 raw ribs

The Evil Mage is a renegade spellcaster with 75–100 Magery but only 49–63 hit points. It's dangerous at range and fragile up close, and it carries spell scrolls and reagents.

Overview

  • In-game name: a random name (Ronlyn, Merkul, Zasfus and about 150 others) with the title the evil mage
  • Corpse: an evil mage corpse
  • Looks: a robed, hooded mage figure (the classic evil mage body).
  • Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
  • Notoriety: it always shows as a murderer (red), so anyone can attack it freely.
  • Rummages corpses: from time to time it takes a random item from a corpse within 2 tiles (*rummages through a corpse and takes an item*). Loot your kills quickly near one.

Stats

Stat Value
Strength 81–105
Dexterity 91–115
Intelligence 96–120
Hit points 49–63
Stamina 91–115 (same as its Dexterity)
Mana 96–120 (same as its Intelligence)
Melee damage 5–10
Armor rating 16
Fame / Karma 2,500 / −2,500

Skills

Skill Range
Evaluating Intelligence 75.1–100.0
Magery 75.1–100.0
Magic Resistance 75.0–97.5
Tactics 65.0–87.5
Wrestling 20.2–60.0

It does not drop treasure maps.

Abilities

Magic

It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 75.1–100.0 and its Evaluating Intelligence 75.1–100.0.

  • Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt and Explosion. A stronger one (with more Magery) can also cast Flame Strike.
  • Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
  • Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
  • Dispel: with 96+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).

Special behaviors

Loot

Every evil mage carries:

  • Gold: about 60–150 in total (from its "Average" loot)
  • 1 magic scroll from circles 4–7. With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
  • 6 reagents (random)
  • its robe and sandals

It may also carry:

  • A magic weapon, armor piece or shield (up to 3 chances, from about 5% down to 0.5% each)
  • A musical instrument (about 0.4% or less)

Carving

Use a blade on the corpse to get:

  • 1 raw ribs

Location

  • The Deceit brazier: double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.

Tips

  • Close the distance quickly: it has fewer hit points than most mages its level.
  • It rummages through corpses, so loot your kills before it reaches them.
  • Carve it for 1 raw ribs.