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Bestiary/Ratman Mage

From New Bradford
Revision as of 03:41, 27 October 2026 by Admin (talk | contribs) (1 revision imported: Bestiary expansion: all pre-AoS creatures)
Ratman Mage
A ratman mage
General
Type Humanoid
Category Humanoids & tribes
Alignment Evil
Karma −7,500
Fame 7,500
Behavior Attacks on sight
Speed Medium
Stats
Strength 146–180
Dexterity 101–130
Intelligence 186–210
Hit points 88–108
Stamina 101–130
Mana 186–210
Damage 7–14
Armor 44
Resources
Carving 1 raw ribs, 8 spined hides (16 in Felucca)

The Ratman Mage is a ratman spellcaster with 70–80 Magery and 88–108 hit points. It has Rich loot for its size and a small chance at a statue.

Overview

  • In-game name: a random ratman name
  • Corpse: a glowing ratman corpse
  • Behavior: it attacks the nearest target it sees and fights like a spellcaster (mage AI), mixing spells with melee.
  • Rummages corpses: from time to time it takes a random item from a corpse within 2 tiles (*rummages through a corpse and takes an item*). Loot your kills quickly near one.
  • Speech: it squeaks ratman speech.

Stats

Stat Value
Strength 146–180
Dexterity 101–130
Intelligence 186–210
Hit points 88–108
Stamina 101–130 (same as its Dexterity)
Mana 186–210 (same as its Intelligence)
Melee damage 7–14
Armor rating 44
Fame / Karma 7,500 / −7,500

Skills

Skill Range
Magic Resistance 65.1–90.0
Evaluating Intelligence 70.1–80.0
Magery 70.1–80.0
Tactics 50.1–75.0
Wrestling 50.1–75.0

Abilities

Magic

It fights with the mage AI: it closes to melee range but casts between swings. Its Magery is 70.1–80.0 and its Evaluating Intelligence 70.1–80.0.

  • Damage spells: Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt and Explosion. A stronger one (with more Magery) can also cast Flame Strike.
  • Other spells: about 1 cast in 8 is Poison (only if you aren't poisoned already). It may also Bless itself, curse you (Weaken, Clumsy, Feeblemind or Curse), drain your mana (Mana Drain or Mana Vampire) or Paralyze you.
  • Healing: it cures itself when poisoned, and sometimes heals itself (Greater Heal when badly hurt), more often the higher its Magery.
  • Dispel: with 186+ Intelligence it can cast Dispel on your summoned creatures (more reliably the higher its Magery).

Loot

Every ratman mage carries:

  • Gold: about 260–350 in total (from its "Rich" loot)
  • 1 magic scroll from circles 1–3 (now and then a blank scroll). With Necromancy enabled on New Bradford, necromancy scrolls can show up too.
  • 6 reagents (random)

It may also carry:

  • A magic weapon, armor piece or shield (up to 3 chances, from about 20% down to 1% each)
  • A musical instrument (about 1% or less)
  • a statue (2%)

Carving

Use a blade on the corpse to get:

  • 1 raw ribs
  • 8 spined hides, doubled to 16 in Felucca

Location

  • Champion spawn: it is a level 3 creature of the Vermin Horde champion spawn (champion: Barracoon), so it appears at the fixed Vermin Horde altar at Felucca 5557, 827, and any of the 11 Lost Lands altars that rolls Vermin Horde. Each one killed during a spawn gives the killer Valor and champion-title progress.
  • The Deceit brazier (a scripted item named for the dungeon Deceit): double-clicking it from within 2 tiles summons one creature picked at random from a list of about 90, and this is one of them. The brazier warns players who step next to it ("Heed this warning well, and use this brazier at your own peril"). It works once every 15 minutes and places the creature within 5 tiles. The summoned creature is set to attack the closest target, even if it would normally leave you alone, and it stays within 5 tiles of the brazier.

Champion spawns only exist if the staff have generated them (with the staff command [GenChamps); the code doesn't say whether that's been done on New Bradford.

Tips

  • It's a fair target for a newer mage or warrior.
  • Carve it for 8 spined hides (16 in Felucca).
  • It rummages through corpses, so loot your kills before it reaches them.