Skills: Difference between revisions
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| [[Skills/Anatomy|Anatomy]] || Combat || Judge a creature's strength and speed, add damage to your blows, and boost your Healing. | | [[Skills/Anatomy|Anatomy]] || Combat || Judge a creature's strength and speed, add damage to your blows, and boost your Healing. | ||
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| [[Skills/Animal Lore|Animal Lore]] || Animal handling || Study a creature's stats, skills and loyalty, and get the knowledge needed to control the toughest pets. | |||
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| [[Skills/Animal Taming|Animal Taming]] || Animal handling || Tame wild creatures into loyal pets that follow, guard and fight for you. | |||
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| [[Skills/Archery|Archery]] || Combat || Fight at range with bows and crossbows, picking off foes from up to 10 tiles away. | | [[Skills/Archery|Archery]] || Combat || Fight at range with bows and crossbows, picking off foes from up to 10 tiles away. | ||
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| [[Skills/Arms Lore|Arms Lore]] || Miscellaneous || Judge the damage, durability and protection of weapons and armor. | |||
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| [[Skills/Begging|Begging]] || Miscellaneous || Plead with townsfolk for a few spare coins. | |||
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| [[Skills/Blacksmithy|Blacksmithy]] || Crafting & gathering || Hammer metal ingots into armor, shields and weapons at an anvil and forge, repair worn gear, fill bulk orders for runic hammers and power scrolls, and craft dragon scale armor. | | [[Skills/Blacksmithy|Blacksmithy]] || Crafting & gathering || Hammer metal ingots into armor, shields and weapons at an anvil and forge, repair worn gear, fill bulk orders for runic hammers and power scrolls, and craft dragon scale armor. | ||
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| [[Skills/Bowcraft/Fletching|Bowcraft/Fletching]] || Crafting & gathering || Cut wood into shafts, arrows and bolts, and craft bows and crossbows. | | [[Skills/Bowcraft/Fletching|Bowcraft/Fletching]] || Crafting & gathering || Cut wood into shafts, arrows and bolts, and craft bows and crossbows. | ||
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| [[Skills/Camping|Camping]] || Miscellaneous || Light campfires and make a secure camp so you can log out safely in the wild. | |||
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| [[Skills/Carpentry|Carpentry]] || Crafting & gathering || Turn boards and logs into furniture, containers, instruments, staves and shields. | | [[Skills/Carpentry|Carpentry]] || Crafting & gathering || Turn boards and logs into furniture, containers, instruments, staves and shields. | ||
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| [[Skills/Cartography|Cartography]] || Crafting & gathering || Draw maps of the world and decode treasure maps. | |||
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| [[Skills/Cooking|Cooking]] || Crafting & gathering || Turn flour, meat, fruit and eggs into breads, pies and meals. | | [[Skills/Cooking|Cooking]] || Crafting & gathering || Turn flour, meat, fruit and eggs into breads, pies and meals. | ||
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| [[Skills/Detecting Hidden|Detecting Hidden]] || Thieving || Search an area to reveal hidden people and spot traps. | |||
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| [[Skills/Discordance|Discordance]] || Bardic || Play jarring music that weakens a creature's skills and stats. | |||
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| [[Skills/Evaluating Intelligence|Evaluating Intelligence]] || Magic || Size up a creature's mind and make your damaging spells hit harder. | | [[Skills/Evaluating Intelligence|Evaluating Intelligence]] || Magic || Size up a creature's mind and make your damaging spells hit harder. | ||
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| [[Skills/Fencing|Fencing]] || Combat || Fight with piercing weapons such as daggers, the kryss and spears. | | [[Skills/Fencing|Fencing]] || Combat || Fight with piercing weapons such as daggers, the kryss and spears. | ||
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| [[Skills/Fishing|Fishing]] || Crafting & gathering || Catch fish, shoes and the occasional treasure from the water. | |||
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| [[Skills/Focus|Focus]] || Miscellaneous || Mental and physical concentration; it currently has no effect. | | [[Skills/Focus|Focus]] || Miscellaneous || Mental and physical concentration; it currently has no effect. | ||
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| [[Skills/Forensic Evaluation|Forensic Evaluation]] || Miscellaneous || Find out who killed or looted a corpse and who picked a lock. | |||
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| [[Skills/Healing|Healing]] || Combat || Treat wounds with bandages, cure poison and bring the dead back to life. | | [[Skills/Healing|Healing]] || Combat || Treat wounds with bandages, cure poison and bring the dead back to life. | ||
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| [[Skills/Herding|Herding]] || Animal handling || Guide animals to a spot with a shepherd's crook. | |||
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| [[Skills/Hiding|Hiding]] || Thieving || Vanish from sight where you stand. | |||
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| [[Skills/Inscription|Inscription]] || Magic || Write magic and necromancy scrolls and copy spellbooks. | |||
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| [[Skills/Item Identification|Item Identification]] || Miscellaneous || Reveal the hidden magic properties of weapons, armor and wands. | |||
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| [[Skills/Lockpicking|Lockpicking]] || Thieving || Open locked chests and boxes without the key. | |||
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| [[Skills/Lumberjacking|Lumberjacking]] || Crafting & gathering || Chop trees into logs for carpenters and bowyers, and hit harder with axes. | | [[Skills/Lumberjacking|Lumberjacking]] || Crafting & gathering || Chop trees into logs for carpenters and bowyers, and hit harder with axes. | ||
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| [[Skills/Mining|Mining]] || Crafting & gathering || Dig ore from mountains and caves, smelt it into metal ingots for smiths and tinkers, and at Grandmaster, dig up granite and glass-quality sand. | | [[Skills/Mining|Mining]] || Crafting & gathering || Dig ore from mountains and caves, smelt it into metal ingots for smiths and tinkers, and at Grandmaster, dig up granite and glass-quality sand. | ||
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| [[Skills/Musicianship|Musicianship]] || Bardic || Play instruments well; the foundation of every bard skill. | |||
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| [[Skills/Necromancy|Necromancy]] || Magic || Cast dark spells from a necromancer spellbook using necromantic reagents. | |||
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| [[Skills/Parrying|Parrying]] || Combat || Block incoming blows with a shield. | | [[Skills/Parrying|Parrying]] || Combat || Block incoming blows with a shield. | ||
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| [[Skills/Peacemaking|Peacemaking]] || Bardic || Calm a creature, or end every fight around you with soothing music. | |||
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| [[Skills/Poisoning|Poisoning]] || Crafting & gathering || Coat blades and food with poison potions. | | [[Skills/Poisoning|Poisoning]] || Crafting & gathering || Coat blades and food with poison potions. | ||
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| [[Skills/Provocation|Provocation]] || Bardic || Goad one creature into attacking another. | |||
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| [[Skills/Remove Trap|Remove Trap]] || Thieving || Disarm traps on chests and boxes. | |||
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| [[Skills/Resisting Spells|Resisting Spells]] || Magic || Shrug off part of every hostile spell that hits you. | | [[Skills/Resisting Spells|Resisting Spells]] || Magic || Shrug off part of every hostile spell that hits you. | ||
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| [[Skills/Snooping|Snooping]] || Thieving || Peek into other people's backpacks. | |||
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| [[Skills/Spirit Speak|Spirit Speak]] || Magic || Hear the speech of ghosts, and power necromancy spells. | |||
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| [[Skills/Stealing|Stealing]] || Thieving || Lift items from other people's packs; against players, a Thieves' Guild privilege. | |||
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| [[Skills/Stealth|Stealth]] || Thieving || Move while hidden. | |||
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| [[Skills/Swordsmanship|Swordsmanship]] || Combat || Fight with bladed weapons: swords, axes and polearms. | | [[Skills/Swordsmanship|Swordsmanship]] || Combat || Fight with bladed weapons: swords, axes and polearms. | ||
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| [[Skills/Taste Identification|Taste Identification]] || Crafting & gathering || Taste food and potions to find out whether they are poisoned. | | [[Skills/Taste Identification|Taste Identification]] || Crafting & gathering || Taste food and potions to find out whether they are poisoned. | ||
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| [[Skills/Tinkering|Tinkering]] || Crafting & gathering || Build tools, jewelry, clocks, keys and traps from metal and wood. | |||
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| [[Skills/Tracking|Tracking]] || Miscellaneous || Find creatures and people nearby and follow an arrow to them. | |||
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| [[Skills/Veterinary|Veterinary]] || Animal handling || Heal, cure and resurrect pets with bandages. | |||
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| [[Skills/Wrestling|Wrestling]] || Combat || Fight with your bare hands, and block blows when you have no weapon. | | [[Skills/Wrestling|Wrestling]] || Combat || Fight with your bare hands, and block blows when you have no weapon. | ||
Latest revision as of 12:59, 28 October 2026
The Skills section covers the skills of New Bradford: what each skill does, how to use it, what tools and materials it needs, and how to train it. Click a skill's name for the full guide.
The table is sortable, so click a column heading to sort by it.
| Skill | Category | What it does |
|---|---|---|
| Alchemy | Crafting & gathering | Grind reagents with a mortar and pestle into healing, cure, refresh, strength, agility, poison and explosion potions. |
| Anatomy | Combat | Judge a creature's strength and speed, add damage to your blows, and boost your Healing. |
| Animal Lore | Animal handling | Study a creature's stats, skills and loyalty, and get the knowledge needed to control the toughest pets. |
| Animal Taming | Animal handling | Tame wild creatures into loyal pets that follow, guard and fight for you. |
| Archery | Combat | Fight at range with bows and crossbows, picking off foes from up to 10 tiles away. |
| Arms Lore | Miscellaneous | Judge the damage, durability and protection of weapons and armor. |
| Begging | Miscellaneous | Plead with townsfolk for a few spare coins. |
| Blacksmithy | Crafting & gathering | Hammer metal ingots into armor, shields and weapons at an anvil and forge, repair worn gear, fill bulk orders for runic hammers and power scrolls, and craft dragon scale armor. |
| Bowcraft/Fletching | Crafting & gathering | Cut wood into shafts, arrows and bolts, and craft bows and crossbows. |
| Camping | Miscellaneous | Light campfires and make a secure camp so you can log out safely in the wild. |
| Carpentry | Crafting & gathering | Turn boards and logs into furniture, containers, instruments, staves and shields. |
| Cartography | Crafting & gathering | Draw maps of the world and decode treasure maps. |
| Cooking | Crafting & gathering | Turn flour, meat, fruit and eggs into breads, pies and meals. |
| Detecting Hidden | Thieving | Search an area to reveal hidden people and spot traps. |
| Discordance | Bardic | Play jarring music that weakens a creature's skills and stats. |
| Evaluating Intelligence | Magic | Size up a creature's mind and make your damaging spells hit harder. |
| Fencing | Combat | Fight with piercing weapons such as daggers, the kryss and spears. |
| Fishing | Crafting & gathering | Catch fish, shoes and the occasional treasure from the water. |
| Focus | Miscellaneous | Mental and physical concentration; it currently has no effect. |
| Forensic Evaluation | Miscellaneous | Find out who killed or looted a corpse and who picked a lock. |
| Healing | Combat | Treat wounds with bandages, cure poison and bring the dead back to life. |
| Herding | Animal handling | Guide animals to a spot with a shepherd's crook. |
| Hiding | Thieving | Vanish from sight where you stand. |
| Inscription | Magic | Write magic and necromancy scrolls and copy spellbooks. |
| Item Identification | Miscellaneous | Reveal the hidden magic properties of weapons, armor and wands. |
| Lockpicking | Thieving | Open locked chests and boxes without the key. |
| Lumberjacking | Crafting & gathering | Chop trees into logs for carpenters and bowyers, and hit harder with axes. |
| Mace Fighting | Combat | Fight with blunt weapons such as clubs, maces, hammers and staves. |
| Magery | Magic | Cast spells from a spellbook: heal, travel by rune, summon and destroy. |
| Meditation | Magic | Bring your mana back faster, especially while you sit and meditate. |
| Mining | Crafting & gathering | Dig ore from mountains and caves, smelt it into metal ingots for smiths and tinkers, and at Grandmaster, dig up granite and glass-quality sand. |
| Musicianship | Bardic | Play instruments well; the foundation of every bard skill. |
| Necromancy | Magic | Cast dark spells from a necromancer spellbook using necromantic reagents. |
| Parrying | Combat | Block incoming blows with a shield. |
| Peacemaking | Bardic | Calm a creature, or end every fight around you with soothing music. |
| Poisoning | Crafting & gathering | Coat blades and food with poison potions. |
| Provocation | Bardic | Goad one creature into attacking another. |
| Remove Trap | Thieving | Disarm traps on chests and boxes. |
| Resisting Spells | Magic | Shrug off part of every hostile spell that hits you. |
| Snooping | Thieving | Peek into other people's backpacks. |
| Spirit Speak | Magic | Hear the speech of ghosts, and power necromancy spells. |
| Stealing | Thieving | Lift items from other people's packs; against players, a Thieves' Guild privilege. |
| Stealth | Thieving | Move while hidden. |
| Swordsmanship | Combat | Fight with bladed weapons: swords, axes and polearms. |
| Tactics | Combat | Make every weapon blow land harder. |
| Tailoring | Crafting & gathering | Sew cloth into clothing and cut leather and hides into leather, studded and bone armor, dye your work any color, and fill bulk orders for runic sewing kits, house decorations and power scrolls. |
| Taste Identification | Crafting & gathering | Taste food and potions to find out whether they are poisoned. |
| Tinkering | Crafting & gathering | Build tools, jewelry, clocks, keys and traps from metal and wood. |
| Tracking | Miscellaneous | Find creatures and people nearby and follow an arrow to them. |
| Veterinary | Animal handling | Heal, cure and resurrect pets with bandages. |
| Wrestling | Combat | Fight with your bare hands, and block blows when you have no weapon. |