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Bestiary/Hell Cat

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Revision as of 00:30, 31 October 2026 by nb>Admin (Link skills, speed and bonding)
Hell Cat
A hell cat
The smaller hell cat. Infobox values are for this one; see the tables for the predator hell cat.
General
Type Animal (fire)
Category Animals
Alignment Evil
Karma −1,000
Fame 1,000
Behavior Attacks on sight
Speed Medium
Stats
Strength 51–100
Dexterity 52–150
Intelligence 13–85
Hit points 48–67
Stamina 52–150
Mana 13–85
Damage 6–12
Armor 30
Taming
Tameable Yes
Min. skill 71.1
Control slots 1
Bondable Yes
Rideable No
Favorite food Meat
Resources
Carving 10 spined hides

The Hell Cat is a fire-breathing cat that attacks on sight. There are two kinds with the same in-game name: the smaller hell cat (71.1 Animal Taming) and the larger, tougher predator hell cat (89.1).

Overview

  • In-game name: both kinds are called a hell cat and leave a hell cat corpse. You can tell them apart by size.
  • Looks: the smaller hell cat uses the house-cat body in one of six fiery colors. The predator hell cat uses the larger big-cat body (body 127).
  • Behavior: it attacks the nearest target it sees and fights in melee.

Stats

Stat Hell cat Predator hell cat
Strength 51–100 161–185
Dexterity 52–150 96–115
Intelligence 13–85 76–100
Hit points 48–67 97–131
Stamina 52–150 (same as its Dexterity) 96–115 (same as its Dexterity)
Mana 13–85 (same as its Intelligence) 76–100 (same as its Intelligence)
Melee damage 6–12 5–17
Armor rating 30 30
Fame / Karma 1,000 / −1,000 2,500 / −2,500

Skills

Skill Hell cat Predator hell cat
Magic Resistance 45.1–60.0 75.1–90.0
Tactics 40.1–55.0 50.1–65.0
Wrestling 30.1–40.0 50.1–65.0

Abilities

Fire breath

Both kinds breathe fire at their target.

  • Chance: 50% each time it gets a chance to act in combat, then it waits 30–45 seconds before it can breathe again.
  • Damage: 5% of the cat's current hit points. A full-health hell cat deals about 2–3; a full-health predator hell cat about 4–6. A wounded cat's breath does less damage.
  • Range: it needs line of sight to you, and it can reach as far as it can see.
  • It stands still for about a second while it breathes.
  • A peacemade (pacified) hell cat can't breathe fire.
  • A tamed hell cat keeps its fire breath and uses it for you.

Taming

Requirement Hell cat Predator hell cat
Minimum Animal Taming 71.1 89.1
Control slots 1 1
Maximum owners 5 5
Bonding Yes Yes
Rideable No No
Favorite food Meat Meat

Below the minimum Animal Taming you have no chance. Each previous owner makes it harder to tame.

  • Success chance. For a first-time tame:
    • Hell cat: your chance of success at the end of an attempt is about 58% at 100.0 skill, and it improves as your skill rises.
    • Predator hell cat: your chance of success at the end of an attempt is about 22% at 100.0 skill, and it improves as your skill rises.
    • Every previous owner adds 6 points to the difficulty.
  • Don't hurt it. If it takes any damage during your attempt, taming fails with "The animal is too angry to continue taming."
  • Stay close. You must stay within 6 tiles of it and keep a clear path to it.
  • Obedience. Once tamed:
    • Hell cat: how often it obeys depends on your Animal Taming and Animal Lore (taming counts four times as much as lore). With both at 71.1 it obeys about 70% of the time, and at about 76.0 it reaches the 99% maximum. Below 71.1 the chance drops quickly, to as low as 22%.
    • Predator hell cat: how often it obeys depends on your Animal Taming and Animal Lore (taming counts four times as much as lore). With both at 89.1 it obeys about 70% of the time, and at about 94.0 it reaches the 99% maximum. Below 89.1 the chance drops quickly, to as low as 22%.
  • Re-taming. If you've owned this one before, taming it again always succeeds ("That wasn't even challenging.").
  • After its first tame, its skills drop to 90% of their wild values, or 86% if it was paralyzed while you tamed it. Its stats don't drop.

Pack instinct

Hell cats hunt better in groups. When several of your pets from the same pack group (the feline group: cats, cougars, panthers, snow leopards and hell cats) attack the same creature while standing next to it (within 1 tile), each gets extra melee damage:

  • 2 pets: +25%
  • 3 pets: +50%
  • 4 pets: +75%
  • 5 or more: +100%

All the pets must have the same owner. The bonus only applies against other creatures, not against players.

Bonding

Only the owner can bond with a hell cat, and they need at least 71.1 Animal Taming (base skill). Feed it to start bonding, then feed it again after 7 days to finish. When you see "Your pet has bonded with you!", it's done.

Loot

Hell cat

Every hell cat carries:

  • Gold: about 30–75 in total (from its "Meager" loot)

It may also carry:

  • A magic weapon, armor, shield or jewelry (up to 2 chances, from about 1% down to 0.2% each)
  • A musical instrument (well under 1%: about 0.1%)

Predator hell cat

Every predator hell cat carries:

  • Gold: about 60–150 in total (from its "Average" loot)

It may also carry:

  • A magic weapon, armor, shield or jewelry (up to 3 chances, from about 5% down to 0.5% each)
  • A musical instrument (well under 1%: about 0.4%)

Carving

Use a blade on the corpse to get:

  • 10 spined hides

Location

  • The Deceit brazier: double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier. Both kinds of hell cat (the regular and the predator hell cat) are on the list.

Tips

  • Check which kind it is before you start: the small one needs 71.1, the large predator 89.1.
  • Both attack on sight, so be ready to fight back while you tame.
  • Their fire breath is weak (5% of their current hit points); it's their melee that matters.
  • Hell cats count as felines for the pack instinct bonus.
  • Carve either kind for 10 spined hides.